300 lines
9.4 KiB
C
300 lines
9.4 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008, Blender Foundation, Joshua Leung
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* This is a new part of Blender
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_gpencil.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "ED_gpencil.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "gpencil_intern.h"
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/* ************************************************** */
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/* GREASE PENCIL PANEL-UI DRAWING */
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/* Every space which implements Grease-Pencil functionality should have a panel
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* for the settings. All of the space-dependent parts should be coded in the panel
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* code for that space, but the rest is all handled by generic panel here.
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*/
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/* ------- Callbacks ----------- */
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/* These are just 'dummy wrappers' around gpencil api calls */
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/* make layer active one after being clicked on */
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static void gp_ui_activelayer_cb (bContext *C, void *gpd, void *gpl)
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{
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gpencil_layer_setactive(gpd, gpl);
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WM_event_add_notifier(C, NC_SCREEN|ND_GPENCIL|NA_EDITED, NULL); // XXX please work!
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}
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/* delete 'active' layer */
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static void gp_ui_dellayer_cb (bContext *C, void *gpd, void *gpl)
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{
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/* make sure the layer we want to remove is the active one */
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gpencil_layer_setactive(gpd, gpl);
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gpencil_layer_delactive(gpd);
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WM_event_add_notifier(C, NC_SCREEN|ND_GPENCIL|NA_EDITED, NULL); // XXX please work!
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}
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/* ------- Drawing Code ------- */
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/* draw the controls for a given layer */
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static void gp_drawui_layer (uiLayout *layout, bGPdata *gpd, bGPDlayer *gpl)
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{
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uiLayout *box=NULL, *split=NULL;
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uiLayout *col=NULL, *subcol=NULL;
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uiLayout *row=NULL, *subrow=NULL;
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uiBlock *block;
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uiBut *but;
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PointerRNA ptr;
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int icon;
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/* make pointer to layer data */
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RNA_pointer_create((ID *)gpd, &RNA_GPencilLayer, gpl, &ptr);
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/* unless button has own callback, it adds this callback to button */
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block= uiLayoutGetBlock(layout);
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uiBlockSetFunc(block, gp_ui_activelayer_cb, gpd, gpl);
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/* draw header ---------------------------------- */
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/* get layout-row + UI-block for header */
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box= uiLayoutBox(layout);
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row= uiLayoutRow(box, 0);
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uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_EXPAND);
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block= uiLayoutGetBlock(row); // err...
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uiBlockSetEmboss(block, UI_EMBOSSN);
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/* left-align ............................... */
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subrow= uiLayoutRow(row, 0);
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/* active */
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icon= (gpl->flag & GP_LAYER_ACTIVE) ? ICON_RADIOBUT_ON : ICON_RADIOBUT_OFF;
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uiItemR(subrow, &ptr, "active", 0, "", icon);
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/* locked */
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icon= (gpl->flag & GP_LAYER_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
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uiItemR(subrow, &ptr, "lock", 0, "", icon);
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/* when layer is locked or hidden, only draw header */
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if (gpl->flag & (GP_LAYER_LOCKED|GP_LAYER_HIDE)) {
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char name[256]; /* gpl->info is 128, but we need space for 'locked/hidden' as well */
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/* visibility button (only if hidden but not locked!) */
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if ((gpl->flag & GP_LAYER_HIDE) && !(gpl->flag & GP_LAYER_LOCKED))
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uiItemR(subrow, &ptr, "hide", 0, "", ICON_RESTRICT_VIEW_ON);
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/* name */
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if (gpl->flag & GP_LAYER_HIDE)
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sprintf(name, "%s (Hidden)", gpl->info);
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else
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sprintf(name, "%s (Locked)", gpl->info);
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uiItemL(subrow, name, ICON_NULL);
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/* delete button (only if hidden but not locked!) */
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if ((gpl->flag & GP_LAYER_HIDE) && !(gpl->flag & GP_LAYER_LOCKED)) {
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/* right-align ............................... */
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subrow= uiLayoutRow(row, 1);
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uiLayoutSetAlignment(subrow, UI_LAYOUT_ALIGN_RIGHT);
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block= uiLayoutGetBlock(subrow); // XXX... err...
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but= uiDefIconBut(block, BUT, 0, ICON_X, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Delete layer");
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uiButSetFunc(but, gp_ui_dellayer_cb, gpd, gpl);
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}
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uiBlockSetEmboss(block, UI_EMBOSS);
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}
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else {
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/* draw rest of header -------------------------------- */
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/* visibility button */
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uiItemR(subrow, &ptr, "hide", 0, "", ICON_RESTRICT_VIEW_OFF);
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/* frame locking */
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// TODO: this needs its own icons...
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icon= (gpl->flag & GP_LAYER_FRAMELOCK) ? ICON_RENDER_STILL : ICON_RENDER_ANIMATION;
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uiItemR(subrow, &ptr, "lock_frame", 0, "", icon);
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uiBlockSetEmboss(block, UI_EMBOSS);
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/* name */
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uiItemR(subrow, &ptr, "info", 0, "", ICON_NULL);
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/* delete 'button' */
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uiBlockSetEmboss(block, UI_EMBOSSN);
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/* right-align ............................... */
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subrow= uiLayoutRow(row, 1);
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uiLayoutSetAlignment(subrow, UI_LAYOUT_ALIGN_RIGHT);
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block= uiLayoutGetBlock(subrow); // XXX... err...
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but= uiDefIconBut(block, BUT, 0, ICON_X, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Delete layer");
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uiButSetFunc(but, gp_ui_dellayer_cb, gpd, gpl);
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uiBlockSetEmboss(block, UI_EMBOSS);
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/* new backdrop ----------------------------------- */
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box= uiLayoutBox(layout);
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split= uiLayoutSplit(box, 0.5f, 0);
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/* draw settings ---------------------------------- */
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/* left column ..................... */
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col= uiLayoutColumn(split, 0);
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/* color */
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subcol= uiLayoutColumn(col, 1);
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uiItemR(subcol, &ptr, "color", 0, "", ICON_NULL);
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uiItemR(subcol, &ptr, "alpha", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
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/* stroke thickness */
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subcol= uiLayoutColumn(col, 1);
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uiItemR(subcol, &ptr, "line_width", UI_ITEM_R_SLIDER, NULL, ICON_NULL);
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/* debugging options */
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if (G.f & G_DEBUG) {
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subcol= uiLayoutColumn(col, 1);
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uiItemR(subcol, &ptr, "show_points", 0, NULL, ICON_NULL);
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}
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/* right column ................... */
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col= uiLayoutColumn(split, 0);
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/* onion-skinning */
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subcol= uiLayoutColumn(col, 1);
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uiItemR(subcol, &ptr, "use_onion_skinning", 0, "Onion Skinning", ICON_NULL);
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uiItemR(subcol, &ptr, "ghost_range_max", 0, "Frames", ICON_NULL); // XXX shorter name here? i.e. GStep
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}
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}
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/* stroke drawing options available */
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typedef enum eGP_Stroke_Ops {
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STROKE_OPTS_NORMAL = 0,
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STROKE_OPTS_V3D_OFF,
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STROKE_OPTS_V3D_ON,
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} eGP_Stroke_Ops;
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/* Draw the contents for a grease-pencil panel*/
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static void draw_gpencil_panel (bContext *C, uiLayout *layout, bGPdata *gpd, PointerRNA *ctx_ptr)
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{
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PointerRNA gpd_ptr;
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bGPDlayer *gpl;
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uiLayout *col, *row;
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short v3d_stroke_opts = STROKE_OPTS_NORMAL;
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/* make new PointerRNA for Grease Pencil block */
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RNA_id_pointer_create((ID *)gpd, &gpd_ptr);
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/* draw gpd settings first ------------------------------------- */
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col= uiLayoutColumn(layout, 0);
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/* current Grease Pencil block */
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// TODO: show some info about who owns this?
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uiTemplateID(col, C, ctx_ptr, "grease_pencil", "GPENCIL_OT_data_add", NULL, "GPENCIL_OT_data_unlink");
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/* add new layer button - can be used even when no data, since it can add a new block too */
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uiItemO(col, "New Layer", ICON_NULL, "GPENCIL_OT_layer_add");
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row= uiLayoutRow(col, 1);
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uiItemO(row, "Delete Frame", ICON_NULL, "GPENCIL_OT_active_frame_delete");
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uiItemO(row, "Convert", ICON_NULL, "GPENCIL_OT_convert");
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/* sanity checks... */
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if (gpd == NULL)
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return;
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/* draw each layer --------------------------------------------- */
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for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
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col= uiLayoutColumn(layout, 1);
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gp_drawui_layer(col, gpd, gpl);
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}
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/* draw gpd drawing settings first ------------------------------------- */
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col= uiLayoutColumn(layout, 1);
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/* label */
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uiItemL(col, "Drawing Settings:", ICON_NULL);
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/* check whether advanced 3D-View drawing space options can be used */
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if (CTX_wm_view3d(C)) {
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if (gpd->flag & (GP_DATA_DEPTH_STROKE|GP_DATA_DEPTH_VIEW))
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v3d_stroke_opts = STROKE_OPTS_V3D_ON;
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else
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v3d_stroke_opts = STROKE_OPTS_V3D_OFF;
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}
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/* drawing space options */
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row= uiLayoutRow(col, 1);
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uiItemEnumR_string(row, &gpd_ptr, "draw_mode", "VIEW", NULL, ICON_NULL);
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uiItemEnumR_string(row, &gpd_ptr, "draw_mode", "CURSOR", NULL, ICON_NULL);
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row= uiLayoutRow(col, 1);
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uiLayoutSetActive(row, v3d_stroke_opts);
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uiItemEnumR_string(row, &gpd_ptr, "draw_mode", "SURFACE", NULL, ICON_NULL);
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uiItemEnumR_string(row, &gpd_ptr, "draw_mode", "STROKE", NULL, ICON_NULL);
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row= uiLayoutRow(col, 0);
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uiLayoutSetActive(row, v3d_stroke_opts==STROKE_OPTS_V3D_ON);
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uiItemR(row, &gpd_ptr, "use_stroke_endpoints", 0, NULL, ICON_NULL);
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}
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/* Standard panel to be included whereever Grease Pencil is used... */
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void gpencil_panel_standard(const bContext *C, Panel *pa)
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{
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bGPdata **gpd_ptr = NULL;
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PointerRNA ptr;
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//if (v3d->flag2 & V3D_DISPGP)... etc.
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/* get pointer to Grease Pencil Data */
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gpd_ptr= gpencil_data_get_pointers((bContext *)C, &ptr);
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if (gpd_ptr)
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draw_gpencil_panel((bContext *)C, pa->layout, *gpd_ptr, &ptr);
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}
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/* ************************************************** */
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