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blender-archive/source/blender/draw/intern/draw_cache_impl_metaball.c
Clément Foucault e929cad706 DRW: Rework wireframe overlay implementation
The shader is way simpler and run way faster on lower end hardware
(2x faster on intel HD5000) but did not notice any improvement on AMD Vega.

This also adds a few changes to the way the wireframes are drawn:
- the slider is more linearly progressive.
- optimize display shows all wires and progressively decrease "inner" wires
  intensity. This is subject to change in the future.
- text/surface/metaballs support is pretty rough. More work needs to be done.

This remove the optimization introduced in f1975a4639.
This also removes the GPU side "sharpness" calculation which means that
animated meshes with wireframe display will update slower.
The CPU sharpness calculation has still room for optimization. Also
it is not excluded that GPU calculation can be added back as a
separate preprocessing pass (saving the computation result [compute or
feedback]).

The goal here was to have more speed for static objects and remove
the dependency of having buffer textures with triangle count. This is
preparation work for multithreading the whole DRW manager.
2018-12-07 05:33:53 +01:00

212 lines
5.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017 by Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file draw_cache_impl_metaball.c
* \ingroup draw
*
* \brief MetaBall API for render engines
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "BKE_curve.h"
#include "BKE_mball.h"
#include "GPU_batch.h"
#include "DRW_render.h"
#include "draw_cache_impl.h" /* own include */
static void metaball_batch_cache_clear(MetaBall *mb);
/* ---------------------------------------------------------------------- */
/* MetaBall GPUBatch Cache */
typedef struct MetaBallBatchCache {
GPUBatch *batch;
GPUBatch **shaded_triangles;
int mat_len;
/* Shared */
GPUVertBuf *pos_nor_in_order;
/* Wireframe */
struct {
GPUBatch *batch;
} face_wire;
/* settings to determine if cache is invalid */
bool is_dirty;
} MetaBallBatchCache;
/* GPUBatch cache management. */
static bool metaball_batch_cache_valid(MetaBall *mb)
{
MetaBallBatchCache *cache = mb->batch_cache;
if (cache == NULL) {
return false;
}
return cache->is_dirty == false;
}
static void metaball_batch_cache_init(MetaBall *mb)
{
MetaBallBatchCache *cache = mb->batch_cache;
if (!cache) {
cache = mb->batch_cache = MEM_mallocN(sizeof(*cache), __func__);
}
cache->batch = NULL;
cache->mat_len = 0;
cache->shaded_triangles = NULL;
cache->is_dirty = false;
cache->pos_nor_in_order = NULL;
cache->face_wire.batch = NULL;
}
static MetaBallBatchCache *metaball_batch_cache_get(MetaBall *mb)
{
if (!metaball_batch_cache_valid(mb)) {
metaball_batch_cache_clear(mb);
metaball_batch_cache_init(mb);
}
return mb->batch_cache;
}
void DRW_mball_batch_cache_dirty_tag(MetaBall *mb, int mode)
{
MetaBallBatchCache *cache = mb->batch_cache;
if (cache == NULL) {
return;
}
switch (mode) {
case BKE_MBALL_BATCH_DIRTY_ALL:
cache->is_dirty = true;
break;
default:
BLI_assert(0);
}
}
static void metaball_batch_cache_clear(MetaBall *mb)
{
MetaBallBatchCache *cache = mb->batch_cache;
if (!cache) {
return;
}
GPU_BATCH_DISCARD_SAFE(cache->face_wire.batch);
GPU_BATCH_DISCARD_SAFE(cache->batch);
GPU_VERTBUF_DISCARD_SAFE(cache->pos_nor_in_order);
/* Note: shaded_triangles[0] is already freed by cache->batch */
MEM_SAFE_FREE(cache->shaded_triangles);
cache->mat_len = 0;
}
void DRW_mball_batch_cache_free(MetaBall *mb)
{
metaball_batch_cache_clear(mb);
MEM_SAFE_FREE(mb->batch_cache);
}
static GPUVertBuf *mball_batch_cache_get_pos_and_normals(Object *ob, MetaBallBatchCache *cache)
{
if (cache->pos_nor_in_order == NULL) {
ListBase *lb = &ob->runtime.curve_cache->disp;
cache->pos_nor_in_order = DRW_displist_vertbuf_calc_pos_with_normals(lb);
}
return cache->pos_nor_in_order;
}
/* -------------------------------------------------------------------- */
/** \name Public Object/MetaBall API
* \{ */
GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(Object *ob)
{
if (!BKE_mball_is_basis(ob)) {
return NULL;
}
MetaBall *mb = ob->data;
MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
if (cache->batch == NULL) {
ListBase *lb = &ob->runtime.curve_cache->disp;
cache->batch = GPU_batch_create_ex(
GPU_PRIM_TRIS,
mball_batch_cache_get_pos_and_normals(ob, cache),
DRW_displist_indexbuf_calc_triangles_in_order(lb),
GPU_BATCH_OWNS_INDEX);
}
return cache->batch;
}
GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(Object *ob, MetaBall *mb, struct GPUMaterial **UNUSED(gpumat_array), uint gpumat_array_len)
{
if (!BKE_mball_is_basis(ob)) {
return NULL;
}
MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
if (cache->shaded_triangles == NULL) {
cache->mat_len = gpumat_array_len;
cache->shaded_triangles = MEM_callocN(sizeof(*cache->shaded_triangles) * cache->mat_len, __func__);
cache->shaded_triangles[0] = DRW_metaball_batch_cache_get_triangles_with_normals(ob);
for (int i = 1; i < cache->mat_len; ++i) {
cache->shaded_triangles[i] = NULL;
}
}
return cache->shaded_triangles;
}
GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(Object *ob)
{
if (!BKE_mball_is_basis(ob)) {
return NULL;
}
MetaBall *mb = ob->data;
MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
if (cache->face_wire.batch == NULL) {
ListBase *lb = &ob->runtime.curve_cache->disp;
cache->face_wire.batch = DRW_displist_create_edges_overlay_batch(lb);
}
return cache->face_wire.batch;
}