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blender-archive/source/blender/depsgraph/intern/nodes/deg_node_component.cc
Sergey Sharybin d3c08b1aa6 Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple.
Actually, there are two ideas implemented there.

First one, is when object itself is tagged for update, we tag its
point cache component for evaluation, which makes it so point cache
is properly reset. We do it implicitly because otherwise we'll need
to go everywhere and add explicit tag in almost all the properties.

Second thing is, we link all collider and force fields to a point
cache component using special type of link. This type of link only
allows flush if change is caused by a user update. This way reset
does not happen when change is caused due to animation, but will
properly happen when user causes indirect change to the objects
which are part of physics simulation.
2018-11-14 14:08:39 +01:00

430 lines
13 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/nodes/deg_node_component.cc
* \ingroup depsgraph
*/
#include "intern/nodes/deg_node_component.h"
#include <stdio.h>
#include <cstring> /* required for STREQ later on. */
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
extern "C" {
#include "DNA_object_types.h"
#include "BKE_action.h"
} /* extern "C" */
#include "intern/nodes/deg_node_id.h"
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph_intern.h"
#include "util/deg_util_foreach.h"
namespace DEG {
/* *********** */
/* Outer Nodes */
/* Standard Component Methods ============================= */
ComponentDepsNode::OperationIDKey::OperationIDKey()
: opcode(DEG_OPCODE_OPERATION),
name(""),
name_tag(-1)
{
}
ComponentDepsNode::OperationIDKey::OperationIDKey(eDepsOperation_Code opcode)
: opcode(opcode),
name(""),
name_tag(-1)
{
}
ComponentDepsNode::OperationIDKey::OperationIDKey(eDepsOperation_Code opcode,
const char *name,
int name_tag)
: opcode(opcode),
name(name),
name_tag(name_tag)
{
}
string ComponentDepsNode::OperationIDKey::identifier() const
{
char codebuf[5];
BLI_snprintf(codebuf, sizeof(codebuf), "%d", opcode);
return string("OperationIDKey(") + codebuf + ", " + name + ")";
}
bool ComponentDepsNode::OperationIDKey::operator==(
const OperationIDKey &other) const
{
return (opcode == other.opcode) &&
(STREQ(name, other.name)) &&
(name_tag == other.name_tag);
}
static unsigned int comp_node_hash_key(const void *key_v)
{
const ComponentDepsNode::OperationIDKey *key =
reinterpret_cast<const ComponentDepsNode::OperationIDKey *>(key_v);
return BLI_ghashutil_combine_hash(BLI_ghashutil_uinthash(key->opcode),
BLI_ghashutil_strhash_p(key->name));
}
static bool comp_node_hash_key_cmp(const void *a, const void *b)
{
const ComponentDepsNode::OperationIDKey *key_a =
reinterpret_cast<const ComponentDepsNode::OperationIDKey *>(a);
const ComponentDepsNode::OperationIDKey *key_b =
reinterpret_cast<const ComponentDepsNode::OperationIDKey *>(b);
return !(*key_a == *key_b);
}
static void comp_node_hash_key_free(void *key_v)
{
typedef ComponentDepsNode::OperationIDKey OperationIDKey;
OperationIDKey *key = reinterpret_cast<OperationIDKey *>(key_v);
OBJECT_GUARDED_DELETE(key, OperationIDKey);
}
static void comp_node_hash_value_free(void *value_v)
{
OperationDepsNode *op_node = reinterpret_cast<OperationDepsNode *>(value_v);
OBJECT_GUARDED_DELETE(op_node, OperationDepsNode);
}
ComponentDepsNode::ComponentDepsNode() :
entry_operation(NULL),
exit_operation(NULL),
affects_directly_visible(false)
{
operations_map = BLI_ghash_new(comp_node_hash_key,
comp_node_hash_key_cmp,
"Depsgraph id hash");
}
/* Initialize 'component' node - from pointer data given */
void ComponentDepsNode::init(const ID * /*id*/,
const char * /*subdata*/)
{
/* hook up eval context? */
// XXX: maybe this needs a special API?
}
/* Free 'component' node */
ComponentDepsNode::~ComponentDepsNode()
{
clear_operations();
if (operations_map != NULL) {
BLI_ghash_free(operations_map,
comp_node_hash_key_free,
comp_node_hash_value_free);
}
}
string ComponentDepsNode::identifier() const
{
string idname = this->owner->name;
char typebuf[16];
sprintf(typebuf, "(%d)", type);
return string(typebuf) + name + " : " + idname +
"( affects_directly_visible: " +
(affects_directly_visible ? "true"
: "false") + ")";
;
}
OperationDepsNode *ComponentDepsNode::find_operation(OperationIDKey key) const
{
OperationDepsNode *node = NULL;
if (operations_map != NULL) {
node = (OperationDepsNode *)BLI_ghash_lookup(operations_map, &key);
}
else {
foreach (OperationDepsNode *op_node, operations) {
if (op_node->opcode == key.opcode &&
op_node->name_tag == key.name_tag &&
STREQ(op_node->name, key.name))
{
node = op_node;
break;
}
}
}
return node;
}
OperationDepsNode *ComponentDepsNode::find_operation(eDepsOperation_Code opcode,
const char *name,
int name_tag) const
{
OperationIDKey key(opcode, name, name_tag);
return find_operation(key);
}
OperationDepsNode *ComponentDepsNode::get_operation(OperationIDKey key) const
{
OperationDepsNode *node = find_operation(key);
if (node == NULL) {
fprintf(stderr, "%s: find_operation(%s) failed\n",
this->identifier().c_str(), key.identifier().c_str());
BLI_assert(!"Request for non-existing operation, should not happen");
return NULL;
}
return node;
}
OperationDepsNode *ComponentDepsNode::get_operation(eDepsOperation_Code opcode,
const char *name,
int name_tag) const
{
OperationIDKey key(opcode, name, name_tag);
return get_operation(key);
}
bool ComponentDepsNode::has_operation(OperationIDKey key) const
{
return find_operation(key) != NULL;
}
bool ComponentDepsNode::has_operation(eDepsOperation_Code opcode,
const char *name,
int name_tag) const
{
OperationIDKey key(opcode, name, name_tag);
return has_operation(key);
}
OperationDepsNode *ComponentDepsNode::add_operation(const DepsEvalOperationCb& op,
eDepsOperation_Code opcode,
const char *name,
int name_tag)
{
OperationDepsNode *op_node = find_operation(opcode, name, name_tag);
if (!op_node) {
DepsNodeFactory *factory = deg_type_get_factory(DEG_NODE_TYPE_OPERATION);
op_node = (OperationDepsNode *)factory->create_node(this->owner->id_orig, "", name);
/* register opnode in this component's operation set */
OperationIDKey *key = OBJECT_GUARDED_NEW(OperationIDKey, opcode, name, name_tag);
BLI_ghash_insert(operations_map, key, op_node);
/* set backlink */
op_node->owner = this;
}
else {
fprintf(stderr, "add_operation: Operation already exists - %s has %s at %p\n",
this->identifier().c_str(), op_node->identifier().c_str(), op_node);
BLI_assert(!"Should not happen!");
}
/* attach extra data */
op_node->evaluate = op;
op_node->opcode = opcode;
op_node->name = name;
op_node->name_tag = name_tag;
return op_node;
}
void ComponentDepsNode::set_entry_operation(OperationDepsNode *op_node)
{
BLI_assert(entry_operation == NULL);
entry_operation = op_node;
}
void ComponentDepsNode::set_exit_operation(OperationDepsNode *op_node)
{
BLI_assert(exit_operation == NULL);
exit_operation = op_node;
}
void ComponentDepsNode::clear_operations()
{
if (operations_map != NULL) {
BLI_ghash_clear(operations_map,
comp_node_hash_key_free,
comp_node_hash_value_free);
}
foreach (OperationDepsNode *op_node, operations) {
OBJECT_GUARDED_DELETE(op_node, OperationDepsNode);
}
operations.clear();
}
void ComponentDepsNode::tag_update(Depsgraph *graph, eDepsTag_Source source)
{
OperationDepsNode *entry_op = get_entry_operation();
if (entry_op != NULL && entry_op->flag & DEPSOP_FLAG_NEEDS_UPDATE) {
return;
}
foreach (OperationDepsNode *op_node, operations) {
op_node->tag_update(graph, source);
}
// It is possible that tag happens before finalization.
if (operations_map != NULL) {
GHASH_FOREACH_BEGIN(OperationDepsNode *, op_node, operations_map)
{
op_node->tag_update(graph, source);
}
GHASH_FOREACH_END();
}
}
OperationDepsNode *ComponentDepsNode::get_entry_operation()
{
if (entry_operation) {
return entry_operation;
}
else if (operations_map != NULL && BLI_ghash_len(operations_map) == 1) {
OperationDepsNode *op_node = NULL;
/* TODO(sergey): This is somewhat slow. */
GHASH_FOREACH_BEGIN(OperationDepsNode *, tmp, operations_map)
{
op_node = tmp;
}
GHASH_FOREACH_END();
/* Cache for the subsequent usage. */
entry_operation = op_node;
return op_node;
}
else if (operations.size() == 1) {
return operations[0];
}
return NULL;
}
OperationDepsNode *ComponentDepsNode::get_exit_operation()
{
if (exit_operation) {
return exit_operation;
}
else if (operations_map != NULL && BLI_ghash_len(operations_map) == 1) {
OperationDepsNode *op_node = NULL;
/* TODO(sergey): This is somewhat slow. */
GHASH_FOREACH_BEGIN(OperationDepsNode *, tmp, operations_map)
{
op_node = tmp;
}
GHASH_FOREACH_END();
/* Cache for the subsequent usage. */
exit_operation = op_node;
return op_node;
}
else if (operations.size() == 1) {
return operations[0];
}
return NULL;
}
void ComponentDepsNode::finalize_build(Depsgraph * /*graph*/)
{
operations.reserve(BLI_ghash_len(operations_map));
GHASH_FOREACH_BEGIN(OperationDepsNode *, op_node, operations_map)
{
operations.push_back(op_node);
}
GHASH_FOREACH_END();
BLI_ghash_free(operations_map,
comp_node_hash_key_free,
NULL);
operations_map = NULL;
}
/* Bone Component ========================================= */
/* Initialize 'bone component' node - from pointer data given */
void BoneComponentDepsNode::init(const ID *id, const char *subdata)
{
/* generic component-node... */
ComponentDepsNode::init(id, subdata);
/* name of component comes is bone name */
/* TODO(sergey): This sets name to an empty string because subdata is
* empty. Is it a bug?
*/
//this->name = subdata;
/* bone-specific node data */
Object *object = (Object *)id;
this->pchan = BKE_pose_channel_find_name(object->pose, subdata);
}
/* Register all components. =============================== */
DEG_COMPONENT_NODE_DEFINE(Animation, ANIMATION, ID_RECALC_ANIMATION);
DEG_COMPONENT_NODE_DEFINE(BatchCache, BATCH_CACHE, ID_RECALC_DRAW_CACHE);
DEG_COMPONENT_NODE_DEFINE(Bone, BONE, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(Cache, CACHE, ID_RECALC);
DEG_COMPONENT_NODE_DEFINE(CopyOnWrite, COPY_ON_WRITE, ID_RECALC_COPY_ON_WRITE);
DEG_COMPONENT_NODE_DEFINE(Geometry, GEOMETRY, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(LayerCollections, LAYER_COLLECTIONS, 0);
DEG_COMPONENT_NODE_DEFINE(Parameters, PARAMETERS, ID_RECALC);
DEG_COMPONENT_NODE_DEFINE(Particles, EVAL_PARTICLES, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(PointCache, POINT_CACHE, 0);
DEG_COMPONENT_NODE_DEFINE(Pose, EVAL_POSE, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(Proxy, PROXY, ID_RECALC_GEOMETRY);
DEG_COMPONENT_NODE_DEFINE(Sequencer, SEQUENCER, ID_RECALC);
DEG_COMPONENT_NODE_DEFINE(Shading, SHADING, ID_RECALC_DRAW);
DEG_COMPONENT_NODE_DEFINE(ShadingParameters, SHADING_PARAMETERS, ID_RECALC_DRAW);
DEG_COMPONENT_NODE_DEFINE(Transform, TRANSFORM, ID_RECALC_TRANSFORM);
DEG_COMPONENT_NODE_DEFINE(ObjectFromLayer, OBJECT_FROM_LAYER, ID_RECALC);
DEG_COMPONENT_NODE_DEFINE(Dupli, DUPLI, 0);
/* Node Types Register =================================== */
void deg_register_component_depsnodes()
{
deg_register_node_typeinfo(&DNTI_ANIMATION);
deg_register_node_typeinfo(&DNTI_BONE);
deg_register_node_typeinfo(&DNTI_CACHE);
deg_register_node_typeinfo(&DNTI_BATCH_CACHE);
deg_register_node_typeinfo(&DNTI_COPY_ON_WRITE);
deg_register_node_typeinfo(&DNTI_GEOMETRY);
deg_register_node_typeinfo(&DNTI_LAYER_COLLECTIONS);
deg_register_node_typeinfo(&DNTI_PARAMETERS);
deg_register_node_typeinfo(&DNTI_EVAL_PARTICLES);
deg_register_node_typeinfo(&DNTI_POINT_CACHE);
deg_register_node_typeinfo(&DNTI_PROXY);
deg_register_node_typeinfo(&DNTI_EVAL_POSE);
deg_register_node_typeinfo(&DNTI_SEQUENCER);
deg_register_node_typeinfo(&DNTI_SHADING);
deg_register_node_typeinfo(&DNTI_SHADING_PARAMETERS);
deg_register_node_typeinfo(&DNTI_TRANSFORM);
deg_register_node_typeinfo(&DNTI_OBJECT_FROM_LAYER);
deg_register_node_typeinfo(&DNTI_DUPLI);
}
} // namespace DEG