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blender-archive/source/blender/include/BIF_editdeform.h
Ton Roosendaal 6bc3f4746b A nice character modeling time-saver:
In WeightPaint mode, pose-mode armatures now allow selecting Bones, but
without making the Armature object active.
Selecting a Bone then results in selecting the associated vertexgroup. :)

Little quirk; all armatures with posemode then draw selectable...
2005-08-15 16:12:50 +00:00

68 lines
2.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_DEFORM_H
#define BIF_DEFORM_H
#define WEIGHT_REPLACE 1
#define WEIGHT_ADD 2
#define WEIGHT_SUBTRACT 3
struct Object;
struct Mesh;
struct MDeformVert;
struct MDeformWeight;
struct bDeformGroup;
void unique_vertexgroup_name (struct bDeformGroup *dg, struct Object *ob);
struct bDeformGroup *add_defgroup_name (struct Object *ob, char *name);
void add_defgroup (struct Object *ob);
void del_defgroup (struct Object *ob);
void assign_verts_defgroup (void);
void remove_verts_defgroup (int allverts);
void sel_verts_defgroup (int select);
struct MDeformWeight *verify_defweight (struct MDeformVert *dv, int defgroup);
void verify_defgroups (struct Object *ob);
void add_vert_to_defgroup (struct Object *ob, struct bDeformGroup *dg,
int vertnum, float weight,
int assignmode);
void remove_vert_defgroup (struct Object *ob, struct bDeformGroup *dg,
int vertnum);
void create_dverts(Mesh *me);
void vertexgroup_select_by_name(struct Object *ob, char *name);
extern void object_apply_deform(struct Object *ob);
#endif