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blender-archive/source/gameengine/SceneGraph/CMakeLists.txt
Campbell Barton e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00

52 lines
1.2 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
SET(INC
.
../../../intern/moto/include
)
SET(SRC
SG_BBox.cpp
SG_Controller.cpp
SG_IObject.cpp
SG_Node.cpp
SG_Spatial.cpp
SG_Tree.cpp
SG_BBox.h
SG_Controller.h
SG_DList.h
SG_IObject.h
SG_Node.h
SG_ParentRelation.h
SG_QList.h
SG_Spatial.h
SG_Tree.h
)
BLENDERLIB(ge_scenegraph "${SRC}" "${INC}")