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blender-archive/release/scripts/startup/bl_ui/space_toolsystem_common.py
Campbell Barton e7ee9cfd9e Tool System: tools are now set by name
This avoids having to store the tool definition in the operator
properties (on redraw).

Now just set the name, note this means we can't show the keymap in the
tool-tip anymore. This will eventually be shown in the status bar.
2018-05-13 10:01:56 +02:00

590 lines
20 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import (
Menu,
)
__all__ = (
"ToolSelectPanelHelper",
"ToolDef",
)
# Support reloading icons.
if "_icon_cache" in locals():
release = bpy.app.icons.release
for icon_value in _icon_cache.values():
if icon_value != 0:
release(icon_value)
del release
# (filename -> icon_value) map
_icon_cache = {}
def _keymap_fn_from_seq(keymap_data):
# standalone
def _props_assign_recursive(rna_props, py_props):
for prop_id, value in py_props.items():
if isinstance(value, dict):
_props_assign_recursive(getattr(rna_props, prop_id), value)
else:
setattr(rna_props, prop_id, value)
def keymap_fn(km):
for op_idname, op_props_dict, kmi_kwargs in keymap_fn.keymap_data:
kmi = km.keymap_items.new(op_idname, **kmi_kwargs)
kmi_props = kmi.properties
if op_props_dict:
_props_assign_recursive(kmi.properties, op_props_dict)
keymap_fn.keymap_data = keymap_data
return keymap_fn
def _item_is_fn(item):
return (not (type(item) is ToolDef) and callable(item))
from collections import namedtuple
ToolDef = namedtuple(
"ToolDef",
(
# The name to display in the interface.
"text",
# The name of the icon to use (found in ``release/datafiles/icons``) or None for no icon.
"icon",
# An optional manipulator group to activate when the tool is set or None for no widget.
"widget",
# Optional keymap for tool, either:
# - A function that populates a keymaps passed in as an argument.
# - A tuple filled with triple's of:
# ``(operator_id, operator_properties, keymap_item_args)``.
#
# Warning: currently 'from_dict' this is a list of one item,
# so internally we can swap the keymap function for the keymap it's self.
# This isn't very nice and may change, tool definitions shouldn't care about this.
"keymap",
# Optional data-block assosiated with this tool.
# (Typically brush name, usage depends on mode, we could use for non-brush ID's in other modes).
"data_block",
# Optional draw settings (operator options, toolsettings).
"draw_settings",
)
)
del namedtuple
def from_dict(kw_args):
"""
Use so each tool can avoid defining all members of the named tuple.
Also convert the keymap from a tuple into a function
(since keymap is a callback).
"""
kw = {
"icon": None,
"widget": None,
"keymap": None,
"data_block": None,
"draw_settings": None,
}
kw.update(kw_args)
keymap = kw["keymap"]
if kw["keymap"] is None:
pass
elif type(keymap) is tuple:
keymap = [_keymap_fn_from_seq(keymap)]
else:
keymap = [keymap]
kw["keymap"] = keymap
return ToolDef(**kw)
def from_fn(fn):
"""
Use as decorator so we can define functions.
"""
return ToolDef.from_dict(fn())
ToolDef.from_dict = from_dict
ToolDef.from_fn = from_fn
del from_dict
del from_fn
class ToolSelectPanelHelper:
"""
Generic Class, can be used for any toolbar.
- keymap_prefix:
The text prefix for each key-map for this spaces tools.
- tools_all():
Returns (context_mode, tools) tuple pair for all tools defined.
- tools_from_context(context):
Returns tools available in this context.
Each tool is a 'ToolDef' or None for a separator in the toolbar, use ``None``.
"""
@staticmethod
def _tool_class_from_space_type(space_type):
return next(
(cls for cls in ToolSelectPanelHelper.__subclasses__()
if cls.bl_space_type == space_type),
None
)
@staticmethod
def _icon_value_from_icon_handle(icon_name):
import os
if icon_name is not None:
assert(type(icon_name) is str)
icon_value = _icon_cache.get(icon_name)
if icon_value is None:
dirname = bpy.utils.resource_path('LOCAL')
if not os.path.exists(dirname):
# TODO(campbell): use a better way of finding datafiles.
dirname = bpy.utils.resource_path('SYSTEM')
filename = os.path.join(dirname, "datafiles", "icons", icon_name + ".dat")
try:
icon_value = bpy.app.icons.new_triangles_from_file(filename)
except Exception as ex:
if not os.path.exists(filename):
print("Missing icons:", filename, ex)
else:
print("Corrupt icon:", filename, ex)
# Use none as a fallback (avoids layout issues).
if icon_name != "none":
icon_value = ToolSelectPanelHelper._icon_value_from_icon_handle("none")
else:
icon_value = 0
_icon_cache[icon_name] = icon_value
return icon_value
else:
return 0
@staticmethod
def _tools_flatten(tools):
"""
Flattens, skips None and calls generators.
"""
for item in tools:
if item is None:
yield None
elif type(item) is tuple:
for sub_item in item:
if sub_item is None:
yield None
elif _item_is_fn(sub_item):
yield from sub_item(context)
else:
yield sub_item
else:
if _item_is_fn(item):
yield from item(context)
else:
yield item
@staticmethod
def _tools_flatten_with_tool_index(tools):
for item in tools:
if item is None:
yield None, -1
elif type(item) is tuple:
i = 0
for sub_item in item:
if sub_item is None:
yield None
elif _item_is_fn(sub_item):
for item_dyn in sub_item(context):
yield item_dyn, i
i += 1
else:
yield sub_item, i
i += 1
else:
if _item_is_fn(item):
for item_dyn in item(context):
yield item_dyn, -1
else:
yield item, -1
@staticmethod
def _tool_get_active(context, with_icon=False):
"""
Return the active Python tool definition and icon name.
"""
workspace = context.workspace
cls = ToolSelectPanelHelper._tool_class_from_space_type(workspace.tool_space_type)
if cls is not None:
tool_def_active, index_active = ToolSelectPanelHelper._tool_vars_from_active_with_index(context)
context_mode = context.mode
for item in ToolSelectPanelHelper._tools_flatten(cls.tools_from_context(context)):
if item is not None:
tool_def, icon_name = ToolSelectPanelHelper._tool_vars_from_def(item, context_mode)
if (tool_def == tool_def_active):
if with_icon:
icon_value = ToolSelectPanelHelper._icon_value_from_icon_handle(icon_name)
else:
icon_value = 0
return (item, icon_value)
return None, 0
@staticmethod
def _tool_get_by_name(context, text):
"""
Return the active Python tool definition and index (if in sub-group, else -1).
"""
workspace = context.workspace
cls = ToolSelectPanelHelper._tool_class_from_space_type(workspace.tool_space_type)
if cls is not None:
context_mode = context.mode
for item, index in ToolSelectPanelHelper._tools_flatten_with_tool_index(cls.tools_from_context(context)):
if item is not None:
if item.text == text:
return (item, index)
return None, -1
@staticmethod
def _tool_vars_from_def(item, context_mode):
# For now be strict about whats in this dict
# prevent accidental adding unknown keys.
text = item.text
icon_name = item.icon
mp_idname = item.widget
datablock_idname = item.data_block
keymap = item.keymap
if keymap is None:
km_idname = None
else:
km_idname = keymap[0].name
return (km_idname, mp_idname, datablock_idname), icon_name
@staticmethod
def _tool_vars_from_active_with_index(context):
workspace = context.workspace
return (
(
workspace.tool_keymap or None,
workspace.tool_manipulator_group or None,
workspace.tool_data_block or None,
),
workspace.tool_index,
)
@staticmethod
def _tool_text_from_button(context):
return context.button_operator.name
@classmethod
def _km_action_simple(cls, kc, context_mode, text, keymap_fn):
if context_mode is None:
context_mode = "All"
km_idname = f"{cls.keymap_prefix} {context_mode}, {text}"
km = kc.keymaps.get(km_idname)
if km is None:
km = kc.keymaps.new(km_idname, space_type=cls.bl_space_type, region_type='WINDOW')
keymap_fn[0](km)
keymap_fn[0] = km
@classmethod
def register(cls):
wm = bpy.context.window_manager
# XXX, should we be manipulating the user-keyconfig on load?
# Perhaps this should only add when keymap items don't already exist.
#
# This needs some careful consideration.
kc = wm.keyconfigs.user
# Track which tool-group was last used for non-active groups.
# Blender stores the active tool-group index.
#
# {tool_name_first: index_in_group, ...}
cls._tool_group_active = {}
# ignore in background mode
if kc is None:
return
for context_mode, tools in cls.tools_all():
for item_parent in tools:
if item_parent is None:
continue
for item in item_parent if (type(item_parent) is tuple) else (item_parent,):
# skip None or generator function
if item is None or _item_is_fn(item):
continue
keymap_data = item.keymap
if keymap_data is not None and callable(keymap_data[0]):
text = item.text
icon_name = item.icon
cls._km_action_simple(kc, context_mode, text, keymap_data)
# -------------------------------------------------------------------------
# Layout Generators
#
# Meaning of recieved values:
# - Bool: True for a separator, otherwise False for regular tools.
# - None: Signal to finish (complete any final operations, e.g. add padding).
@staticmethod
def _layout_generator_single_column(layout):
scale_y = 2.0
col = layout.column(align=True)
col.scale_y = scale_y
is_sep = False
while True:
if is_sep is True:
col = layout.column(align=True)
col.scale_y = scale_y
elif is_sep is None:
yield None
return
is_sep = yield col
@staticmethod
def _layout_generator_multi_columns(layout, column_count):
scale_y = 2.0
scale_x = 2.2
column_last = column_count - 1
col = layout.column(align=True)
row = col.row(align=True)
row.scale_x = scale_x
row.scale_y = scale_y
is_sep = False
column_index = 0
while True:
if is_sep is True:
if column_index != column_last:
row.label("")
col = layout.column(align=True)
row = col.row(align=True)
row.scale_x = scale_x
row.scale_y = scale_y
column_index = 0
is_sep = yield row
if is_sep is None:
if column_index == column_last:
row.label("")
yield None
return
if column_index == column_count:
column_index = 0
row = col.row(align=True)
row.scale_x = scale_x
row.scale_y = scale_y
column_index += 1
@staticmethod
def _layout_generator_detect_from_region(layout, region):
"""
Choose an appropriate layout for the toolbar.
"""
# Currently this just checks the width,
# we could have different layouts as preferences too.
system = bpy.context.user_preferences.system
view2d = region.view2d
view2d_scale = (
view2d.region_to_view(1.0, 0.0)[0] -
view2d.region_to_view(0.0, 0.0)[0]
)
width_scale = region.width * view2d_scale / system.ui_scale
if width_scale > 120.0:
show_text = True
column_count = 1
else:
show_text = False
# 2 column layout, disabled
if width_scale > 80.0:
column_count = 2
use_columns = True
else:
column_count = 1
if column_count == 1:
ui_gen = ToolSelectPanelHelper._layout_generator_single_column(layout)
else:
ui_gen = ToolSelectPanelHelper._layout_generator_multi_columns(layout, column_count=column_count)
return ui_gen, show_text
def draw(self, context):
# XXX, this UI isn't very nice.
# We might need to create new button types for this.
# Since we probably want:
# - tool-tips that include multiple key shortcuts.
# - ability to click and hold to expose sub-tools.
context_mode = context.mode
tool_def_active, index_active = ToolSelectPanelHelper._tool_vars_from_active_with_index(context)
ui_gen, show_text = self._layout_generator_detect_from_region(self.layout, context.region)
# Start iteration
ui_gen.send(None)
for item in self.tools_from_context(context):
if item is None:
ui_gen.send(True)
continue
if type(item) is tuple:
is_active = False
i = 0
for i, sub_item in enumerate(item):
if sub_item is None:
continue
tool_def, icon_name = ToolSelectPanelHelper._tool_vars_from_def(sub_item, context_mode)
is_active = (tool_def == tool_def_active)
if is_active:
index = i
break
del i, sub_item
if is_active:
# not ideal, write this every time :S
self._tool_group_active[item[0].text] = index
else:
index = self._tool_group_active.get(item[0].text, 0)
item = item[index]
use_menu = True
else:
index = -1
use_menu = False
tool_def, icon_name = ToolSelectPanelHelper._tool_vars_from_def(item, context_mode)
is_active = (tool_def == tool_def_active)
icon_value = ToolSelectPanelHelper._icon_value_from_icon_handle(icon_name)
sub = ui_gen.send(False)
if use_menu:
sub.operator_menu_hold(
"wm.tool_set_by_name",
text=item.text if show_text else "",
depress=is_active,
menu="WM_MT_toolsystem_submenu",
icon_value=icon_value,
).name = item.text
else:
sub.operator(
"wm.tool_set_by_name",
text=item.text if show_text else "",
depress=is_active,
icon_value=icon_value,
).name = item.text
# Signal to finish any remaining layout edits.
ui_gen.send(None)
@staticmethod
def draw_active_tool_header(context, layout):
item, icon_value = ToolSelectPanelHelper._tool_get_active(context, with_icon=True)
if item is None:
return
# Note: we could show 'item.text' here but it makes the layout jitter when switcuing tools.
layout.label(" ", icon_value=icon_value)
draw_settings = item.draw_settings
if draw_settings is not None:
draw_settings(context, layout)
# The purpose of this menu is to be a generic popup to select between tools
# in cases when a single tool allows to select alternative tools.
class WM_MT_toolsystem_submenu(Menu):
bl_label = ""
@staticmethod
def _tool_group_from_button(context):
context_mode = context.mode
# Lookup the tool definitions based on the space-type.
cls = ToolSelectPanelHelper._tool_class_from_space_type(context.space_data.type)
if cls is not None:
button_text = ToolSelectPanelHelper._tool_text_from_button(context)
for item_group in cls.tools_from_context(context):
if type(item_group) is tuple:
for sub_item in item_group:
if sub_item.text == button_text:
return cls, item_group
return None, None
def draw(self, context):
context_mode = context.mode
layout = self.layout
layout.scale_y = 2.0
cls, item_group = self._tool_group_from_button(context)
if item_group is None:
# Should never happen, just in case
layout.label("Unable to find toolbar group")
return
for item in item_group:
if item is None:
layout.separator()
continue
tool_def, icon_name = ToolSelectPanelHelper._tool_vars_from_def(item, context_mode)
icon_value = ToolSelectPanelHelper._icon_value_from_icon_handle(icon_name)
props = layout.operator(
"wm.tool_set_by_name",
text=item.text,
icon_value=icon_value,
).name = item.text
def activate_by_name(context, text):
item, index = ToolSelectPanelHelper._tool_get_by_name(context, text)
if item is not None:
context_mode = context.mode
tool_def, icon_name = ToolSelectPanelHelper._tool_vars_from_def(item, context_mode)
bpy.ops.wm.tool_set(
keymap=tool_def[0] or "",
manipulator_group=tool_def[1] or "",
data_block=tool_def[2] or "",
index=index,
)
return True
return False
classes = (
WM_MT_toolsystem_submenu,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)