This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/include/ED_object.h

207 lines
7.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_object.h
* \ingroup editors
*/
#ifndef __ED_OBJECT_H__
#define __ED_OBJECT_H__
#ifdef __cplusplus
extern "C" {
#endif
struct BMEdge;
struct BMFace;
struct BMVert;
struct BPoint;
struct Base;
struct BezTriple;
struct Curve;
struct EditBone;
struct EnumPropertyItem;
struct ID;
struct KeyBlock;
struct Lattice;
struct Main;
struct Mesh;
struct MetaElem;
struct ModifierData;
struct Nurb;
struct Object;
struct ReportList;
struct Scene;
struct View3D;
struct ViewContext;
struct bConstraint;
struct bContext;
struct bPoseChannel;
struct wmEvent;
struct wmKeyConfig;
struct wmKeyMap;
struct wmOperator;
struct wmOperatorType;
/* object_edit.c */
struct Object *ED_object_context(struct bContext *C); /* context.object */
struct Object *ED_object_active_context(struct bContext *C); /* context.object or context.active_object */
/* object_ops.c */
void ED_operatortypes_object(void);
void ED_operatormacros_object(void);
void ED_keymap_object(struct wmKeyConfig *keyconf);
/* object_relations.c */
typedef enum eParentType {
PAR_OBJECT,
PAR_ARMATURE,
PAR_ARMATURE_NAME,
PAR_ARMATURE_ENVELOPE,
PAR_ARMATURE_AUTO,
PAR_BONE,
PAR_BONE_RELATIVE,
PAR_CURVE,
PAR_FOLLOW,
PAR_PATH_CONST,
PAR_LATTICE,
PAR_VERTEX,
PAR_TRIA
} eParentType;
#ifdef __RNA_TYPES_H__
extern struct EnumPropertyItem prop_clear_parent_types[];
extern struct EnumPropertyItem prop_make_parent_types[];
#endif
int ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob,
struct Object *par, int partype, int xmirror, int keep_transform);
void ED_object_parent_clear(struct Object *ob, int type);
struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_maskmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap,
const short do_connected);
/* send your own notifier for select! */
void ED_base_object_select(struct Base *base, short mode);
/* includes notifier */
void ED_base_object_activate(struct bContext *C, struct Base *base);
void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
void ED_object_toggle_modes(struct bContext *C, int mode);
/* bitflags for enter/exit editmode */
#define EM_FREEDATA 1
#define EM_FREEUNDO 2
#define EM_WAITCURSOR 4
#define EM_DO_UNDO 8
#define EM_IGNORE_LAYER 16
void ED_object_exit_editmode(struct bContext *C, int flag);
void ED_object_enter_editmode(struct bContext *C, int flag);
void ED_object_location_from_view(struct bContext *C, float loc[3]);
void ED_object_rotation_from_view(struct bContext *C, float rot[3]);
void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob,
const float loc[3], const float rot[3], float primmat[4][4],
int apply_diameter);
void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float loc[3], float rot[3],
int *enter_editmode, unsigned int *layer, int *is_view_aligned);
struct Object *ED_object_add_type(struct bContext *C, int type, const float loc[3], const float rot[3],
int enter_editmode, unsigned int layer);
void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full);
void ED_object_single_user(struct Scene *scene, struct Object *ob);
/* object motion paths */
void ED_objects_clear_paths(struct bContext *C);
void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
/* constraints */
struct ListBase *get_active_constraints(struct Object *ob);
struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r);
struct bConstraint *get_active_constraint(struct Object *ob);
void object_test_constraints(struct Object *ob);
void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
void ED_object_constraint_update(struct Object *ob);
void ED_object_constraint_dependency_update(struct Main *bmain, struct Object *ob);
/* object_lattice.c */
bool mouse_lattice(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
void undo_push_lattice(struct bContext *C, const char *name);
/* object_lattice.c */
void ED_setflagsLatt(struct Object *obedit, int flag);
/* object_modifier.c */
enum {
MODIFIER_APPLY_DATA = 1,
MODIFIER_APPLY_SHAPE
};
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
struct Object *ob, const char *name, int type);
int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain,
struct Object *ob, struct ModifierData *md);
void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_iter_other(struct Main *bmain, struct Object *orig_ob, const bool include_orig,
int (*callback)(struct Object *ob, void *callback_data),
void *callback_data);
int ED_object_multires_update_totlevels_cb(struct Object *ob, void *totlevel_v);
/* object_select.c */
void ED_object_select_linked_by_id(struct bContext *C, struct ID *id);
#ifdef __cplusplus
}
#endif
#endif /* __ED_OBJECT_H__ */