Auto save is now working again in 2.5. It will also remember now what the location of the original file was when recovering it, so that library links still work and saving the restored file does not save to the temp directory. There is also a new Recover Auto Save operator which will open the filebrowser in the temp directory and show the auto saved .blends. Implemenation Notes: * Timer storage was moved from window to windowmanager, so we can have windowmanager level timers too now, doesn't make sense to have autosave timer attached to a particular window. * FileGlobal now has a filename field storing where the file was saved. Note that this is only used when loading a file through the recover operators, regular file read doesn't use it, so copying the quit.blend manually over the original file will still work as expected. * Jobs timer no longer uses operator now, this seems more like an internal thing, changing keymaps should not make it possible to break the jobs manager. * Autosave is postponed by 10 seconds when a modal operator is running, e.g. transform or file browsing. * Moved setting G.sce in setup_app_data before depsgraph updates, these can use the filename for pointcaches.
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef WM_H
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#define WM_H
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struct wmWindow;
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struct ReportList;
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typedef struct wmPaintCursor {
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struct wmPaintCursor *next, *prev;
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void *customdata;
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int (*poll)(struct bContext *C);
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void (*draw)(bContext *C, int, int, void *customdata);
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} wmPaintCursor;
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extern void wm_close_and_free(bContext *C, wmWindowManager *);
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extern void wm_close_and_free_all(bContext *C, ListBase *);
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extern void wm_add_default(bContext *C);
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extern void wm_check(bContext *C);
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extern void wm_clear_default_size(bContext *C);
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/* register to windowmanager for redo or macro */
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void wm_operator_register(bContext *C, wmOperator *op);
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extern void wm_report_free(wmReport *report);
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/* wm_operator.c, for init/exit */
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void wm_operatortype_free(void);
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void wm_operatortype_init(void);
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void wm_window_keymap(wmKeyConfig *keyconf);
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void wm_tweakevent_test(bContext *C, wmEvent *event, int action);
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/* wm_gesture.c */
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#define WM_LASSO_MAX_POINTS 1024
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void wm_gesture_draw(struct wmWindow *win);
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int wm_gesture_evaluate(bContext *C, wmGesture *gesture);
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void wm_gesture_tag_redraw(bContext *C);
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/* wm_jobs.c */
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void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt);
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void wm_jobs_timer_ended(wmWindowManager *wm, wmTimer *wt);
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/* wm_files.c */
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void wm_autosave_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt);
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void wm_autosave_timer_ended(wmWindowManager *wm);
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void wm_autosave_delete(void);
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void wm_autosave_read(bContext *C, struct ReportList *reports);
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void wm_autosave_location(char *filename);
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#endif /* WM_H */
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