Those were missing from the previous commit, because these headers only exist in the `master` and not in the `blender-v2.90-release` branch.
		
			
				
	
	
		
			132 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#pragma once
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/** \file
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 * \ingroup bli
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 *
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 * A `blender::MultiValueMap<Key, Value>` is an unordered associative container that stores
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 * key-value pairs. It is different from `blender::Map` in that it can store multiple values for
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 * the same key. The list of values that corresponds to a specific key can contain duplicates
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 * and their order is maintained.
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 *
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 * This data structure is different from a `std::multi_map`, because multi_map can store the same
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 * key more than once and MultiValueMap can't.
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 *
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 * Currently, this class exists mainly for convenience. There are no performance benefits over
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 * using Map<Key, Vector<Value>>. In the future, a better implementation for this data structure
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 * can be developed.
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 */
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#include "BLI_map.hh"
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#include "BLI_vector.hh"
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namespace blender {
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template<typename Key, typename Value> class MultiValueMap {
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 private:
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  using MapType = Map<Key, Vector<Value>>;
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  MapType map_;
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 public:
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  /**
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   * Add a new value for the given key. If the map contains the key already, the value will be
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   * appended to the list of corresponding values.
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   */
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  void add(const Key &key, const Value &value)
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  {
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    this->add_as(key, value);
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  }
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  void add(const Key &key, Value &&value)
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  {
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    this->add_as(key, std::move(value));
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  }
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  void add(Key &&key, const Value &value)
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  {
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    this->add_as(std::move(key), value);
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  }
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  void add(Key &&key, Value &&value)
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  {
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    this->add_as(std::move(key), std::move(value));
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  }
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  template<typename ForwardKey, typename ForwardValue>
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  void add_as(ForwardKey &&key, ForwardValue &&value)
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  {
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    Vector<Value> &vector = map_.lookup_or_add_default_as(std::forward<ForwardKey>(key));
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    vector.append(std::forward<ForwardValue>(value));
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  }
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  /**
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   * Add all given values to the key.
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   */
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  void add_multiple(const Key &key, Span<Value> values)
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  {
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    this->add_multiple_as(key, values);
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  }
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  void add_multiple(Key &&key, Span<Value> values)
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  {
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    this->add_multiple_as(std::move(key), values);
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  }
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  template<typename ForwardKey> void add_multiple_as(ForwardKey &&key, Span<Value> values)
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  {
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    Vector<Value> &vector = map_.lookup_or_add_default_as(std::forward<ForwardKey>(key));
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    vector.extend(values);
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  }
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  /**
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   * Get a span to all the values that are stored for the given key.
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   */
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  Span<Value> lookup(const Key &key) const
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  {
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    return this->lookup_as(key);
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  }
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  template<typename ForwardKey> Span<Value> lookup_as(const ForwardKey &key) const
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  {
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    const Vector<Value> *vector = map_.lookup_ptr_as(key);
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    if (vector != nullptr) {
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      return vector->as_span();
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    }
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    return {};
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  }
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  /**
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   * Note: This signature will change when the implementation changes.
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   */
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  typename MapType::ItemIterator items() const
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  {
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    return map_.items();
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  }
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  /**
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   * Note: This signature will change when the implementation changes.
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   */
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  typename MapType::KeyIterator keys() const
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  {
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    return map_.keys();
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  }
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  /**
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   * Note: This signature will change when the implementation changes.
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   */
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  typename MapType::ValueIterator values() const
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  {
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    return map_.values();
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  }
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};
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}  // namespace blender
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