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blender-archive/source/blender
Howard Trickey e737fe7061 Fix bugs exposed by using non-zero slope in all tests.
Using a non-zero slope in all tests causes some normal calculations
at the end, which in turn exposed a number of places where the trimesh
invariants were not properly maintained. This fixes all the problems
exposed by the current tests (there were several, mostly related
to how to reassign the representative edge for a vertex when
triangles and edges are collapsed.
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