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blender-archive/source/blender/makesdna/intern/SConscript
Nathan Letwory 36a4af22c3 ==SCons==
* These changes bring cross-compiling Blender for Windows on Linux one step
  closer to reality. The 'biggest' change is in makesdna SConscript to make
  sure a linux native makesdna is built, that can be run, too. Next to that
  proper checks for env['OURPLATFORM']=='linuxcross' are added in various
  places.

  Switch change in pluginapi.c was necessary, and AFAIK it should work like
  that also on WIN32, if not, slap me.

  Note: everything *compiles* now nicely, it is just that the final *linking*
  doesn't work (yet). Anyone who fixes this will be the
  hero of cross-compilers :)
2006-03-13 11:42:49 +00:00

40 lines
1.2 KiB
Python

#!/usr/bin/python
import sys
import os
Import ('env')
cflags = ''
defines = []
root_build_dir=env['BF_BUILDDIR']
source_files = ['makesdna.c', '#intern/guardedalloc/intern/mallocn.c']
makesdna_tool = env.Copy()
dna = env.Copy()
makesdna_tool.Append(CCFLAGS = '-DBASE_HEADER="\\"source/blender/makesdna/\\"" ')
makesdna_tool.Append (CPPPATH = ['#/intern/guardedalloc',
'../../makesdna'])
if env['OURPLATFORM'] == 'linuxcross':
makesdna_tool.Replace(CC='gcc')
makesdna_tool.Replace(AR='ar')
makesdna_tool.Replace(LINK='gcc')
if sys.platform != 'cygwin':
makesdna_tool.Append (CCFLAGS = cflags)
makesdna_tool.Append (CPPDEFINES = defines)
makesdna_tool.Append (LIBPATH = '#'+root_build_dir+'/lib')
makesdna_tool.Program (target = '#'+root_build_dir+os.sep+'makesdna', source = source_files)
dna_dict = dna.Dictionary()
makesdna_name = root_build_dir+'/makesdna' + dna_dict['PROGSUFFIX']
dna.Depends ('dna.c', '#'+makesdna_name)
if env['OURPLATFORM'] != 'linuxcross':
dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna $TARGET")
else:
dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna.exe $TARGET")
obj = 'intern/dna.c'
Return ('obj')