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blender-archive/source/blender/editors/armature/armature_ops.c
Joshua Leung 19c02ae981 Added operator to show all armature layers (similar to the 3D View
"Show All Layers"). This has been mapped to Ctrl-Accentkey

If necessary, you can alter your keymaps so that this operator is
invoked with its "all" property disabled. This will only toggle the
first row (first 16) layers, which is useful in most rigs for only
enabling all the layers with rig controls and not showing the layers
with rig mechanics.
2011-01-11 21:12:48 +00:00

366 lines
16 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "BLO_sys_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "armature_intern.h"
/* ************************** registration **********************************/
/* Both operators ARMATURE_OT_xxx and POSE_OT_xxx here */
void ED_operatortypes_armature(void)
{
/* EDIT ARMATURE */
WM_operatortype_append(ARMATURE_OT_bone_primitive_add);
WM_operatortype_append(ARMATURE_OT_align);
WM_operatortype_append(ARMATURE_OT_calculate_roll);
WM_operatortype_append(ARMATURE_OT_switch_direction);
WM_operatortype_append(ARMATURE_OT_subdivide);
WM_operatortype_append(ARMATURE_OT_parent_set);
WM_operatortype_append(ARMATURE_OT_parent_clear);
WM_operatortype_append(ARMATURE_OT_select_all);
WM_operatortype_append(ARMATURE_OT_select_inverse);
WM_operatortype_append(ARMATURE_OT_select_hierarchy);
WM_operatortype_append(ARMATURE_OT_select_linked);
WM_operatortype_append(ARMATURE_OT_delete);
WM_operatortype_append(ARMATURE_OT_duplicate);
WM_operatortype_append(ARMATURE_OT_extrude);
WM_operatortype_append(ARMATURE_OT_hide);
WM_operatortype_append(ARMATURE_OT_reveal);
WM_operatortype_append(ARMATURE_OT_click_extrude);
WM_operatortype_append(ARMATURE_OT_fill);
WM_operatortype_append(ARMATURE_OT_merge);
WM_operatortype_append(ARMATURE_OT_separate);
WM_operatortype_append(ARMATURE_OT_autoside_names);
WM_operatortype_append(ARMATURE_OT_flip_names);
WM_operatortype_append(ARMATURE_OT_flags_set);
WM_operatortype_append(ARMATURE_OT_layers_show_all);
WM_operatortype_append(ARMATURE_OT_armature_layers);
WM_operatortype_append(ARMATURE_OT_bone_layers);
/* SKETCH */
WM_operatortype_append(SKETCH_OT_gesture);
WM_operatortype_append(SKETCH_OT_delete);
WM_operatortype_append(SKETCH_OT_draw_stroke);
WM_operatortype_append(SKETCH_OT_draw_preview);
WM_operatortype_append(SKETCH_OT_finish_stroke);
WM_operatortype_append(SKETCH_OT_cancel_stroke);
WM_operatortype_append(SKETCH_OT_convert);
WM_operatortype_append(SKETCH_OT_select);
/* POSE */
WM_operatortype_append(POSE_OT_hide);
WM_operatortype_append(POSE_OT_reveal);
WM_operatortype_append(POSE_OT_armature_apply);
WM_operatortype_append(POSE_OT_visual_transform_apply);
WM_operatortype_append(POSE_OT_rot_clear);
WM_operatortype_append(POSE_OT_loc_clear);
WM_operatortype_append(POSE_OT_scale_clear);
WM_operatortype_append(POSE_OT_transforms_clear);
WM_operatortype_append(POSE_OT_copy);
WM_operatortype_append(POSE_OT_paste);
WM_operatortype_append(POSE_OT_select_all);
WM_operatortype_append(POSE_OT_select_inverse);
WM_operatortype_append(POSE_OT_select_parent);
WM_operatortype_append(POSE_OT_select_hierarchy);
WM_operatortype_append(POSE_OT_select_linked);
WM_operatortype_append(POSE_OT_select_constraint_target);
WM_operatortype_append(POSE_OT_select_grouped);
WM_operatortype_append(POSE_OT_group_add);
WM_operatortype_append(POSE_OT_group_remove);
WM_operatortype_append(POSE_OT_group_assign);
WM_operatortype_append(POSE_OT_group_unassign);
WM_operatortype_append(POSE_OT_group_select);
WM_operatortype_append(POSE_OT_group_deselect);
WM_operatortype_append(POSE_OT_paths_calculate);
WM_operatortype_append(POSE_OT_paths_clear);
WM_operatortype_append(POSE_OT_autoside_names);
WM_operatortype_append(POSE_OT_flip_names);
WM_operatortype_append(POSE_OT_quaternions_flip);
WM_operatortype_append(POSE_OT_flags_set);
WM_operatortype_append(POSE_OT_armature_layers);
WM_operatortype_append(POSE_OT_bone_layers);
/* POSELIB */
WM_operatortype_append(POSELIB_OT_browse_interactive);
WM_operatortype_append(POSELIB_OT_pose_add);
WM_operatortype_append(POSELIB_OT_pose_remove);
WM_operatortype_append(POSELIB_OT_pose_rename);
/* POSE SLIDING */
WM_operatortype_append(POSE_OT_push);
WM_operatortype_append(POSE_OT_relax);
WM_operatortype_append(POSE_OT_breakdown);
}
void ED_operatormacros_armature(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot= WM_operatortype_append_macro("ARMATURE_OT_duplicate_move", "Duplicate", OPTYPE_UNDO|OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "ARMATURE_OT_duplicate");
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
ot= WM_operatortype_append_macro("ARMATURE_OT_extrude_move", "Extrude", OPTYPE_UNDO|OPTYPE_REGISTER);
otmacro=WM_operatortype_macro_define(ot, "ARMATURE_OT_extrude");
RNA_enum_set(otmacro->ptr, "forked", 0);
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
// XXX would it be nicer to just be able to have standard extrude_move, but set the forked property separate?
// that would require fixing a properties bug 19733
ot= WM_operatortype_append_macro("ARMATURE_OT_extrude_forked", "Extrude Forked", OPTYPE_UNDO|OPTYPE_REGISTER);
otmacro=WM_operatortype_macro_define(ot, "ARMATURE_OT_extrude");
RNA_enum_set(otmacro->ptr, "forked", 1);
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
}
void ED_keymap_armature(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
wmKeyMapItem *kmi;
/* Armature ------------------------ */
keymap= WM_keymap_find(keyconf, "Armature", 0, 0);
keymap->poll= ED_operator_editarmature;
/* Armature -> Etch-A-Ton ------------------------ */
WM_keymap_add_item(keymap, "SKETCH_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_delete", DELKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_finish_stroke", RIGHTMOUSE, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_cancel_stroke", ESCKEY, KM_PRESS, 0, 0);
// Already part of view3d select
//WM_keymap_add_item(keymap, "SKETCH_OT_select", SELECTMOUSE, KM_PRESS, 0, 0);
/* sketch poll checks mode */
WM_keymap_add_item(keymap, "SKETCH_OT_gesture", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_draw_stroke", LEFTMOUSE, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "SKETCH_OT_draw_stroke", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "snap", 1);
WM_keymap_add_item(keymap, "SKETCH_OT_draw_preview", MOUSEMOVE, KM_ANY, 0, 0);
kmi = WM_keymap_add_item(keymap, "SKETCH_OT_draw_preview", MOUSEMOVE, KM_ANY, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "snap", 1);
/* only set in editmode armature, by space_view3d listener */
WM_keymap_add_item(keymap, "ARMATURE_OT_hide", HKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_align", AKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_calculate_roll", NKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_switch_direction", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_bone_primitive_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_parent_clear", PKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_all", AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_PARENT);
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_PARENT);
RNA_boolean_set(kmi->ptr, "extend", 1);
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_CHILD);
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_CHILD);
RNA_boolean_set(kmi->ptr, "extend", 1);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_delete", DELKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_extrude_move", EKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_extrude_forked", EKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_click_extrude", LEFTMOUSE, KM_CLICK, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_fill", FKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_separate", PKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
/* set flags */
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_flags_set", WKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "mode", 2); // toggle
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_flags_set", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "mode", 1); // enable
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_flags_set", WKEY, KM_PRESS, KM_ALT, 0);
RNA_enum_set(kmi->ptr, "mode", 0); // clear
/* armature/bone layers */
WM_keymap_add_item(keymap, "ARMATURE_OT_layers_show_all", ACCENTGRAVEKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_armature_layers", MKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_bone_layers", MKEY, KM_PRESS, 0, 0);
/* special transforms: */
/* 1) envelope/b-bone size */
kmi= WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", SKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
RNA_enum_set(kmi->ptr, "mode", TFM_BONESIZE);
/* 2) set roll */
kmi= WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", RKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "mode", TFM_BONE_ROLL);
/* menus */
WM_keymap_add_menu(keymap, "VIEW3D_MT_armature_specials", WKEY, KM_PRESS, 0, 0);
/* Pose ------------------------ */
/* only set in posemode, by space_view3d listener */
keymap= WM_keymap_find(keyconf, "Pose", 0, 0);
keymap->poll= ED_operator_posemode;
/* set parent and add object are object-based operators, but we make them
available here because it's useful to do in pose mode too */
WM_keymap_add_item(keymap, "OBJECT_OT_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "INFO_MT_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_hide", HKEY, KM_PRESS, 0, 0);
kmi= WM_keymap_add_item(keymap, "POSE_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "unselected", 1);
WM_keymap_add_item(keymap, "POSE_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_pose_apply", AKEY, KM_PRESS, KM_CTRL, 0);
// TODO: clear pose
WM_keymap_add_item(keymap, "POSE_OT_rot_clear", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_loc_clear", GKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_scale_clear", SKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_quaternions_flip", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_copy", CKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSE_OT_paste", VKEY, KM_PRESS, KM_CTRL, 0);
kmi= WM_keymap_add_item(keymap, "POSE_OT_paste", VKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "flipped", 1);
WM_keymap_add_item(keymap, "POSE_OT_select_all", AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "POSE_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSE_OT_select_parent", PKEY, KM_PRESS, KM_SHIFT, 0);
kmi= WM_keymap_add_item(keymap, "POSE_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_PARENT);
kmi= WM_keymap_add_item(keymap, "POSE_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_PARENT);
RNA_boolean_set(kmi->ptr, "extend", 1);
kmi= WM_keymap_add_item(keymap, "POSE_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_CHILD);
kmi= WM_keymap_add_item(keymap, "POSE_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_CHILD);
RNA_boolean_set(kmi->ptr, "extend", 1);
WM_keymap_add_item(keymap, "POSE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "POSE_OT_select_grouped", GKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_ik_add", IKEY, KM_PRESS, /*KM_CTRL|*/KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_ik_clear", IKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_pose_group", GKEY, KM_PRESS, KM_CTRL, 0);
/* set flags */
kmi= WM_keymap_add_item(keymap, "POSE_OT_flags_set", WKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "mode", 2); // toggle
kmi= WM_keymap_add_item(keymap, "POSE_OT_flags_set", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "mode", 1); // enable
kmi= WM_keymap_add_item(keymap, "POSE_OT_flags_set", WKEY, KM_PRESS, KM_ALT, 0);
RNA_enum_set(kmi->ptr, "mode", 0); // clear
/* armature/bone layers */
WM_keymap_add_item(keymap, "ARMATURE_OT_layers_show_all", ACCENTGRAVEKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSE_OT_armature_layers", MKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_bone_layers", MKEY, KM_PRESS, 0, 0);
/* special transforms: */
/* 1) envelope/b-bone size */
kmi= WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", SKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
RNA_enum_set(kmi->ptr, "mode", TFM_BONESIZE);
/* keyframes management */
WM_keymap_verify_item(keymap, "ANIM_OT_keyframe_insert_menu", IKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_keyframe_delete_v3d", IKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_keying_set_active_set", IKEY, KM_PRESS, KM_CTRL|KM_SHIFT|KM_ALT, 0);
/* Pose -> PoseLib ------------- */
/* only set in posemode, by space_view3d listener */
WM_keymap_add_item(keymap, "POSELIB_OT_browse_interactive", LKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSELIB_OT_pose_add", LKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSELIB_OT_pose_remove", LKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSELIB_OT_pose_rename", LKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
/* Pose -> Pose Sliding ------------- */
/* only set in posemode, by space_view3d listener */
WM_keymap_add_item(keymap, "POSE_OT_push", EKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSE_OT_relax", EKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_breakdown", EKEY, KM_PRESS, KM_SHIFT, 0);
}