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blender-archive/source/blender/nodes/geometry/node_geometry_tree.cc
2021-05-17 11:11:25 +02:00

133 lines
4.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <cstring>
#include "MEM_guardedalloc.h"
#include "NOD_geometry.h"
#include "BKE_context.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BLT_translation.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_space_types.h"
#include "RNA_access.h"
#include "node_common.h"
bNodeTreeType *ntreeType_Geometry;
static void geometry_node_tree_get_from_context(const bContext *C,
bNodeTreeType *UNUSED(treetype),
bNodeTree **r_ntree,
ID **r_id,
ID **r_from)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = OBACT(view_layer);
if (ob == nullptr) {
return;
}
const ModifierData *md = BKE_object_active_modifier(ob);
if (md == nullptr) {
return;
}
if (md->type == eModifierType_Nodes) {
NodesModifierData *nmd = (NodesModifierData *)md;
if (nmd->node_group != nullptr) {
*r_from = &ob->id;
*r_id = &ob->id;
*r_ntree = nmd->node_group;
}
}
}
static void geometry_node_tree_update(bNodeTree *ntree)
{
ntreeSetOutput(ntree);
/* Needed to give correct types to reroutes. */
ntree_update_reroute_nodes(ntree);
}
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_GEOMETRY, N_("Geometry"));
func(calldata, NODE_CLASS_ATTRIBUTE, N_("Attribute"));
func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
static bool geometry_node_tree_validate_link(bNodeTree *UNUSED(ntree), bNodeLink *link)
{
/* Geometry, string, object, material, texture and collection sockets can only be connected to
* themselves. The other types can be converted between each other. */
if (ELEM(link->fromsock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT) &&
ELEM(link->tosock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT)) {
return true;
}
return (link->tosock->type == link->fromsock->type);
}
static bool geometry_node_tree_socket_type_valid(eNodeSocketDatatype socket_type,
bNodeTreeType *UNUSED(ntreetype))
{
return ELEM(socket_type,
SOCK_FLOAT,
SOCK_VECTOR,
SOCK_RGBA,
SOCK_BOOLEAN,
SOCK_INT,
SOCK_STRING,
SOCK_OBJECT,
SOCK_GEOMETRY,
SOCK_COLLECTION,
SOCK_TEXTURE,
SOCK_MATERIAL);
}
void register_node_tree_type_geo(void)
{
bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>(
MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
tt->type = NTREE_GEOMETRY;
strcpy(tt->idname, "GeometryNodeTree");
strcpy(tt->ui_name, N_("Geometry Node Editor"));
tt->ui_icon = 0; /* defined in drawnode.c */
strcpy(tt->ui_description, N_("Geometry nodes"));
tt->rna_ext.srna = &RNA_GeometryNodeTree;
tt->update = geometry_node_tree_update;
tt->get_from_context = geometry_node_tree_get_from_context;
tt->foreach_nodeclass = foreach_nodeclass;
tt->valid_socket_type = geometry_node_tree_socket_type_valid;
tt->validate_link = geometry_node_tree_validate_link;
ntreeTypeAdd(tt);
}