* These changes bring cross-compiling Blender for Windows on Linux one step closer to reality. The 'biggest' change is in makesdna SConscript to make sure a linux native makesdna is built, that can be run, too. Next to that proper checks for env['OURPLATFORM']=='linuxcross' are added in various places. Switch change in pluginapi.c was necessary, and AFAIK it should work like that also on WIN32, if not, slap me. Note: everything *compiles* now nicely, it is just that the final *linking* doesn't work (yet). Anyone who fixes this will be the hero of cross-compilers :)
40 lines
1.2 KiB
Python
40 lines
1.2 KiB
Python
#!/usr/bin/python
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import sys
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import os
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Import ('env')
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cflags = ''
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defines = []
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root_build_dir=env['BF_BUILDDIR']
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source_files = ['makesdna.c', '#intern/guardedalloc/intern/mallocn.c']
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makesdna_tool = env.Copy()
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dna = env.Copy()
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makesdna_tool.Append(CCFLAGS = '-DBASE_HEADER="\\"source/blender/makesdna/\\"" ')
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makesdna_tool.Append (CPPPATH = ['#/intern/guardedalloc',
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'../../makesdna'])
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if env['OURPLATFORM'] == 'linuxcross':
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makesdna_tool.Replace(CC='gcc')
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makesdna_tool.Replace(AR='ar')
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makesdna_tool.Replace(LINK='gcc')
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if sys.platform != 'cygwin':
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makesdna_tool.Append (CCFLAGS = cflags)
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makesdna_tool.Append (CPPDEFINES = defines)
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makesdna_tool.Append (LIBPATH = '#'+root_build_dir+'/lib')
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makesdna_tool.Program (target = '#'+root_build_dir+os.sep+'makesdna', source = source_files)
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dna_dict = dna.Dictionary()
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makesdna_name = root_build_dir+'/makesdna' + dna_dict['PROGSUFFIX']
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dna.Depends ('dna.c', '#'+makesdna_name)
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if env['OURPLATFORM'] != 'linuxcross':
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dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna $TARGET")
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else:
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dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna.exe $TARGET")
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obj = 'intern/dna.c'
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Return ('obj')
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