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blender-archive/release/scripts/ui/space_console.py
Campbell Barton e61c90e416 operators were copying the properties from the rna operator into the class instance.
however this meant the invoke function could not modify properties for exec to use (unless it called exec directly after)
since the popup for eg would re-instance the python class each time.

now use the operator properties directly through rna without an automatic copy.

now an operator attribute is accessed like this...
self.path --> self.properties.path
2009-11-19 17:12:08 +00:00

206 lines
6.1 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.props import *
class CONSOLE_HT_header(bpy.types.Header):
bl_space_type = 'CONSOLE'
def draw(self, context):
sc = context.space_data
# text = sc.text
layout = self.layout
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
if sc.console_type == 'REPORT':
sub.itemM("CONSOLE_MT_report")
else:
sub.itemM("CONSOLE_MT_console")
layout.itemS()
layout.itemR(sc, "console_type", expand=True)
if sc.console_type == 'REPORT':
row = layout.row(align=True)
row.itemR(sc, "show_report_debug", text="Debug")
row.itemR(sc, "show_report_info", text="Info")
row.itemR(sc, "show_report_operator", text="Operators")
row.itemR(sc, "show_report_warn", text="Warnings")
row.itemR(sc, "show_report_error", text="Errors")
row = layout.row()
row.enabled = sc.show_report_operator
row.itemO("console.report_replay")
else:
row = layout.row(align=True)
row.itemO("console.autocomplete", text="Autocomplete")
class CONSOLE_MT_console(bpy.types.Menu):
bl_label = "Console"
def draw(self, context):
layout = self.layout
layout.column()
layout.itemO("console.clear")
layout.itemO("console.copy")
layout.itemO("console.paste")
layout.itemM("CONSOLE_MT_language")
class CONSOLE_MT_report(bpy.types.Menu):
bl_label = "Report"
def draw(self, context):
layout = self.layout
layout.column()
layout.itemO("console.select_all_toggle")
layout.itemO("console.select_border")
layout.itemO("console.report_delete")
layout.itemO("console.report_copy")
class CONSOLE_MT_language(bpy.types.Menu):
bl_label = "Languages..."
def draw(self, context):
import sys
layout = self.layout
layout.column()
# Collect modules with 'console_*.execute'
languages = []
for modname, mod in sys.modules.items():
if modname.startswith("console_") and hasattr(mod, "execute"):
languages.append(modname.split('_', 1)[-1])
languages.sort()
for language in languages:
layout.item_stringO("console.language", "language", language, text=language[0].upper() + language[1:])
def add_scrollback(text, text_type):
for l in text.split('\n'):
bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
type=text_type)
class ConsoleExec(bpy.types.Operator):
'''Execute the current console line as a python expression.'''
bl_idname = "console.execute"
bl_label = "Console Execute"
bl_register = False
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
execute = getattr(module, "execute", None)
if execute:
return execute(context)
else:
print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
return ('FINISHED',)
class ConsoleAutocomplete(bpy.types.Operator):
'''Evaluate the namespace up until the cursor and give a list of
options or complete the name if there is only one.'''
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
bl_register = False
def poll(self, context):
return context.space_data.console_type != 'REPORT'
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
autocomplete = getattr(module, "autocomplete", None)
if autocomplete:
return autocomplete(context)
else:
print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
return ('FINISHED',)
class ConsoleBanner(bpy.types.Operator):
bl_idname = "console.banner"
def execute(self, context):
sc = context.space_data
# default to python
if not sc.language:
sc.language = 'python'
module = __import__("console_" + sc.language)
banner = getattr(module, "banner", None)
if banner:
return banner(context)
else:
print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
return ('FINISHED',)
class ConsoleLanguage(bpy.types.Operator):
'''Set the current language for this console'''
bl_idname = "console.language"
language = StringProperty(name="Language", maxlen=32, default="")
def execute(self, context):
sc = context.space_data
# defailt to python
sc.language = self.properties.language
bpy.ops.console.banner()
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
return ('FINISHED',)
bpy.types.register(CONSOLE_HT_header)
bpy.types.register(CONSOLE_MT_console)
bpy.types.register(CONSOLE_MT_report)
bpy.types.register(CONSOLE_MT_language)
# Stubs that call the language operators
bpy.ops.add(ConsoleExec)
bpy.ops.add(ConsoleAutocomplete)
bpy.ops.add(ConsoleBanner)
# Set the language and call the banner
bpy.ops.add(ConsoleLanguage)