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blender-archive/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h
Tamito Kajiyama 1e8d69ac74 Use of text datablocks for storing Python style modules.
Suggested by Brecht Van Lommel and Campbell Barton through code review comments.

Previously style modules were external Python script files whose absolute paths
were kept in .blend files.  Now style modules are stored in .blend files as text
datablocks.

Style modules are configured in three steps:
1. Open an external style module file (or create a new text datablock) in the
Text Editor in Blender.
2. Add a style module to the list of style modules (by pressing the "Add" button)
in the Render Layer properties window.
3. Click the name entry and select the style module from the drop-down menu.
2013-04-03 00:00:29 +00:00

62 lines
1.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BLENDERSTYLEMODULE_H__
#define __BLENDERSTYLEMODULE_H__
/** \file blender/freestyle/intern/blender_interface/BlenderStyleModule.h
* \ingroup freestyle
*/
#include "../stroke/StyleModule.h"
#include "../system/PythonInterpreter.h"
extern "C" {
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_text.h"
}
class BlenderStyleModule : public StyleModule
{
public:
BlenderStyleModule(struct Text *text, const string &name, Interpreter *inter) : StyleModule(name, inter)
{
_text = text;
}
virtual ~BlenderStyleModule()
{
}
protected:
virtual int interpret()
{
PythonInterpreter *py_inter = dynamic_cast<PythonInterpreter*>(_inter);
assert(py_inter != 0);
return py_inter->interpretText(_text, getFileName());
}
private:
struct Text *_text;
};
#endif // __BLENDERSTYLEMODULE_H__