layout.prop("setting", icon='ICON_BLAH_BLAH')
Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
		
	
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
 | 
						|
#
 | 
						|
#  This program is free software; you can redistribute it and/or
 | 
						|
#  modify it under the terms of the GNU General Public License
 | 
						|
#  as published by the Free Software Foundation; either version 2
 | 
						|
#  of the License, or (at your option) any later version.
 | 
						|
#
 | 
						|
#  This program is distributed in the hope that it will be useful,
 | 
						|
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
#  GNU General Public License for more details.
 | 
						|
#
 | 
						|
#  You should have received a copy of the GNU General Public License
 | 
						|
#  along with this program; if not, write to the Free Software Foundation,
 | 
						|
#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 | 
						|
#
 | 
						|
# ##### END GPL LICENSE BLOCK #####
 | 
						|
 | 
						|
# <pep8 compliant>
 | 
						|
import bpy
 | 
						|
 | 
						|
 | 
						|
class LOGIC_PT_properties(bpy.types.Panel):
 | 
						|
    bl_space_type = 'LOGIC_EDITOR'
 | 
						|
    bl_region_type = 'UI'
 | 
						|
    bl_label = "Properties"
 | 
						|
 | 
						|
    def poll(self, context):
 | 
						|
        ob = context.active_object
 | 
						|
        return ob and ob.game
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        ob = context.active_object
 | 
						|
        game = ob.game
 | 
						|
 | 
						|
        layout.operator("object.game_property_new", text="Add Game Property")
 | 
						|
 | 
						|
        for i, prop in enumerate(game.properties):
 | 
						|
 | 
						|
            row = layout.row(align=True)
 | 
						|
            row.prop(prop, "name", text="")
 | 
						|
            row.prop(prop, "type", text="")
 | 
						|
            row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
 | 
						|
            row.prop(prop, "debug", text="", toggle=True, icon='INFO')
 | 
						|
            row.operator("object.game_property_remove", text="", icon='X').index = i
 | 
						|
 | 
						|
bpy.types.register(LOGIC_PT_properties)
 |