Finally after 5 months! :) Patch was already approved, but needed testing on existing files & time... Description is here: http://mediawiki.blender.org/index.php/BlenderDev/Transmissivity In short: patch adds filtering based on thickness of material, and support for internal reflection (resulting in better looking glass). Thanks! (Only note; appearance of glass render now differs... is acceptable, but for the factor to control transmissivity a scaling factor could be added in UI, the length of a ray is a relative thing...)