126 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#pragma once
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/** \file
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 * \ingroup bke
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 */
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#include "BLI_utildefines.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct DynamicPaintCanvasSettings;
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struct DynamicPaintModifierData;
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struct DynamicPaintRuntime;
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struct Object;
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struct Scene;
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/* Actual surface point */
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typedef struct PaintSurfaceData {
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  void *format_data;             /* special data for each surface "format" */
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  void *type_data;               /* data used by specific surface type */
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  struct PaintAdjData *adj_data; /* adjacency data for current surface */
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  struct PaintBakeData *bData; /* temporary per step data used for frame calculation */
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  int total_points;
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} PaintSurfaceData;
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/* Paint type surface point */
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typedef struct PaintPoint {
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  /* Wet paint is handled at effect layer only
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   * and mixed to surface when drying */
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  float e_color[4];
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  float wetness;
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  short state;
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  float color[4];
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} PaintPoint;
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/* height field waves */
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typedef struct PaintWavePoint {
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  float height;
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  float velocity;
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  float brush_isect;
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  short state;
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} PaintWavePoint;
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struct Mesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd,
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                                      struct Depsgraph *depsgraph,
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                                      struct Scene *scene,
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                                      struct Object *ob,
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                                      struct Mesh *me);
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void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd);
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void dynamicPaint_Modifier_free_runtime(struct DynamicPaintRuntime *runtime);
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void dynamicPaint_Modifier_copy(const struct DynamicPaintModifierData *pmd,
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                                struct DynamicPaintModifierData *tpmd,
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                                int flag);
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bool dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, struct Scene *scene);
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struct DynamicPaintSurface *dynamicPaint_createNewSurface(
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    struct DynamicPaintCanvasSettings *canvas, struct Scene *scene);
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void dynamicPaint_clearSurface(const struct Scene *scene, struct DynamicPaintSurface *surface);
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bool dynamicPaint_resetSurface(const struct Scene *scene, struct DynamicPaintSurface *surface);
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void dynamicPaint_freeSurface(const struct DynamicPaintModifierData *pmd,
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                              struct DynamicPaintSurface *surface);
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void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
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void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);
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void dynamicPaint_freeSurfaceData(struct DynamicPaintSurface *surface);
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void dynamicPaint_cacheUpdateFrames(struct DynamicPaintSurface *surface);
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bool dynamicPaint_outputLayerExists(struct DynamicPaintSurface *surface,
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                                    struct Object *ob,
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                                    int output);
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void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface);
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void dynamicPaintSurface_setUniqueName(struct DynamicPaintSurface *surface, const char *basename);
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struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings *canvas);
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/* image sequence baking */
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int dynamicPaint_createUVSurface(struct Scene *scene,
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                                 struct DynamicPaintSurface *surface,
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                                 float *progress,
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                                 short *do_update);
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int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface,
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                                struct Depsgraph *depsgraph,
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                                struct Scene *scene,
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                                struct Object *cObject,
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                                int frame);
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void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface,
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                                     char *filename,
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                                     short output_layer);
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/* PaintPoint state */
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#define DPAINT_PAINT_NONE -1
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#define DPAINT_PAINT_DRY 0
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#define DPAINT_PAINT_WET 1
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#define DPAINT_PAINT_NEW 2
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/* PaintWavePoint state */
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#define DPAINT_WAVE_ISECT_CHANGED -1
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#define DPAINT_WAVE_NONE 0
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#define DPAINT_WAVE_OBSTACLE 1
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#define DPAINT_WAVE_REFLECT_ONLY 2
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#ifdef __cplusplus
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}
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#endif
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