72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_EDITSOUND_H
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#define BIF_EDITSOUND_H
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struct bSound;
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struct bSample;
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struct ListBase;
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struct PackedFile;
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void sound_init_audio(void);
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void sound_initialize_sounds(void);
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void sound_exit_audio(void);
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int sound_get_mixrate(void);
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void* sound_get_audiodevice(void);
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void* sound_get_listener(void);
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int sound_set_sample(struct bSound* sound, struct bSample* sample);
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int sound_sample_is_null(struct bSound* sound);
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int sound_load_sample(struct bSound* sound);
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struct bSample* sound_find_sample(struct bSound* sound);
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struct bSample* sound_new_sample(struct bSound* sound);
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struct bSound* sound_new_sound(char *name);
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struct bSound* sound_make_copy(struct bSound* originalsound);
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void sound_end_all_sounds(void);
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void sound_initialize_sample(struct bSound * sound);
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void sound_load_samples(void);
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void sound_play_sound(struct bSound *sound);
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void sound_stop_all_sounds(void);
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void sound_set_position(void *object,
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struct bSound *sound,
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float obmatrix[4][4]);
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#endif
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