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blender-archive/source/blender/editors/interface
Julian Eisel e5e885d0ec Fix floating panel (HUD) applying DPI incorrectly
ARegion.sizex/y should never have DPI factor applied. For regular panel
regions, DPI will be applied in region_rect_recursive already, causing
it to be applied twice when region size is set dynamically (= based on
content dimensions).
2018-12-23 22:42:01 +01:00
..
2018-12-14 16:52:12 +01:00
2018-12-20 11:59:31 +11:00
2018-09-06 11:19:14 +10:00
2018-11-14 17:21:34 +11:00