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blender-archive/source/blender/include/BSE_sequence.h
Peter Schlaile 327d413eb3 this patch features several cleanups and bugfixes for the sequencer:
- blur works again (this was a serious bug in gamwarp...)
- seperates all sequence effects into a seperate file with a clean interface
- thereby fixing some obscure segfaults
- seperates the scope views into a seperate file
- adds float support to all effects and scope views
- removes a bad level call to open_plugin_seq
- FFMPEG seeking improved a lot.
- FFMPEG compiles with debian sarge version cleanly
- Makes hdaudio seek and resample code really work
2006-03-07 20:01:12 +00:00

79 lines
2.5 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef BSE_SEQUENCE_H
#define BSE_SEQUENCE_H
struct PluginSeq;
struct StripElem;
struct Strip;
struct Sequence;
struct ListBase;
struct Editing;
struct ImBuf;
struct Scene;
void free_stripdata(int len, struct StripElem *se);
void free_strip(struct Strip *strip);
void new_stripdata(struct Sequence *seq);
void free_sequence(struct Sequence *seq);
void do_seq_count(struct ListBase *seqbase, int *totseq);
void do_build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int depth);
void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq);
void free_editing(struct Editing *ed);
void calc_sequence(struct Sequence *seq);
void sort_seq(void);
void clear_scene_in_allseqs(struct Scene *sce);
void make_black_ibuf(struct ImBuf *ibuf);
void multibuf(struct ImBuf *ibuf, float fmul);
void do_effect(int cfra, struct Sequence *seq, struct StripElem *se);
int evaluate_seq_frame(int cfra);
struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
void set_meta_stripdata(struct Sequence *seqm);
struct ImBuf *give_ibuf_seq(int rectx, int recty, int cfra, int chansel);
/* chansel: render this channel. Default=0 (renders end result)*/
void free_imbuf_effect_spec(int cfra);
void free_imbuf_seq_except(int cfra);
void free_imbuf_seq(void);
/* still bad level call... */
struct RenderResult;
void do_render_seq(struct RenderResult *rr, int cfra);
#endif