Click detection logic relied on the event queue not accumulating events as newly added events at the end of the queue adjusted `wm->eventstate->prev{val/type}` which was then compared with events at the front of the queue. This made Ctrl-Click fail to detect the click as releasing Ctrl set the previous value before the previous event was handled. In practice this only happened in heavy scenes, updating 10 fps or lower. It also made automated tests fail that accumulate events before handling them.