
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
144 lines
2.8 KiB
CMake
144 lines
2.8 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../blenfont
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../blenkernel
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../blenlib
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../blenloader
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../compositor
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../editors/include
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../nodes
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../render/extern/include
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../../gameengine/BlenderRoutines
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../../../intern/ghost
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../../../intern/guardedalloc
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../../../intern/glew-mx
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../../../intern/memutil
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)
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set(INC_SYS
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${ZLIB_INCLUDE_DIRS}
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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intern/wm.c
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intern/wm_playanim.c
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intern/wm_cursors.c
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intern/wm_dragdrop.c
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intern/wm_draw.c
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intern/wm_event_system.c
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intern/wm_files.c
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intern/wm_gesture.c
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intern/wm_init_exit.c
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intern/wm_jobs.c
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intern/wm_keymap.c
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intern/wm_operators.c
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intern/wm_subwindow.c
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intern/wm_window.c
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WM_api.h
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WM_keymap.h
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WM_types.h
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wm.h
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wm_cursors.h
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wm_draw.h
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wm_event_system.h
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wm_event_types.h
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wm_files.h
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wm_subwindow.h
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wm_window.h
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)
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add_definitions(${GL_DEFINITIONS})
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_OPENCOLLADA)
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add_definitions(-DWITH_COLLADA)
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endif()
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if(WITH_CODEC_QUICKTIME)
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list(APPEND INC
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../quicktime
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)
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list(APPEND INC_SYS
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${QUICKTIME_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_QUICKTIME)
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endif()
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if(WITH_CODEC_FFMPEG)
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list(APPEND INC_SYS
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${FFMPEG_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_FFMPEG)
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endif()
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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elseif(WITH_X11)
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add_definitions(-DWITH_X11)
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endif()
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if(WITH_PYTHON)
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list(APPEND INC
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../python
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)
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add_definitions(-DWITH_PYTHON)
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if(WITH_PYTHON_SECURITY)
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add_definitions(-DWITH_PYTHON_SECURITY)
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endif()
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endif()
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if(WITH_GAMEENGINE)
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add_definitions(-DWITH_GAMEENGINE)
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endif()
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if(WITH_BUILDINFO)
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add_definitions(-DWITH_BUILDINFO)
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endif()
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if(WIN32)
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if(WITH_INPUT_IME)
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add_definitions(-DWITH_INPUT_IME)
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endif()
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endif()
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if(WITH_COMPOSITOR)
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add_definitions(-DWITH_COMPOSITOR)
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endif()
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blender_add_lib_nolist(bf_windowmanager "${SRC}" "${INC}" "${INC_SYS}")
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