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blender-archive/source/blender/python/api2_2x/Effect.c
Joseph Gilbert e60291d39c Header file clean up and warning fixes
- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
2005-07-18 03:50:37 +00:00

420 lines
13 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jacques Guignot
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "Effect.h" /*This must come first */
#include "DNA_object_types.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "Build.h"
#include "Particle.h"
#include "Wave.h"
#include "gen_utils.h"
/*****************************************************************************/
/* Python BPy_Effect methods table: */
/*****************************************************************************/
static PyMethodDef BPy_Effect_methods[] = {
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python Effect_Type structure definition: */
/*****************************************************************************/
PyTypeObject Effect_Type = {
PyObject_HEAD_INIT( NULL )
0, /* ob_size */
"Effect", /* tp_name */
sizeof( BPy_Effect ), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
( destructor ) EffectDeAlloc, /* tp_dealloc */
0, /* tp_print */
( getattrfunc ) EffectGetAttr, /* tp_getattr */
( setattrfunc ) EffectSetAttr, /* tp_setattr */
0, /* tp_compare */
( reprfunc ) EffectRepr, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
0, 0, 0, 0, 0, 0,
0, /* tp_doc */
0, 0, 0, 0, 0, 0,
BPy_Effect_methods, /* tp_methods */
0, /* tp_members */
};
/*****************************************************************************/
/* Python method structure definition for Blender.Effect module: */
/*****************************************************************************/
struct PyMethodDef M_Effect_methods[] = {
{"New", ( PyCFunction ) M_Effect_New, METH_VARARGS, NULL},
{"Get", M_Effect_Get, METH_VARARGS, NULL},
{"get", M_Effect_Get, METH_VARARGS, NULL},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Function: M_Effect_New */
/* Python equivalent: Blender.Effect.New */
/*****************************************************************************/
PyObject *M_Effect_New( PyObject * self, PyObject * args )
{
/* BPy_Effect *pyeffect;
Effect *bleffect = 0;
int type = -1;
char *btype = NULL;*/
Py_INCREF( Py_None );
return Py_None;
/* if( !PyArg_ParseTuple( args, "s", &btype ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected type argument(wave,build or particle)" ) );
if( !strcmp( btype, "wave" ) )
type = EFF_WAVE;
if( !strcmp( btype, "build" ) )
type = EFF_BUILD;
if( !strcmp( btype, "particle" ) )
type = EFF_PARTICLE;
if( type == -1 )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"unknown type " ) );
bleffect = add_effect( type );
if( bleffect == NULL )
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't create Effect Data in Blender" ) );
pyeffect = ( BPy_Effect * ) PyObject_NEW( BPy_Effect, &Effect_Type );
if( pyeffect == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create Effect Data object" ) );
pyeffect->effect = bleffect;
return ( PyObject * ) pyeffect;*/
}
/*****************************************************************************/
/* Function: M_Effect_Get */
/* Python equivalent: Blender.Effect.Get */
/*****************************************************************************/
PyObject *M_Effect_Get( PyObject * self, PyObject * args )
{
/*arguments : string object name
int : position of effect in the obj's effect list */
char *name = NULL;
Object *object_iter;
Effect *eff;
BPy_Effect *wanted_eff;
int num = -1, i;
if( !PyArg_ParseTuple( args, "|si", &name, &num ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected string int argument" ) );
object_iter = G.main->object.first;
if( !object_iter )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"Scene contains no object" ) );
if( name ) { /* (name, num = -1) - try to find the given object */
while( object_iter ) {
if( !strcmp( name, object_iter->id.name + 2 ) ) {
eff = object_iter->effect.first; /*can be NULL: None will be returned*/
if (num >= 0) { /* return effect in given num position if available */
for( i = 0; i < num; i++ ) {
if (!eff) break;
eff = eff->next;
}
if (eff) {
wanted_eff = (BPy_Effect *)PyObject_NEW(BPy_Effect, &Effect_Type);
wanted_eff->effect = eff;
return ( PyObject * ) wanted_eff;
} else { /* didn't find any effect in the given position */
Py_INCREF(Py_None);
return Py_None;
}
}
else {/*return a list with all effects linked to the given object*/
/* this was pointed by Stephen Swaney */
PyObject *effectlist = PyList_New( 0 );
while (eff) {
BPy_Effect *found_eff = (BPy_Effect *)PyObject_NEW(BPy_Effect,
&Effect_Type);
found_eff->effect = eff;
PyList_Append( effectlist, ( PyObject * ) found_eff );
Py_DECREF((PyObject *)found_eff); /* PyList_Append incref'ed it */
eff = eff->next;
}
return effectlist;
}
}
object_iter = object_iter->id.next;
}
if (!object_iter)
return EXPP_ReturnPyObjError (PyExc_AttributeError,
"no such object");
}
else { /* () - return a list with all effects currently in Blender */
PyObject *effectlist = PyList_New( 0 );
while( object_iter ) {
if( object_iter->effect.first != NULL ) {
eff = object_iter->effect.first;
while( eff ) {
BPy_Effect *found_eff =
( BPy_Effect * )
PyObject_NEW( BPy_Effect,
&Effect_Type );
found_eff->effect = eff;
PyList_Append( effectlist,
( PyObject * )
found_eff );
Py_DECREF((PyObject *)found_eff);
eff = eff->next;
}
}
object_iter = object_iter->id.next;
}
return effectlist;
}
Py_INCREF( Py_None );
return Py_None;
}
/*****************************************************************************/
/* Function: Effect_Init */
/*****************************************************************************/
PyObject *Build_Init( void );
PyObject *Wave_Init( void );
PyObject *Particle_Init( void );
PyObject *Effect_Init( void )
{
PyObject *submodule, *dict;
Effect_Type.ob_type = &PyType_Type;
submodule = Py_InitModule3( "Blender.Effect", M_Effect_methods, 0 );
dict = PyModule_GetDict( submodule );
PyDict_SetItemString( dict, "Wave", Wave_Init( ) );
PyDict_SetItemString( dict, "Build", Build_Init( ) );
PyDict_SetItemString( dict, "Particle", Particle_Init( ) );
return ( submodule );
}
/*****************************************************************************/
/* Python BPy_Effect methods: */
/*****************************************************************************/
PyObject *Effect_getType( BPy_Effect * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->effect->type );
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get mode attribute" ) );
}
PyObject *Effect_setType( BPy_Effect * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected an int as argument" ) );
self->effect->type = (short)value;
Py_INCREF( Py_None );
return Py_None;
}
PyObject *Effect_getFlag( BPy_Effect * self )
{
PyObject *attr = PyInt_FromLong( ( long ) self->effect->flag );
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get mode attribute" ) );
}
PyObject *Effect_setFlag( BPy_Effect * self, PyObject * args )
{
int value;
if( !PyArg_ParseTuple( args, "i", &value ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected an int as argument" ) );
self->effect->flag = (short)value;
Py_INCREF( Py_None );
return Py_None;
}
/*****************************************************************************/
/* Function: EffectDeAlloc */
/* Description: This is a callback function for the BPy_Effect type. It is */
/* the destructor function. */
/*****************************************************************************/
void EffectDeAlloc( BPy_Effect * self )
{
PyObject_DEL( self );
}
/*****************************************************************************/
/* Function: EffectGetAttr */
/* Description: This is a callback function for the BPy_Effect type. It is */
/* the function that accesses BPy_Effect "member variables" and */
/* methods. */
/*****************************************************************************/
PyObject *EffectGetAttr( BPy_Effect * self, char *name )
{
switch ( self->effect->type ) {
case EFF_BUILD:
return BuildGetAttr( ( BPy_Build * ) self, name );
case EFF_WAVE:
return WaveGetAttr( ( BPy_Wave * ) self, name );
case EFF_PARTICLE:
return ParticleGetAttr( ( BPy_Particle * ) self, name );
}
return Py_FindMethod( BPy_Effect_methods, ( PyObject * ) self, name );
}
/*****************************************************************************/
/* Function: EffectSetAttr */
/* Description: This is a callback function for the BPy_Effect type. It */
/* sets Effect Data attributes (member variables). */
/*****************************************************************************/
int EffectSetAttr( BPy_Effect * self, char *name, PyObject * value )
{
switch ( self->effect->type ) {
case EFF_BUILD:
return BuildSetAttr( ( BPy_Build * ) self, name, value );
case EFF_WAVE:
return WaveSetAttr( ( BPy_Wave * ) self, name, value );
case EFF_PARTICLE:
return ParticleSetAttr( ( BPy_Particle * ) self, name, value );
}
return 0; /* normal exit */
}
/*****************************************************************************/
/* Function: EffectPrint */
/* Description: This is a callback function for the BPy_Effect type. It */
/* builds a meaninful string to 'print' effcte objects. */
/*****************************************************************************/
/*
int EffectPrint(BPy_Effect *self, FILE *fp, int flags)
{
if (self->effect->type == EFF_BUILD)puts("Effect Build");
if (self->effect->type == EFF_PARTICLE)puts("Effect Particle");
if (self->effect->type == EFF_WAVE)puts("Effect Wave");
return 0;
}
*/
/*****************************************************************************/
/* Function: EffectRepr */
/* Description: This is a callback function for the BPy_Effect type. It */
/* builds a meaninful string to represent effcte objects. */
/*****************************************************************************/
PyObject *EffectRepr( BPy_Effect * self )
{
char *str = "";
if( self->effect->type == EFF_BUILD )
str = "Effect Build";
if( self->effect->type == EFF_PARTICLE )
str = "Effect Particle";
if( self->effect->type == EFF_WAVE )
str = "Effect Wave";
return PyString_FromString( str );
}
PyObject *EffectCreatePyObject( struct Effect * effect )
{
BPy_Effect *blen_object;
blen_object =
( BPy_Effect * ) PyObject_NEW( BPy_Effect, &Effect_Type );
if( blen_object == NULL ) {
return ( NULL );
}
blen_object->effect = effect;
return ( ( PyObject * ) blen_object );
}
int EffectCheckPyObject( PyObject * py_obj )
{
return ( py_obj->ob_type == &Effect_Type );
}
struct Effect *EffectFromPyObject( PyObject * py_obj )
{
BPy_Effect *blen_obj;
blen_obj = ( BPy_Effect * ) py_obj;
return ( ( Effect * ) blen_obj->effect );
}