140 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2004 Blender Foundation.
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 * All rights reserved.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BKE_DEPSGRAPH_H__
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#define __BKE_DEPSGRAPH_H__
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/** \file BKE_depsgraph.h
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 *  \ingroup bke
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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// #define DEPS_DEBUG
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struct ID;
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struct Main;
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struct Scene;
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struct DagNodeQueue;
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struct DagForest;
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struct DagNode;
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struct GHash;
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/* **** DAG relation types *** */
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/* scene link to object */
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#define DAG_RL_SCENE        (1 << 0)
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/* object link to data */
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#define DAG_RL_DATA         (1 << 1)
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/* object changes object (parent, track, constraints) */
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#define DAG_RL_OB_OB        (1 << 2)
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/* object changes obdata (hooks, constraints) */
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#define DAG_RL_OB_DATA      (1 << 3)
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/* data changes object (vertex parent) */
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#define DAG_RL_DATA_OB      (1 << 4)
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/* data changes data (deformers) */
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#define DAG_RL_DATA_DATA    (1 << 5)
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#define DAG_NO_RELATION     (1 << 6)
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#define DAG_RL_ALL_BUT_DATA (DAG_RL_SCENE | DAG_RL_OB_OB | DAG_RL_OB_DATA | DAG_RL_DATA_OB | DAG_RL_DATA_DATA)
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#define DAG_RL_ALL          (DAG_RL_ALL_BUT_DATA | DAG_RL_DATA)
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typedef void (*graph_action_func)(void *ob, void **data);
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// queues are returned by all BFS & DFS queries
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// opaque type
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void    *pop_ob_queue(struct DagNodeQueue *queue);
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int     queue_count(struct DagNodeQueue *queue);
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void    queue_delete(struct DagNodeQueue *queue);
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// queries
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struct DagForest    *build_dag(struct Main *bmain, struct Scene *sce, short mask);
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void                free_forest(struct DagForest *Dag);
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// note :
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// the meanings of the 2 returning values is a bit different :
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// BFS return 1 for cross-edges and back-edges. the latter are considered harmfull, not the former
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// DFS return 1 only for back-edges
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int pre_and_post_BFS(struct DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data);
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int pre_and_post_DFS(struct DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data);
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int pre_and_post_source_BFS(struct DagForest *dag, short mask, struct DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data);
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int pre_and_post_source_DFS(struct DagForest *dag, short mask, struct DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data);
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struct DagNodeQueue *get_obparents(struct DagForest *dag, void *ob);
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struct DagNodeQueue *get_first_ancestors(struct DagForest   *dag, void *ob);
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struct DagNodeQueue *get_all_childs(struct DagForest    *dag, void *ob);
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short  are_obs_related(struct DagForest    *dag, void *ob1, void *ob2);
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int    is_acyclic(struct DagForest *dag);
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//int					get_cycles(struct DagForest	*dag, struct DagNodeQueue **queues, int *count); //
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/* ********** API *************** */
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/* Note that the DAG never executes changes in Objects, only sets flags in Objects */
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/* (re)-create dependency graph for scene */
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void    DAG_scene_sort(struct Main *bmain, struct Scene *sce);
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/* flag all objects that need recalc because they're animated */
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void    DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time);
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/* flushes all recalc flags in objects down the dependency tree */
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void    DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time);
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/* tag objects for update on file load */
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void    DAG_on_visible_update(struct Main *bmain, const short do_time);
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/* when setting manual RECALC flags, call this afterwards */
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void    DAG_ids_flush_update(struct Main *bmain, int time);
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/* tag datablock to get updated for the next redraw */
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void    DAG_id_tag_update(struct ID *id, short flag);
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/* flush all tagged updates */
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void    DAG_ids_flush_tagged(struct Main *bmain);
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/* check and clear ID recalc flags */
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void    DAG_ids_check_recalc(struct Main *bmain, struct Scene *scene, int time);
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void    DAG_ids_clear_recalc(struct Main *bmain);
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/* test if any of this id type is tagged for update */
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void    DAG_id_type_tag(struct Main *bmain, short idtype);
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int     DAG_id_type_tagged(struct Main *bmain, short idtype);
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/* (re)-create dependency graph for armature pose */
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void    DAG_pose_sort(struct Object *ob);
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/* callback for editors module to do updates */
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void    DAG_editors_update_cb(void (*id_func)(struct Main *bmain, struct ID *id),
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                              void (*scene_func)(struct Main *bmain, struct Scene *scene, int updated));
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/* debugging */
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void    DAG_print_dependencies(struct Main *bmain, struct Scene *scene, struct Object *ob);
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#ifdef __cplusplus
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}
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#endif
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#endif
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