Small fix, but results are at least less frustrating now. It uses the "compatible euler" function from inserting key positions here, preventing euler values to be constrainted that differ weirdly. I've tried several other approaches to get a definite rotate constraint, but only constraining a single axes seems to me impossible magic still...
897 lines
12 KiB
C++
897 lines
12 KiB
C++
#undef TEST_ACTIVE
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//#define ACTIVE 1
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/**
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* blenlib/BLI_arithb.h mar 2001 Nzc
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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|
*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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|
*
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|
* Contributor(s): none yet.
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|
*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*
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* The old math stuff from Ton. These will slowly phase out in favour
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* of MTC calls. (or even MoTO :) )
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* */
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#ifndef BLI_ARITHB_H
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#define BLI_ARITHB_H
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|
|
|
#ifdef __cplusplus
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extern "C" {
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|
#endif
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|
|
|
#ifndef M_PI
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|
#define M_PI 3.14159265358979323846
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#endif
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|
#ifndef M_PI_2
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|
#define M_PI_2 1.57079632679489661923
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|
#endif
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|
#ifndef M_SQRT2
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|
#define M_SQRT2 1.41421356237309504880
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#endif
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|
#ifndef M_SQRT1_2
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#define M_SQRT1_2 0.70710678118654752440
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#endif
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|
#define MAT4_UNITY {{ 1.0, 0.0, 0.0, 0.0},\
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{ 0.0, 1.0, 0.0, 0.0},\
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{ 0.0, 0.0, 1.0, 0.0},\
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{ 0.0, 0.0, 0.0, 1.0}}
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|
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|
#define MAT3_UNITY {{ 1.0, 0.0, 0.0},\
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{ 0.0, 1.0, 0.0},\
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{ 0.0, 0.0, 1.0}}
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|
|
|
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|
/* matrix operations */
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/* void Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]); */
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/* void Mat3MulVecfl(float mat[][3], float *vec); */
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/* or **mat, but it's the same */
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/*void Mat3MulVecd(float mat[][3], double *vec); */
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|
|
|
/* void Mat4MulVecfl(float mat[][4], float *vec); */
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/* void Mat4MulSerie(float answ[][4], float m1[][4], float m2[][4], */
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/* float m3[][4], float m4[][4], float m5[][4], */
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|
/* float m6[][4], float m7[][4], float m8[][4]); */
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|
/* int Mat4Invert(float inverse[][4], float mat[][4]); */
|
|
|
|
/* m2 to m1 */
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|
/* void Mat3CpyMat4(float m1p[][3], float m2p[][4]); */
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|
/* void Mat3CpyMat4(float *m1p, float *m2p); */
|
|
|
|
/* m1 to m2 */
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|
/* void Mat3CpyMat3(float m1p[][3], float m2p[][3]); */
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|
/* void Mat3CpyMat3(float *m1p, float *m2p); */
|
|
|
|
/* m2 to m1 */
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|
/* void Mat4CpyMat3(float m1p[][4], float m2p[][3]); */
|
|
|
|
/* M1 = M3*M2 */
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|
/* void Mat3MulMat3(float m1[][3], float m2[][3], float m3[][3]); */
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|
/*void Mat3MulMat3(float *m1, float *m3, float *m2); */
|
|
|
|
/* m1 = m2 * m3, ignore the elements on the 4th row/column of m3 */
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|
/*void Mat3IsMat3MulMat4(float m1[][3], float m2[][3], float m3[][4]); */
|
|
|
|
/* m1 to m2 */
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|
/* void Mat4CpyMat4(float m1[][4], float m2[][4]); */
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|
/* void Mat4CpyMat4(float *m1, float *m2); */
|
|
|
|
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|
/* void Mat4Ortho(float mat[][4]); */
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|
/* void Mat4Mul3Vecfl(float mat[][4], float *vec); */
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|
/* void Mat4MulVec4fl(float mat[][4], float *vec); */
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|
/* void Mat4SwapMat4(float *m1, float *m2); */
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|
|
|
/* void Mat3Inv(float m1[][3], float m2[][3]); */
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/* void Mat4One(float m[][4]); */
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/* void Mat3One(float m[][3]); */
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|
|
|
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|
void
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|
CalcCent3f(
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float *cent, float *v1, float *v2, float *v3
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|
);
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|
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|
void
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|
CalcCent4f(
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|
float *cent, float *v1,
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|
float *v2, float *v3,
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|
float *v4
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|
);
|
|
|
|
void
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|
Crossf(
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|
float *c, float *a, float *b
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|
);
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|
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|
void
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|
Projf(
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|
float *c, float *v1, float *v2
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);
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|
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|
/**
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|
* Euler conversion routines
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|
*/
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|
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|
void
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|
EulToMat3(
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|
float *eul,
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|
float mat[][3]
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|
);
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|
void
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|
EulToMat4(
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|
float* eul,
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|
float mat[][4]
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);
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|
void
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|
Mat3ToEul(
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|
float tmat[][3],
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float *eul
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);
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|
void compatible_eul(float *eul, float *oldrot);
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|
/**
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|
* @section Quaternion arithmetic routines
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|
*/
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|
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|
void
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|
QuatToEul(
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float *quat,
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|
float *eul
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);
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|
void
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|
QuatOne(
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|
float *
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);
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|
void
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|
QuatMul(
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|
float *,
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|
float *,
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|
float *
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);
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|
void
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|
QuatMulVecf(
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|
float *q,
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|
float *v
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);
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|
void
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|
NormalQuat(
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|
float *
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);
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|
void
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|
VecRotToQuat(
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float *vec,
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|
float phi,
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|
float *quat
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);
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|
void
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|
QuatSub(
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float *q,
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|
float *q1,
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|
float *q2
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);
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|
void
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|
QuatConj(
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|
float *q
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|
);
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|
void
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|
QuatInv(
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|
float *q
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|
);
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|
void
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|
QuatMulf(
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|
float *q,
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|
float f
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|
);
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|
float
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|
QuatDot(
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|
float *q1,
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|
float *q2
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|
);
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|
void
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|
printquat(
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|
char *str,
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|
float q[4]
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|
);
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|
|
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|
void QuatInterpol(float *result, float *quat1, float *quat2, float t);
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void QuatAdd(float *result, float *quat1, float *quat2, float t);
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|
|
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|
/**
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|
* @section matrix multiplication can copying routines
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|
*/
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|
void
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|
Mat3MulFloat(
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|
float *m,
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|
float f
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|
);
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|
void
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|
Mat4MulFloat(
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|
float *m,
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|
float f
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|
);
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|
void
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|
Mat4MulFloat3(
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|
float *m,
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|
float f
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|
);
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|
void
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|
Mat3Transp(
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|
float mat[][3]
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|
);
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|
void
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|
Mat4Transp(
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|
float mat[][4]
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|
);
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|
int
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|
Mat4Invert(
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|
float inverse[][4],
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|
float mat[][4]
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|
);
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|
void
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|
Mat4InvertSimp(
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|
float inverse[][4],
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|
float mat[][4]
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|
);
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|
void
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|
Mat4Inv(
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|
float *m1,
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|
float *m2
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|
);
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|
void
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|
Mat4InvGG(
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|
float out[][4],
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|
float in[][4]
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|
);
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|
void
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|
Mat3CpyMat4(
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|
float m1[][3],
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|
float m2[][4]
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|
);
|
|
|
|
void
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|
Mat3Inv(
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|
float m1[][3],
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|
float m2[][3]
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|
);
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|
|
|
void
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|
Mat4CpyMat3(
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|
float m1[][4],
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|
float m2[][3]
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|
);
|
|
|
|
float
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|
Det2x2(
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|
float a,float b,float c,float d
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|
);
|
|
|
|
float
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|
Det3x3(
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|
float a1, float a2, float a3,
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|
float b1, float b2, float b3,
|
|
float c1, float c2, float c3
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|
);
|
|
|
|
float
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|
Det4x4(
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|
float m[][4]
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|
);
|
|
|
|
void
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|
Mat4Adj(
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|
float out[][4],
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|
float in[][4]
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|
);
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|
void
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|
Mat3Adj(
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|
float m1[][3],
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|
float m[][3]
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|
);
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|
void
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|
Mat4MulMat4(
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|
float m1[][4],
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|
float m2[][4],
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|
float m3[][4]
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|
);
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|
void
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|
subMat4MulMat4(
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|
float *m1,
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|
float *m2,
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|
float *m3
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|
);
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|
#ifndef TEST_ACTIVE
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|
void
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|
Mat3MulMat3(
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|
float m1[][3],
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|
float m3[][3],
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|
float m2[][3]
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);
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|
#else
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|
void
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|
Mat3MulMat3(
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|
float *m1,
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|
float *m3,
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|
float *m2
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|
);
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|
#endif
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|
void
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|
Mat4MulMat34(
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|
float (*m1)[4],
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|
float (*m3)[3],
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|
float (*m2)[4]
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|
);
|
|
void
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|
Mat4CpyMat4(
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|
float m1[][4],
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|
float m2[][4]
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|
);
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|
void
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|
Mat4SwapMat4(
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|
float *m1,
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|
float *m2
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|
);
|
|
void
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|
Mat3CpyMat3(
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|
float m1[][3],
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|
float m2[][3]
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|
);
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|
void
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|
Mat3MulSerie(
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|
float answ[][3],
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|
float m1[][3], float m2[][3], float m3[][3],
|
|
float m4[][3], float m5[][3], float m6[][3],
|
|
float m7[][3], float m8[][3]
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|
);
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|
void
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|
Mat4MulSerie(
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|
float answ[][4],
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|
float m1[][4],
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|
float m2[][4], float m3[][4], float m4[][4],
|
|
float m5[][4], float m6[][4], float m7[][4],
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|
float m8[][4]
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|
);
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|
void
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|
Mat4Clr(
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|
float *m
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|
);
|
|
void
|
|
Mat3Clr(
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|
float *m
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|
);
|
|
void
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|
Mat3One(
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|
float m[][3]
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|
);
|
|
void
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|
Mat4MulVec(
|
|
float mat[][4],
|
|
int *vec
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|
);
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|
void
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|
VecMat4MulVecfl(
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|
float *in,
|
|
float mat[][4],
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|
float *vec
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|
);
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|
void
|
|
Mat4MulMat43(
|
|
float (*m1)[4],
|
|
float (*m3)[4],
|
|
float (*m2)[3]
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|
);
|
|
|
|
void
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|
Mat3IsMat3MulMat4(
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|
float m1[][3],
|
|
float m2[][3],
|
|
float m3[][4]
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|
);
|
|
void
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|
Mat4One(
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|
float m[][4]
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|
);
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|
void
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|
Mat4Mul3Vecfl(
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|
float mat[][4],
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|
float *vec
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|
);
|
|
void
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|
Mat4MulVec4fl(
|
|
float mat[][4],
|
|
float *vec
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|
);
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|
void
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|
Mat3MulVec(
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|
float mat[][3],
|
|
int *vec
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|
);
|
|
void
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|
Mat4MulVecfl(
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|
float mat[][4],
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|
float *vec
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|
);
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|
void
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|
Mat4ToQuat(
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|
float m[][4],
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|
float *q
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|
);
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|
void
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|
VecUpMat3old(
|
|
float *vec,
|
|
float mat[][3],
|
|
short axis
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|
);
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|
int
|
|
FloatCompare(
|
|
float *v1,
|
|
float *v2,
|
|
float limit
|
|
);
|
|
float
|
|
Normalise(
|
|
float *n
|
|
);
|
|
float
|
|
CalcNormFloat(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3,
|
|
float *n
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|
);
|
|
|
|
float
|
|
CalcNormFloat4(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3,
|
|
float *v4,
|
|
float *n
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|
);
|
|
float
|
|
VecLenf(
|
|
float *v1,
|
|
float *v2
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|
);
|
|
float
|
|
VecLength(
|
|
float *v
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|
);
|
|
void
|
|
VecMulf(
|
|
float *v1,
|
|
float f
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|
);
|
|
int
|
|
VecLenCompare(
|
|
float *v1,
|
|
float *v2,
|
|
float limit
|
|
);
|
|
int
|
|
VecCompare(
|
|
float *v1,
|
|
float *v2,
|
|
float limit
|
|
);
|
|
float
|
|
Sqrt3f(
|
|
float f
|
|
);
|
|
double
|
|
Sqrt3d(
|
|
double d
|
|
);
|
|
|
|
void
|
|
euler_rot(
|
|
float *beul,
|
|
float ang,
|
|
char axis
|
|
);
|
|
float
|
|
saacos(
|
|
float fac
|
|
);
|
|
float
|
|
sasqrt(
|
|
float fac
|
|
);
|
|
void
|
|
printvecf(
|
|
char *str,
|
|
float v[3]
|
|
);
|
|
void
|
|
printvec4f(
|
|
char *str,
|
|
float v[4]
|
|
);
|
|
float
|
|
Inpf(
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
void
|
|
VecSubf(
|
|
float *v,
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
void
|
|
VecAddf(
|
|
float *v,
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
void
|
|
VecLerpf(
|
|
float *target,
|
|
float *a,
|
|
float *b,
|
|
float t
|
|
);
|
|
void
|
|
VecUpMat3(
|
|
float *vec,
|
|
float mat[][3],
|
|
short axis
|
|
);
|
|
float
|
|
DistVL2Dfl(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3
|
|
);
|
|
float
|
|
PdistVL2Dfl(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3
|
|
);
|
|
float
|
|
AreaF2Dfl(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3
|
|
);
|
|
float
|
|
AreaQ3Dfl(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3,
|
|
float *v4
|
|
);
|
|
float
|
|
AreaT3Dfl(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3
|
|
);
|
|
float
|
|
AreaPoly3Dfl(
|
|
int nr,
|
|
float *verts,
|
|
float *normal
|
|
);
|
|
void
|
|
VecRotToMat3(
|
|
float *vec,
|
|
float phi,
|
|
float mat[][3]
|
|
);
|
|
|
|
/* intersect Line-Line
|
|
return:
|
|
-1: colliniar
|
|
0: no intersection of segments
|
|
1: exact intersection of segments
|
|
2: cross-intersection of segments
|
|
*/
|
|
extern short IsectLL2Df(float *v1, float *v2, float *v3, float *v4);
|
|
extern short IsectLL2Ds(short *v1, short *v2, short *v3, short *v4);
|
|
|
|
|
|
float *
|
|
vectoquat(
|
|
float *vec,
|
|
short axis,
|
|
short upflag
|
|
);
|
|
|
|
float
|
|
VecAngle3(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3
|
|
);
|
|
|
|
float
|
|
VecAngle2(
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
|
|
void
|
|
i_lookat(
|
|
float vx, float vy,
|
|
float vz, float px,
|
|
float py, float pz,
|
|
float twist, float mat[][4]
|
|
);
|
|
void
|
|
i_window(
|
|
float left, float right,
|
|
float bottom, float top,
|
|
float nearClip, float farClip,
|
|
float mat[][4]
|
|
);
|
|
|
|
void
|
|
hsv_to_rgb(
|
|
float h, float s,
|
|
float v, float *r,
|
|
float *g, float *b
|
|
);
|
|
|
|
void hex_to_rgb(char *hexcol, float *r, float *g, float *b);
|
|
|
|
void
|
|
rgb_to_hsv(
|
|
float r, float g, float b,
|
|
float *lh, float *ls, float *lv
|
|
);
|
|
unsigned int
|
|
hsv_to_cpack(
|
|
float h, float s, float v
|
|
);
|
|
unsigned int
|
|
rgb_to_cpack(
|
|
float r, float g, float b
|
|
);
|
|
void
|
|
cpack_to_rgb(
|
|
unsigned int col,
|
|
float *r, float *g, float *b
|
|
);
|
|
|
|
void
|
|
EulToQuat(
|
|
float *eul,
|
|
float *quat
|
|
);
|
|
|
|
void
|
|
Mat3MulVecfl(
|
|
float mat[][3],
|
|
float *vec
|
|
);
|
|
void
|
|
Mat3MulVecd(
|
|
float mat[][3],
|
|
double *vec
|
|
);
|
|
void
|
|
Mat3TransMulVecfl(
|
|
float mat[][3],
|
|
float *vec
|
|
);
|
|
void
|
|
VecStar(
|
|
float mat[][3],
|
|
float *vec
|
|
);
|
|
short
|
|
EenheidsMat(
|
|
float mat[][3]
|
|
);
|
|
void
|
|
printmatrix3(
|
|
char *str, float m[][3]
|
|
);
|
|
void
|
|
QuatToMat3(
|
|
float *q,
|
|
float m[][3]
|
|
);
|
|
void
|
|
QuatToMat4(
|
|
float *q,
|
|
float m[][4]
|
|
);
|
|
void
|
|
Mat3ToQuat_is_ok(
|
|
float wmat[][3],
|
|
float *q
|
|
);
|
|
void
|
|
i_ortho(
|
|
float left, float right,
|
|
float bottom, float top,
|
|
float nearClip, float farClip,
|
|
float matrix[][4]
|
|
);
|
|
void
|
|
i_polarview(
|
|
float dist, float azimuth, float incidence, float twist,
|
|
float Vm[][4]
|
|
);
|
|
void
|
|
Mat3Ortho(
|
|
float mat[][3]
|
|
);
|
|
void
|
|
Mat4Ortho(
|
|
float mat[][4]
|
|
);
|
|
void
|
|
VecCopyf(
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
int
|
|
VecLen(
|
|
int *v1,
|
|
int *v2
|
|
);
|
|
void
|
|
CalcNormShort(
|
|
short *v1,
|
|
short *v2,
|
|
short *v3,
|
|
float *n
|
|
) /* is ook uitprodukt */;
|
|
|
|
void
|
|
CalcNormLong(
|
|
int* v1,
|
|
int*v2,
|
|
int*v3,
|
|
float *n
|
|
);
|
|
void
|
|
MinMax3(
|
|
float *min,
|
|
float *max,
|
|
float *vec
|
|
);
|
|
void
|
|
Mat3ToEuln(
|
|
float tmat[][3],
|
|
float *eul
|
|
);
|
|
void
|
|
SizeToMat3(
|
|
float *size,
|
|
float mat[][3]
|
|
);
|
|
void
|
|
printmatrix4(
|
|
char *str,
|
|
float m[][4]
|
|
);
|
|
/* uit Sig.Proc.85 pag 253 */
|
|
void
|
|
Mat3ToQuat(
|
|
float wmat[][3],
|
|
float *q
|
|
);
|
|
void
|
|
i_translate(
|
|
float Tx,
|
|
float Ty,
|
|
float Tz,
|
|
float mat[][4]
|
|
);
|
|
void
|
|
i_multmatrix(
|
|
float icand[][4],
|
|
float Vm[][4]
|
|
);
|
|
void
|
|
i_rotate(
|
|
float angle,
|
|
char axis,
|
|
float mat[][4]
|
|
);
|
|
void
|
|
VecMidf(
|
|
float *v, float *v1, float *v2
|
|
);
|
|
void
|
|
Mat3ToSize(
|
|
float mat[][3], float *size
|
|
);
|
|
void
|
|
Mat4ToSize(
|
|
float mat[][4], float *size
|
|
);
|
|
void
|
|
triatoquat(
|
|
float *v1,
|
|
float *v2,
|
|
float *v3, float *quat
|
|
);
|
|
void
|
|
MinMaxRGB(
|
|
short c[]
|
|
);
|
|
float
|
|
Vec2Lenf(
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
void
|
|
Vec2Mulf(
|
|
float *v1,
|
|
float f
|
|
);
|
|
void
|
|
Vec2Addf(
|
|
float *v,
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
void
|
|
Vec2Subf(
|
|
float *v,
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
void
|
|
Vec2Copyf(
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
float
|
|
Inp2f(
|
|
float *v1,
|
|
float *v2
|
|
);
|
|
float
|
|
Normalise2(
|
|
float *n
|
|
);
|
|
|
|
void tubemap(float x, float y, float z, float *u, float *v);
|
|
void spheremap(float x, float y, float z, float *u, float *v);
|
|
|
|
int LineIntersectsTriangle(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|