128c8167af
use of function pointers in the context callbacks. Apparently MSVC decides that some of these functions are the same and makes them into a single function with the same address. I couldn't figure out if this was a compiler bug or according to the C spec. Regardless, that means this method can't be used, so now it uses separate CTX_DATA_DEFINES.
81 lines
2.1 KiB
C
81 lines
2.1 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "BKE_utildefines.h"
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int ed_screen_context(const bContext *C, bContextDataMember member, bContextDataResult *result)
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{
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bScreen *sc= CTX_wm_screen(C);
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Scene *scene= sc->scene;
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Base *base;
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if(member == CTX_DATA_SCENE) {
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CTX_data_pointer_set(result, scene);
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return 1;
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}
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else if(ELEM(member, CTX_DATA_SELECTED_OBJECTS, CTX_DATA_SELECTED_BASES)) {
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for(base=scene->base.first; base; base=base->next) {
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if((base->flag & SELECT) && (base->lay & scene->lay)) {
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if(member == CTX_DATA_SELECTED_OBJECTS)
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CTX_data_list_add(result, base->object);
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else
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CTX_data_list_add(result, base);
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}
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}
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return 1;
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}
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else if(member == CTX_DATA_ACTIVE_BASE) {
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if(scene->basact)
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CTX_data_pointer_set(result, scene->basact);
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return 1;
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}
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else if(member == CTX_DATA_ACTIVE_OBJECT) {
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if(scene->basact)
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CTX_data_pointer_set(result, scene->basact->object);
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return 1;
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}
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else if(member == CTX_DATA_EDIT_OBJECT) {
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/* convenience for now, 1 object per scene in editmode */
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if(scene->obedit)
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CTX_data_pointer_set(result, scene->obedit);
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return 1;
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}
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return 0;
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}
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