This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/sculpt_paint/paint_undo.c
Ton Roosendaal 604d029ddf Bugfix #25570
The tool-redo depends on a working undo system, so it can rewind
a step and then redo operator with new settings. When a user
disables undo, this won't work.

Now the properties for redo operator (toolbar, F6) will grey out
when a redo isn't possible.
2011-01-12 18:00:23 +00:00

269 lines
6.2 KiB
C

/**
* $Id$
*
* Undo system for painting and sculpting.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "ED_sculpt.h"
#include "paint_intern.h"
#define MAXUNDONAME 64
typedef struct UndoElem {
struct UndoElem *next, *prev;
char name[MAXUNDONAME];
uintptr_t undosize;
ListBase elems;
UndoRestoreCb restore;
UndoFreeCb free;
} UndoElem;
typedef struct UndoStack {
int type;
ListBase elems;
UndoElem *current;
} UndoStack;
static UndoStack ImageUndoStack = {UNDO_PAINT_IMAGE, {NULL, NULL}, NULL};
static UndoStack MeshUndoStack = {UNDO_PAINT_MESH, {NULL, NULL}, NULL};
/* Generic */
static void undo_restore(bContext *C, UndoStack *UNUSED(stack), UndoElem *uel)
{
if(uel && uel->restore)
uel->restore(C, &uel->elems);
}
static void undo_elem_free(UndoStack *UNUSED(stack), UndoElem *uel)
{
if(uel && uel->free) {
uel->free(&uel->elems);
BLI_freelistN(&uel->elems);
}
}
static void undo_stack_push_begin(UndoStack *stack, const char *name, UndoRestoreCb restore, UndoFreeCb free)
{
UndoElem *uel;
int nr;
/* Undo push is split up in begin and end, the reason is that as painting
* happens more tiles/nodes are added to the list, and at the very end we
* know how much memory the undo used to remove old undo elements */
/* remove all undos after (also when stack->current==NULL) */
while(stack->elems.last != stack->current) {
uel= stack->elems.last;
undo_elem_free(stack, uel);
BLI_freelinkN(&stack->elems, uel);
}
/* make new */
stack->current= uel= MEM_callocN(sizeof(UndoElem), "undo file");
uel->restore= restore;
uel->free= free;
BLI_addtail(&stack->elems, uel);
/* name can be a dynamic string */
strncpy(uel->name, name, MAXUNDONAME-1);
/* limit amount to the maximum amount*/
nr= 0;
uel= stack->elems.last;
while(uel) {
nr++;
if(nr==U.undosteps) break;
uel= uel->prev;
}
if(uel) {
while(stack->elems.first!=uel) {
UndoElem *first= stack->elems.first;
undo_elem_free(stack, first);
BLI_freelinkN(&stack->elems, first);
}
}
}
static void undo_stack_push_end(UndoStack *stack)
{
UndoElem *uel;
uintptr_t totmem, maxmem;
if(U.undomemory != 0) {
/* limit to maximum memory (afterwards, we can't know in advance) */
totmem= 0;
maxmem= ((uintptr_t)U.undomemory)*1024*1024;
uel= stack->elems.last;
while(uel) {
totmem+= uel->undosize;
if(totmem>maxmem) break;
uel= uel->prev;
}
if(uel) {
while(stack->elems.first!=uel) {
UndoElem *first= stack->elems.first;
undo_elem_free(stack, first);
BLI_freelinkN(&stack->elems, first);
}
}
}
}
static int undo_stack_step(bContext *C, UndoStack *stack, int step, const char *name)
{
UndoElem *undo;
if(step==1) {
if(stack->current==NULL);
else {
if(!name || strcmp(stack->current->name, name) == 0) {
if(G.f & G_DEBUG) printf("undo %s\n", stack->current->name);
undo_restore(C, stack, stack->current);
stack->current= stack->current->prev;
return 1;
}
}
}
else if(step==-1) {
if((stack->current!=NULL && stack->current->next==NULL) || stack->elems.first==NULL);
else {
if(!name || strcmp(stack->current->name, name) == 0) {
undo= (stack->current && stack->current->next)? stack->current->next: stack->elems.first;
undo_restore(C, stack, undo);
stack->current= undo;
if(G.f & G_DEBUG) printf("redo %s\n", undo->name);
return 1;
}
}
}
return 0;
}
static void undo_stack_free(UndoStack *stack)
{
UndoElem *uel;
for(uel=stack->elems.first; uel; uel=uel->next)
undo_elem_free(stack, uel);
BLI_freelistN(&stack->elems);
stack->current= NULL;
}
/* Exported Functions */
void undo_paint_push_begin(int type, const char *name, UndoRestoreCb restore, UndoFreeCb free)
{
if(type == UNDO_PAINT_IMAGE)
undo_stack_push_begin(&ImageUndoStack, name, restore, free);
else if(type == UNDO_PAINT_MESH)
undo_stack_push_begin(&MeshUndoStack, name, restore, free);
}
ListBase *undo_paint_push_get_list(int type)
{
if(type == UNDO_PAINT_IMAGE) {
if(ImageUndoStack.current)
return &ImageUndoStack.current->elems;
}
else if(type == UNDO_PAINT_MESH) {
if(MeshUndoStack.current)
return &MeshUndoStack.current->elems;
}
return NULL;
}
void undo_paint_push_count_alloc(int type, int size)
{
if(type == UNDO_PAINT_IMAGE)
ImageUndoStack.current->undosize += size;
else if(type == UNDO_PAINT_MESH)
MeshUndoStack.current->undosize += size;
}
void undo_paint_push_end(int type)
{
if(type == UNDO_PAINT_IMAGE)
undo_stack_push_end(&ImageUndoStack);
else if(type == UNDO_PAINT_MESH)
undo_stack_push_end(&MeshUndoStack);
}
int ED_undo_paint_step(bContext *C, int type, int step, const char *name)
{
if(type == UNDO_PAINT_IMAGE)
return undo_stack_step(C, &ImageUndoStack, step, name);
else if(type == UNDO_PAINT_MESH)
return undo_stack_step(C, &MeshUndoStack, step, name);
return 0;
}
int ED_undo_paint_valid(int type, const char *name)
{
UndoStack *stack;
if(type == UNDO_PAINT_IMAGE)
stack= &ImageUndoStack;
else if(type == UNDO_PAINT_MESH)
stack= &MeshUndoStack;
else
return 0;
if(stack->current==NULL);
else {
if(name && strcmp(stack->current->name, name) == 0)
return 1;
else
return stack->elems.first != stack->elems.last;
}
return 0;
}
void ED_undo_paint_free(void)
{
undo_stack_free(&ImageUndoStack);
undo_stack_free(&MeshUndoStack);
}