This node calculates a distance from each point to the closest position on a target geometry, similar to the vertex weight proximity modifier. Mapping the output distance to a different range can be done with an attribute math node after this node. A drop-down changes whether to calculate distances from points, edges, or faces. In points mode, the node also calculates distances from point cloud points. Design task and use cases: T84842 Differential Revision: https://developer.blender.org/D10154
		
			
				
	
	
		
			280 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2006 by NaN Holding BV.
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 * All rights reserved.
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 */
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#pragma once
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/** \file
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 * \ingroup bke
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 */
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#include "BLI_bitmap.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_threads.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * This header encapsulates necessary code to build a BVH
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 */
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struct BMEditMesh;
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struct MFace;
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struct MVert;
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struct Mesh;
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struct PointCloud;
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struct BVHCache;
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/**
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 * Struct that stores basic information about a BVHTree built from a edit-mesh.
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 */
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typedef struct BVHTreeFromEditMesh {
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  struct BVHTree *tree;
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  /* default callbacks to bvh nearest and raycast */
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  BVHTree_NearestPointCallback nearest_callback;
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  BVHTree_RayCastCallback raycast_callback;
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  struct BMEditMesh *em;
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  /* Private data */
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  bool cached;
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} BVHTreeFromEditMesh;
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/**
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 * Struct that stores basic information about a BVHTree built from a mesh.
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 */
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typedef struct BVHTreeFromMesh {
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  struct BVHTree *tree;
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  /* default callbacks to bvh nearest and raycast */
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  BVHTree_NearestPointCallback nearest_callback;
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  BVHTree_RayCastCallback raycast_callback;
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  /* Vertex array, so that callbacks have instante access to data */
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  const struct MVert *vert;
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  const struct MEdge *edge; /* only used for BVHTreeFromMeshEdges */
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  const struct MFace *face;
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  const struct MLoop *loop;
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  const struct MLoopTri *looptri;
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  bool vert_allocated;
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  bool edge_allocated;
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  bool face_allocated;
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  bool loop_allocated;
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  bool looptri_allocated;
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  /* Private data */
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  bool cached;
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} BVHTreeFromMesh;
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typedef enum BVHCacheType {
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  BVHTREE_FROM_VERTS,
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  BVHTREE_FROM_EDGES,
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  BVHTREE_FROM_FACES,
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  BVHTREE_FROM_LOOPTRI,
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  BVHTREE_FROM_LOOPTRI_NO_HIDDEN,
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  BVHTREE_FROM_LOOSEVERTS,
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  BVHTREE_FROM_LOOSEEDGES,
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  BVHTREE_FROM_EM_VERTS,
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  BVHTREE_FROM_EM_EDGES,
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  BVHTREE_FROM_EM_LOOPTRI,
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  /* Keep `BVHTREE_MAX_ITEM` as last item. */
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  BVHTREE_MAX_ITEM,
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} BVHCacheType;
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/**
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 * Builds a bvh tree where nodes are the relevant elements of the given mesh.
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 * Configures #BVHTreeFromMesh.
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 *
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 * The tree is build in mesh space coordinates, this means special care must be made on queries
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 * so that the coordinates and rays are first translated on the mesh local coordinates.
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 * Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it
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 * becomes possible to reuse a #BVHTree.
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 *
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 * free_bvhtree_from_mesh should be called when the tree is no longer needed.
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 */
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BVHTree *bvhtree_from_editmesh_verts(
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    BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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BVHTree *bvhtree_from_editmesh_verts_ex(BVHTreeFromEditMesh *data,
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                                        struct BMEditMesh *em,
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                                        const BLI_bitmap *mask,
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                                        int verts_num_active,
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                                        float epsilon,
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                                        int tree_type,
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                                        int axis,
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                                        const BVHCacheType bvh_cache_type,
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                                        struct BVHCache **bvh_cache_p,
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                                        ThreadMutex *mesh_eval_mutex);
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BVHTree *bvhtree_from_mesh_verts_ex(struct BVHTreeFromMesh *data,
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                                    const struct MVert *vert,
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                                    const int verts_num,
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                                    const bool vert_allocated,
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                                    const BLI_bitmap *mask,
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                                    int verts_num_active,
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                                    float epsilon,
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                                    int tree_type,
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                                    int axis,
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                                    const BVHCacheType bvh_cache_type,
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                                    struct BVHCache **bvh_cache_p,
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                                    ThreadMutex *mesh_eval_mutex);
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BVHTree *bvhtree_from_editmesh_edges(
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    BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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BVHTree *bvhtree_from_editmesh_edges_ex(BVHTreeFromEditMesh *data,
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                                        struct BMEditMesh *em,
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                                        const BLI_bitmap *edges_mask,
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                                        int edges_num_active,
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                                        float epsilon,
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                                        int tree_type,
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                                        int axis,
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                                        const BVHCacheType bvh_cache_type,
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                                        struct BVHCache **bvh_cache_p,
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                                        ThreadMutex *mesh_eval_mutex);
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BVHTree *bvhtree_from_mesh_edges_ex(struct BVHTreeFromMesh *data,
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                                    const struct MVert *vert,
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                                    const bool vert_allocated,
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                                    const struct MEdge *edge,
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                                    const int edges_num,
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                                    const bool edge_allocated,
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                                    const BLI_bitmap *edges_mask,
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                                    int edges_num_active,
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                                    float epsilon,
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                                    int tree_type,
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                                    int axis,
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                                    const BVHCacheType bvh_cache_type,
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                                    struct BVHCache **bvh_cache_p,
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                                    ThreadMutex *mesh_eval_mutex);
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BVHTree *bvhtree_from_mesh_faces_ex(struct BVHTreeFromMesh *data,
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                                    const struct MVert *vert,
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                                    const bool vert_allocated,
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                                    const struct MFace *face,
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                                    const int numFaces,
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                                    const bool face_allocated,
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                                    const BLI_bitmap *mask,
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                                    int faces_num_active,
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                                    float epsilon,
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                                    int tree_type,
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                                    int axis,
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                                    const BVHCacheType bvh_cache_type,
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                                    struct BVHCache **bvh_cache_p,
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                                    ThreadMutex *mesh_eval_mutex);
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BVHTree *bvhtree_from_editmesh_looptri(
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    BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis);
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BVHTree *bvhtree_from_editmesh_looptri_ex(BVHTreeFromEditMesh *data,
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                                          struct BMEditMesh *em,
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                                          const BLI_bitmap *mask,
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                                          int looptri_num_active,
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                                          float epsilon,
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                                          int tree_type,
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                                          int axis,
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                                          const BVHCacheType bvh_cache_type,
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                                          struct BVHCache **bvh_cache_p,
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                                          ThreadMutex *mesh_eval_mutex);
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BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data,
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                                      const struct MVert *vert,
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                                      const bool vert_allocated,
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                                      const struct MLoop *mloop,
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                                      const bool loop_allocated,
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                                      const struct MLoopTri *looptri,
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                                      const int looptri_num,
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                                      const bool looptri_allocated,
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                                      const BLI_bitmap *mask,
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                                      int looptri_num_active,
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                                      float epsilon,
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                                      int tree_type,
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                                      int axis,
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                                      const BVHCacheType bvh_cache_type,
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                                      struct BVHCache **bvh_cache_p,
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                                      ThreadMutex *mesh_eval_mutex);
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BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
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                                   struct Mesh *mesh,
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                                   const BVHCacheType bvh_cache_type,
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                                   const int tree_type);
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BVHTree *BKE_bvhtree_from_editmesh_get(BVHTreeFromEditMesh *data,
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                                       struct BMEditMesh *em,
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                                       const int tree_type,
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                                       const BVHCacheType bvh_cache_type,
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                                       struct BVHCache **bvh_cache_p,
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                                       ThreadMutex *mesh_eval_mutex);
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/**
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 * Frees data allocated by a call to bvhtree_from_mesh_*.
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 */
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void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data);
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void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
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/**
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 * Math functions used by callbacks
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 */
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float bvhtree_ray_tri_intersection(const BVHTreeRay *ray,
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                                   const float m_dist,
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                                   const float v0[3],
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                                   const float v1[3],
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                                   const float v2[3]);
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float bvhtree_sphereray_tri_intersection(const BVHTreeRay *ray,
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                                         float radius,
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                                         const float m_dist,
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                                         const float v0[3],
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                                         const float v1[3],
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                                         const float v2[3]);
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typedef struct BVHTreeFromPointCloud {
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  struct BVHTree *tree;
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  BVHTree_NearestPointCallback nearest_callback;
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  const float (*coords)[3];
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} BVHTreeFromPointCloud;
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BVHTree *BKE_bvhtree_from_pointcloud_get(struct BVHTreeFromPointCloud *data,
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                                         const struct PointCloud *pointcloud,
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                                         const int tree_type);
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void free_bvhtree_from_pointcloud(struct BVHTreeFromPointCloud *data);
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/**
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 * BVHCache
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 */
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/* Using local coordinates */
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bool bvhcache_has_tree(const struct BVHCache *bvh_cache, const BVHTree *tree);
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struct BVHCache *bvhcache_init(void);
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void bvhcache_free(struct BVHCache *bvh_cache);
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#ifdef __cplusplus
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}
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#endif
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