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blender-archive/scripts/startup/bl_operators/uvcalc_follow_active.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

269 lines
7.7 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Operator
from bpy.props import (
EnumProperty,
)
STATUS_OK = (1 << 0)
STATUS_ERR_ACTIVE_FACE = (1 << 1)
STATUS_ERR_NOT_SELECTED = (1 << 2)
STATUS_ERR_NOT_QUAD = (1 << 3)
def extend(obj, EXTEND_MODE):
import bmesh
me = obj.data
bm = bmesh.from_edit_mesh(me)
faces = [f for f in bm.faces if f.select and len(f.verts) == 4]
if not faces:
return 0
f_act = bm.faces.active
if f_act is None:
return STATUS_ERR_ACTIVE_FACE
if not f_act.select:
return STATUS_ERR_NOT_SELECTED
elif len(f_act.verts) != 4:
return STATUS_ERR_NOT_QUAD
# Script will fail without UVs.
if not me.uv_layers:
me.uv_layers.new()
uv_act = bm.loops.layers.uv.active
# our own local walker
def walk_face_init(faces, f_act):
# first tag all faces True (so we don't uvmap them)
for f in bm.faces:
f.tag = True
# then tag faces arg False
for f in faces:
f.tag = False
# tag the active face True since we begin there
f_act.tag = True
def walk_face(f):
# all faces in this list must be tagged
f.tag = True
faces_a = [f]
faces_b = []
while faces_a:
for f in faces_a:
for l in f.loops:
l_edge = l.edge
if (l_edge.is_manifold is True) and (l_edge.seam is False):
l_other = l.link_loop_radial_next
f_other = l_other.face
if not f_other.tag:
yield (f, l, f_other)
f_other.tag = True
faces_b.append(f_other)
# swap
faces_a, faces_b = faces_b, faces_a
faces_b.clear()
def walk_edgeloop(l):
"""
Could make this a generic function
"""
e_first = l.edge
e = None
while True:
e = l.edge
yield e
# don't step past non-manifold edges
if e.is_manifold:
# welk around the quad and then onto the next face
l = l.link_loop_radial_next
if len(l.face.verts) == 4:
l = l.link_loop_next.link_loop_next
if l.edge is e_first:
break
else:
break
else:
break
def extrapolate_uv(
fac,
l_a_outer, l_a_inner,
l_b_outer, l_b_inner,
):
l_b_inner[:] = l_a_inner
l_b_outer[:] = l_a_inner + ((l_a_inner - l_a_outer) * fac)
def apply_uv(_f_prev, l_prev, _f_next):
l_a = [None, None, None, None]
l_b = [None, None, None, None]
l_a[0] = l_prev
l_a[1] = l_a[0].link_loop_next
l_a[2] = l_a[1].link_loop_next
l_a[3] = l_a[2].link_loop_next
# l_b
# +-----------+
# |(3) |(2)
# | |
# |l_next(0) |(1)
# +-----------+
# ^
# l_a |
# +-----------+
# |l_prev(0) |(1)
# | (f) |
# |(3) |(2)
# +-----------+
# copy from this face to the one above.
# get the other loops
l_next = l_prev.link_loop_radial_next
if l_next.vert != l_prev.vert:
l_b[1] = l_next
l_b[0] = l_b[1].link_loop_next
l_b[3] = l_b[0].link_loop_next
l_b[2] = l_b[3].link_loop_next
else:
l_b[0] = l_next
l_b[1] = l_b[0].link_loop_next
l_b[2] = l_b[1].link_loop_next
l_b[3] = l_b[2].link_loop_next
l_a_uv = [l[uv_act].uv for l in l_a]
l_b_uv = [l[uv_act].uv for l in l_b]
if EXTEND_MODE == 'LENGTH_AVERAGE':
d1 = edge_lengths[l_a[1].edge.index][0]
d2 = edge_lengths[l_b[2].edge.index][0]
try:
fac = d2 / d1
except ZeroDivisionError:
fac = 1.0
elif EXTEND_MODE == 'LENGTH':
a0, b0, c0 = l_a[3].vert.co, l_a[0].vert.co, l_b[3].vert.co
a1, b1, c1 = l_a[2].vert.co, l_a[1].vert.co, l_b[2].vert.co
d1 = (a0 - b0).length + (a1 - b1).length
d2 = (b0 - c0).length + (b1 - c1).length
try:
fac = d2 / d1
except ZeroDivisionError:
fac = 1.0
else:
fac = 1.0
extrapolate_uv(fac,
l_a_uv[3], l_a_uv[0],
l_b_uv[3], l_b_uv[0])
extrapolate_uv(fac,
l_a_uv[2], l_a_uv[1],
l_b_uv[2], l_b_uv[1])
# -------------------------------------------
# Calculate average length per loop if needed
if EXTEND_MODE == 'LENGTH_AVERAGE':
bm.edges.index_update()
edge_lengths = [None] * len(bm.edges)
for f in faces:
# we know its a quad
l_quad = f.loops[:]
l_pair_a = (l_quad[0], l_quad[2])
l_pair_b = (l_quad[1], l_quad[3])
for l_pair in (l_pair_a, l_pair_b):
if edge_lengths[l_pair[0].edge.index] is None:
edge_length_store = [-1.0]
edge_length_accum = 0.0
edge_length_total = 0
for l in l_pair:
if edge_lengths[l.edge.index] is None:
for e in walk_edgeloop(l):
if edge_lengths[e.index] is None:
edge_lengths[e.index] = edge_length_store
edge_length_accum += e.calc_length()
edge_length_total += 1
edge_length_store[0] = edge_length_accum / edge_length_total
# done with average length
# ------------------------
walk_face_init(faces, f_act)
for f_triple in walk_face(f_act):
apply_uv(*f_triple)
bmesh.update_edit_mesh(me, loop_triangles=False)
return STATUS_OK
def main(context, operator):
num_meshes = 0
num_errors = 0
status = 0
ob_list = context.objects_in_mode_unique_data
for ob in ob_list:
num_meshes += 1
ret = extend(ob, operator.properties.mode)
if ret != STATUS_OK:
num_errors += 1
status |= ret
if num_errors == num_meshes:
if status & STATUS_ERR_NOT_QUAD:
operator.report({'ERROR'}, "Active face must be a quad")
elif status & STATUS_ERR_NOT_SELECTED:
operator.report({'ERROR'}, "Active face not selected")
else:
assert status & STATUS_ERR_ACTIVE_FACE != 0
operator.report({'ERROR'}, "No active face")
class FollowActiveQuads(Operator):
"""Follow UVs from active quads along continuous face loops"""
bl_idname = "uv.follow_active_quads"
bl_label = "Follow Active Quads"
bl_options = {'REGISTER', 'UNDO'}
mode: EnumProperty(
name="Edge Length Mode",
description="Method to space UV edge loops",
items=(
('EVEN', "Even", "Space all UVs evenly"),
('LENGTH', "Length", "Average space UVs edge length of each loop"),
('LENGTH_AVERAGE', "Length Average", "Average space UVs edge length of each loop"),
),
default='LENGTH_AVERAGE',
)
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def execute(self, context):
main(context, self)
return {'FINISHED'}
def invoke(self, context, _event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
classes = (
FollowActiveQuads,
)