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blender-archive/source/blender
Clément Foucault e868b459bb Eevee: World nodetree gpumaterial compatibility.
- Unify GPUMaterial creation (world/mesh).
- Support for multiple shader variations (not used for now).
- Convert GPUInputs to DRWUniforms to be used with the draw manager.
- Nodetree Update is not supported. The only way to refresh the shaders is to change render engine.
- Cleanup in GPUPass.
- Add new temporary Node Compatibility type. Compatibility types should be removed in the future.
2017-05-01 18:11:21 +02:00
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2016-01-04 14:20:48 +05:00
2017-04-27 00:58:28 +10:00
2017-04-29 16:27:29 +10:00
2016-07-15 02:39:45 +10:00