This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
269 lines
7.7 KiB
Python
269 lines
7.7 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import Operator
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from bpy.props import (
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EnumProperty,
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)
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STATUS_OK = (1 << 0)
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STATUS_ERR_ACTIVE_FACE = (1 << 1)
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STATUS_ERR_NOT_SELECTED = (1 << 2)
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STATUS_ERR_NOT_QUAD = (1 << 3)
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def extend(obj, EXTEND_MODE):
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import bmesh
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me = obj.data
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bm = bmesh.from_edit_mesh(me)
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faces = [f for f in bm.faces if f.select and len(f.verts) == 4]
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if not faces:
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return 0
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f_act = bm.faces.active
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if f_act is None:
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return STATUS_ERR_ACTIVE_FACE
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if not f_act.select:
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return STATUS_ERR_NOT_SELECTED
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elif len(f_act.verts) != 4:
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return STATUS_ERR_NOT_QUAD
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# Script will fail without UVs.
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if not me.uv_layers:
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me.uv_layers.new()
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uv_act = bm.loops.layers.uv.active
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# our own local walker
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def walk_face_init(faces, f_act):
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# first tag all faces True (so we don't uvmap them)
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for f in bm.faces:
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f.tag = True
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# then tag faces arg False
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for f in faces:
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f.tag = False
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# tag the active face True since we begin there
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f_act.tag = True
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def walk_face(f):
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# all faces in this list must be tagged
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f.tag = True
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faces_a = [f]
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faces_b = []
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while faces_a:
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for f in faces_a:
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for l in f.loops:
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l_edge = l.edge
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if (l_edge.is_manifold is True) and (l_edge.seam is False):
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l_other = l.link_loop_radial_next
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f_other = l_other.face
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if not f_other.tag:
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yield (f, l, f_other)
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f_other.tag = True
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faces_b.append(f_other)
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# swap
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faces_a, faces_b = faces_b, faces_a
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faces_b.clear()
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def walk_edgeloop(l):
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"""
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Could make this a generic function
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"""
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e_first = l.edge
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e = None
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while True:
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e = l.edge
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yield e
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# don't step past non-manifold edges
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if e.is_manifold:
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# welk around the quad and then onto the next face
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l = l.link_loop_radial_next
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if len(l.face.verts) == 4:
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l = l.link_loop_next.link_loop_next
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if l.edge is e_first:
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break
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else:
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break
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else:
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break
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def extrapolate_uv(
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fac,
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l_a_outer, l_a_inner,
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l_b_outer, l_b_inner,
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):
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l_b_inner[:] = l_a_inner
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l_b_outer[:] = l_a_inner + ((l_a_inner - l_a_outer) * fac)
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def apply_uv(_f_prev, l_prev, _f_next):
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l_a = [None, None, None, None]
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l_b = [None, None, None, None]
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l_a[0] = l_prev
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l_a[1] = l_a[0].link_loop_next
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l_a[2] = l_a[1].link_loop_next
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l_a[3] = l_a[2].link_loop_next
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# l_b
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# +-----------+
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# |(3) |(2)
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# | |
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# |l_next(0) |(1)
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# +-----------+
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# ^
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# l_a |
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# +-----------+
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# |l_prev(0) |(1)
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# | (f) |
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# |(3) |(2)
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# +-----------+
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# copy from this face to the one above.
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# get the other loops
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l_next = l_prev.link_loop_radial_next
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if l_next.vert != l_prev.vert:
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l_b[1] = l_next
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l_b[0] = l_b[1].link_loop_next
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l_b[3] = l_b[0].link_loop_next
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l_b[2] = l_b[3].link_loop_next
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else:
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l_b[0] = l_next
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l_b[1] = l_b[0].link_loop_next
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l_b[2] = l_b[1].link_loop_next
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l_b[3] = l_b[2].link_loop_next
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l_a_uv = [l[uv_act].uv for l in l_a]
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l_b_uv = [l[uv_act].uv for l in l_b]
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if EXTEND_MODE == 'LENGTH_AVERAGE':
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d1 = edge_lengths[l_a[1].edge.index][0]
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d2 = edge_lengths[l_b[2].edge.index][0]
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try:
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fac = d2 / d1
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except ZeroDivisionError:
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fac = 1.0
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elif EXTEND_MODE == 'LENGTH':
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a0, b0, c0 = l_a[3].vert.co, l_a[0].vert.co, l_b[3].vert.co
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a1, b1, c1 = l_a[2].vert.co, l_a[1].vert.co, l_b[2].vert.co
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d1 = (a0 - b0).length + (a1 - b1).length
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d2 = (b0 - c0).length + (b1 - c1).length
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try:
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fac = d2 / d1
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except ZeroDivisionError:
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fac = 1.0
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else:
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fac = 1.0
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extrapolate_uv(fac,
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l_a_uv[3], l_a_uv[0],
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l_b_uv[3], l_b_uv[0])
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extrapolate_uv(fac,
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l_a_uv[2], l_a_uv[1],
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l_b_uv[2], l_b_uv[1])
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# -------------------------------------------
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# Calculate average length per loop if needed
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if EXTEND_MODE == 'LENGTH_AVERAGE':
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bm.edges.index_update()
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edge_lengths = [None] * len(bm.edges)
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for f in faces:
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# we know its a quad
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l_quad = f.loops[:]
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l_pair_a = (l_quad[0], l_quad[2])
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l_pair_b = (l_quad[1], l_quad[3])
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for l_pair in (l_pair_a, l_pair_b):
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if edge_lengths[l_pair[0].edge.index] is None:
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edge_length_store = [-1.0]
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edge_length_accum = 0.0
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edge_length_total = 0
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for l in l_pair:
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if edge_lengths[l.edge.index] is None:
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for e in walk_edgeloop(l):
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if edge_lengths[e.index] is None:
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edge_lengths[e.index] = edge_length_store
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edge_length_accum += e.calc_length()
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edge_length_total += 1
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edge_length_store[0] = edge_length_accum / edge_length_total
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# done with average length
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# ------------------------
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walk_face_init(faces, f_act)
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for f_triple in walk_face(f_act):
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apply_uv(*f_triple)
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bmesh.update_edit_mesh(me, loop_triangles=False)
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return STATUS_OK
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def main(context, operator):
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num_meshes = 0
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num_errors = 0
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status = 0
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ob_list = context.objects_in_mode_unique_data
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for ob in ob_list:
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num_meshes += 1
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ret = extend(ob, operator.properties.mode)
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if ret != STATUS_OK:
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num_errors += 1
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status |= ret
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if num_errors == num_meshes:
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if status & STATUS_ERR_NOT_QUAD:
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operator.report({'ERROR'}, "Active face must be a quad")
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elif status & STATUS_ERR_NOT_SELECTED:
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operator.report({'ERROR'}, "Active face not selected")
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else:
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assert status & STATUS_ERR_ACTIVE_FACE != 0
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operator.report({'ERROR'}, "No active face")
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class FollowActiveQuads(Operator):
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"""Follow UVs from active quads along continuous face loops"""
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bl_idname = "uv.follow_active_quads"
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bl_label = "Follow Active Quads"
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bl_options = {'REGISTER', 'UNDO'}
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mode: EnumProperty(
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name="Edge Length Mode",
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description="Method to space UV edge loops",
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items=(
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('EVEN', "Even", "Space all UVs evenly"),
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('LENGTH', "Length", "Average space UVs edge length of each loop"),
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('LENGTH_AVERAGE', "Length Average", "Average space UVs edge length of each loop"),
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),
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default='LENGTH_AVERAGE',
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)
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@classmethod
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def poll(cls, context):
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return context.mode == 'EDIT_MESH'
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def execute(self, context):
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main(context, self)
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return {'FINISHED'}
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def invoke(self, context, _event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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classes = (
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FollowActiveQuads,
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)
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