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blender-archive/source/blender/blenloader/intern/versioning_280.c
Brecht Van Lommel c56bbf60d8 Outliner: reorganize collection related display modes.
* "Scenes" now shows for each scene lists of all view layers, collections and
  objects contained in it. This is the place to see all collections and objects
  in the scene even if they are not used in any view layer. Objects are nested
  according to parenting here.
* "Collections" now shows all collections in the view layer, and the objects
  in those collections. Objects are not nested by parenting, only collections
  since it would be too confusing if the children are in a different collection.
* "Groups" is unchanged.
* "View Layer" was removed, replaced by "Collections".

Part of T54790.
2018-04-24 14:01:51 +02:00

1081 lines
37 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/versioning_280.c
* \ingroup blenloader
*/
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include <string.h>
#include <float.h>
#include "BLI_listbase.h"
#include "BLI_mempool.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_gpu_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
#include "DNA_layer_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_genfile.h"
#include "DNA_workspace_types.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_customdata.h"
#include "BKE_freestyle.h"
#include "BKE_group.h"
#include "BKE_idprop.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "BLO_readfile.h"
#include "readfile.h"
#include "MEM_guardedalloc.h"
static bScreen *screen_parent_find(const bScreen *screen)
{
/* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */
if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) {
for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->full && sa->full != screen) {
BLI_assert(sa->full->state == screen->state);
return sa->full;
}
}
}
return NULL;
}
static void do_version_workspaces_create_from_screens(Main *bmain)
{
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
const bScreen *screen_parent = screen_parent_find(screen);
Scene *scene = screen->scene;
WorkSpace *workspace;
ViewLayer *layer = BKE_view_layer_from_scene_get(scene);
if (screen_parent) {
/* fullscreen with "Back to Previous" option, don't create
* a new workspace, add layout workspace containing parent */
workspace = BLI_findstring(
&bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2);
}
else {
workspace = BKE_workspace_add(bmain, screen->id.name + 2);
}
BKE_workspace_layout_add(workspace, screen, screen->id.name + 2);
BKE_workspace_view_layer_set(workspace, layer, scene);
}
}
static void do_version_area_change_space_to_space_action(ScrArea *area, const Scene *scene)
{
SpaceType *stype = BKE_spacetype_from_id(SPACE_ACTION);
SpaceAction *saction = (SpaceAction *)stype->new(area, scene);
ARegion *region_channels;
/* Properly free current regions */
for (ARegion *region = area->regionbase.first; region; region = region->next) {
BKE_area_region_free(area->type, region);
}
BLI_freelistN(&area->regionbase);
area->type = stype;
area->spacetype = stype->spaceid;
BLI_addhead(&area->spacedata, saction);
area->regionbase = saction->regionbase;
BLI_listbase_clear(&saction->regionbase);
/* Different defaults for timeline */
region_channels = BKE_area_find_region_type(area, RGN_TYPE_CHANNELS);
region_channels->flag |= RGN_FLAG_HIDDEN;
saction->mode = SACTCONT_TIMELINE;
saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
}
/**
* \brief After lib-link versioning for new workspace design.
*
* * Adds a workspace for (almost) each screen of the old file
* and adds the needed workspace-layout to wrap the screen.
* * Active screen isn't stored directly in window anymore, but in the active workspace.
* * Active scene isn't stored in screen anymore, but in window.
* * Create workspace instance hook for each window.
*
* \note Some of the created workspaces might be deleted again in case of reading the default startup.blend.
*/
static void do_version_workspaces_after_lib_link(Main *bmain)
{
BLI_assert(BLI_listbase_is_empty(&bmain->workspaces));
do_version_workspaces_create_from_screens(bmain);
for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
for (wmWindow *win = wm->windows.first; win; win = win->next) {
bScreen *screen_parent = screen_parent_find(win->screen);
bScreen *screen = screen_parent ? screen_parent : win->screen;
WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2);
ListBase *layouts = BKE_workspace_layouts_get(workspace);
win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
BKE_workspace_active_set(win->workspace_hook, workspace);
BKE_workspace_active_layout_set(win->workspace_hook, layouts->first);
win->scene = screen->scene;
/* Deprecated from now on! */
win->screen = NULL;
}
}
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
/* Deprecated from now on! */
BLI_freelistN(&screen->scene->transform_spaces);
screen->scene = NULL;
}
}
enum {
DO_VERSION_COLLECTION_VISIBLE = 0,
DO_VERSION_COLLECTION_HIDE = 1,
DO_VERSION_COLLECTION_HIDE_RENDER = 2,
DO_VERSION_COLLECTION_HIDE_ALL = 3,
};
void do_versions_after_linking_280(Main *main)
{
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
/* since we don't have access to FileData we check the (always valid) first render layer instead */
if (scene->view_layers.first == NULL) {
SceneCollection *sc_master = BKE_collection_master(&scene->id);
BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
struct DoVersionSceneCollections {
SceneCollection *collections[20];
int created;
const char *suffix;
int flag_viewport;
int flag_render;
} collections[] =
{
{
.collections = {NULL},
.created = 0,
.suffix = "",
.flag_viewport = COLLECTION_SELECTABLE,
.flag_render = COLLECTION_SELECTABLE
},
{
.collections = {NULL},
.created = 0,
.suffix = " - Hide Viewport",
.flag_viewport = COLLECTION_SELECTABLE,
.flag_render = COLLECTION_SELECTABLE
},
{
.collections = {NULL},
.created = 0,
.suffix = " - Hide Render",
.flag_viewport = COLLECTION_SELECTABLE,
.flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED
},
{
.collections = {NULL},
.created = 0,
.suffix = " - Hide Render All",
.flag_viewport = COLLECTION_SELECTABLE | COLLECTION_DISABLED,
.flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED
}
};
for (int layer = 0; layer < 20; layer++) {
for (Base *base = scene->base.first; base; base = base->next) {
if (base->lay & (1 << layer)) {
int collection_index = -1;
if ((base->object->restrictflag & OB_RESTRICT_VIEW) &&
(base->object->restrictflag & OB_RESTRICT_RENDER))
{
collection_index = DO_VERSION_COLLECTION_HIDE_ALL;
}
else if (base->object->restrictflag & OB_RESTRICT_VIEW) {
collection_index = DO_VERSION_COLLECTION_HIDE;
}
else if (base->object->restrictflag & OB_RESTRICT_RENDER) {
collection_index = DO_VERSION_COLLECTION_HIDE_RENDER;
}
else {
collection_index = DO_VERSION_COLLECTION_VISIBLE;
}
/* Create collections when needed only. */
if ((collections[collection_index].created & (1 << layer)) == 0) {
char name[MAX_NAME];
if ((collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) == 0) {
BLI_snprintf(name,
sizeof(sc_master->name),
"Collection %d%s",
layer + 1,
collections[DO_VERSION_COLLECTION_VISIBLE].suffix);
collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer] =
BKE_collection_add(&scene->id, sc_master, COLLECTION_TYPE_NONE, name);
collections[DO_VERSION_COLLECTION_VISIBLE].created |= (1 << layer);
}
if (collection_index != DO_VERSION_COLLECTION_VISIBLE) {
SceneCollection *sc_parent;
sc_parent = collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer];
BLI_snprintf(name,
sizeof(sc_master->name),
"Collection %d%s",
layer + 1,
collections[collection_index].suffix);
collections[collection_index].collections[layer] = BKE_collection_add(
&scene->id,
sc_parent,
COLLECTION_TYPE_NONE,
name);
collections[collection_index].created |= (1 << layer);
}
}
BKE_collection_object_add(
&scene->id, collections[collection_index].collections[layer], base->object);
}
if (base->flag & SELECT) {
base->object->flag |= SELECT;
}
else {
base->object->flag &= ~SELECT;
}
}
}
/* Re-order the nested hidden collections. */
SceneCollection *scene_collection_parent = sc_master->scene_collections.first;
for (int layer = 0; layer < 20; layer++) {
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
if ((collections[DO_VERSION_COLLECTION_HIDE].created & (1 << layer)) &&
(collections[DO_VERSION_COLLECTION_HIDE].collections[layer] !=
scene_collection_parent->scene_collections.first))
{
BLI_listbase_swaplinks(
&scene_collection_parent->scene_collections,
collections[DO_VERSION_COLLECTION_HIDE].collections[layer],
scene_collection_parent->scene_collections.first);
}
if ((collections[DO_VERSION_COLLECTION_HIDE_ALL].created & (1 << layer)) &&
(collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer] !=
scene_collection_parent->scene_collections.last))
{
BLI_listbase_swaplinks(
&scene_collection_parent->scene_collections,
collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer],
scene_collection_parent->scene_collections.last);
}
scene_collection_parent = scene_collection_parent->next;
}
}
BLI_assert(scene_collection_parent == NULL);
scene->active_view_layer = 0;
/* Handle legacy render layers. */
{
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
ViewLayer *view_layer = BKE_view_layer_add(scene, srl->name);
if (srl->samples != 0) {
/* It is up to the external engine to handle
* its own doversion in this case. */
BKE_override_view_layer_int_add(
view_layer,
ID_SCE,
"samples",
srl->samples);
}
if (srl->mat_override) {
BKE_override_view_layer_datablock_add(
view_layer,
ID_MA,
"self",
(ID *)srl->mat_override);
}
if (srl->layflag & SCE_LAY_DISABLE) {
view_layer->flag &= ~VIEW_LAYER_RENDER;
}
if ((srl->layflag & SCE_LAY_FRS) == 0) {
view_layer->flag &= ~VIEW_LAYER_FREESTYLE;
}
/* XXX If we are to keep layflag it should be merged with flag (dfelinto). */
view_layer->layflag = srl->layflag;
/* XXX Not sure if we should keep the passes (dfelinto). */
view_layer->passflag = srl->passflag;
view_layer->pass_xor = srl->pass_xor;
view_layer->pass_alpha_threshold = srl->pass_alpha_threshold;
BKE_freestyle_config_free(&view_layer->freestyle_config, true);
view_layer->freestyle_config = srl->freestyleConfig;
view_layer->id_properties = srl->prop;
/* unlink master collection */
BKE_collection_unlink(view_layer, view_layer->layer_collections.first);
/* Add new collection bases. */
for (int layer = 0; layer < 20; layer++) {
if ((scene->lay & srl->lay & ~(srl->lay_exclude) & (1 << layer)) ||
(srl->lay_zmask & (scene->lay | srl->lay_exclude) & (1 << layer)))
{
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
LayerCollection *layer_collection_parent;
layer_collection_parent = BKE_collection_link(
view_layer,
collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer]);
if (srl->lay_zmask & (1 << layer)) {
BKE_override_layer_collection_boolean_add(
layer_collection_parent,
ID_OB,
"cycles.is_holdout",
true);
}
if ((srl->lay & (1 << layer)) == 0) {
BKE_override_layer_collection_boolean_add(
layer_collection_parent,
ID_OB,
"cycles_visibility.camera",
false);
}
LayerCollection *layer_collection_child;
layer_collection_child = layer_collection_parent->layer_collections.first;
for (int j = 1; j < 4; j++) {
if (collections[j].created & (1 << layer)) {
layer_collection_child->flag = COLLECTION_VIEWPORT |
COLLECTION_RENDER |
collections[j].flag_render;
layer_collection_child = layer_collection_child->next;
}
}
BLI_assert(layer_collection_child == NULL);
}
}
}
/* for convenience set the same active object in all the layers */
if (scene->basact) {
view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
}
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
base->flag |= BASE_SELECTED;
}
}
}
if (BLI_findlink(&scene->view_layers, scene->r.actlay)) {
scene->active_view_layer = scene->r.actlay;
}
}
BLI_freelistN(&scene->r.layers);
ViewLayer *view_layer = BKE_view_layer_add(scene, "Viewport");
/* If we ported all the original render layers, we don't need to make the viewport layer renderable. */
if (!BLI_listbase_is_single(&scene->view_layers)) {
view_layer->flag &= ~VIEW_LAYER_RENDER;
}
/* If layer was not set, disable it. */
LayerCollection *layer_collection_parent;
layer_collection_parent =
((LayerCollection *)view_layer->layer_collections.first)->layer_collections.first;
for (int layer = 0; layer < 20; layer++) {
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
const bool is_disabled = (scene->lay & (1 << layer)) == 0;
/* We only need to disable the parent collection. */
if (is_disabled) {
layer_collection_parent->flag |= COLLECTION_DISABLED;
}
LayerCollection *layer_collection_child;
layer_collection_child = layer_collection_parent->layer_collections.first;
for (int j = 1; j < 4; j++) {
if (collections[j].created & (1 << layer)) {
layer_collection_child->flag = COLLECTION_VIEWPORT |
COLLECTION_RENDER |
collections[j].flag_viewport;
layer_collection_child = layer_collection_child->next;
}
}
BLI_assert(layer_collection_child == NULL);
layer_collection_parent = layer_collection_parent->next;
}
}
BLI_assert(layer_collection_parent == NULL);
/* convert active base */
if (scene->basact) {
view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object);
}
/* convert selected bases */
for (Base *base = scene->base.first; base; base = base->next) {
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
base->flag |= BASE_SELECTED;
}
/* keep lay around for forward compatibility (open those files in 2.79) */
base->lay = base->object->lay;
}
/* remove bases once and for all */
for (Base *base = scene->base.first; base; base = base->next) {
id_us_min(&base->object->id);
}
BLI_freelistN(&scene->base);
scene->basact = NULL;
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
/* same render-layer as do_version_workspaces_after_lib_link will activate,
* so same layer as BKE_view_layer_from_workspace_get would return */
ViewLayer *layer = screen->scene->view_layers.first;
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *view_layer = sa->spacedata.first; view_layer; view_layer = view_layer->next) {
if (view_layer->spacetype == SPACE_OUTLINER) {
SpaceOops *soutliner = (SpaceOops *)view_layer;
soutliner->outlinevis = SO_COLLECTIONS;
if (BLI_listbase_count_at_most(&layer->layer_collections, 2) == 1) {
if (soutliner->treestore == NULL) {
soutliner->treestore = BLI_mempool_create(
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
}
/* Create a tree store element for the collection. This is normally
* done in check_persistent (outliner_tree.c), but we need to access
* it here :/ (expand element if it's the only one) */
TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore);
tselem->type = TSE_LAYER_COLLECTION;
tselem->id = layer->layer_collections.first;
tselem->nr = tselem->used = 0;
tselem->flag &= ~TSE_CLOSED;
}
}
}
}
}
}
/* New workspace design */
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
do_version_workspaces_after_lib_link(main);
}
if (!MAIN_VERSION_ATLEAST(main, 280, 2)) {
/* Cleanup any remaining SceneRenderLayer data for files that were created
* with Blender 2.8 before the SceneRenderLayer > RenderLayer refactor. */
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
if (srl->prop) {
IDP_FreeProperty(srl->prop);
MEM_freeN(srl->prop);
}
BKE_freestyle_config_free(&srl->freestyleConfig, true);
}
BLI_freelistN(&scene->r.layers);
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 3)) {
/* Due to several changes to particle RNA and draw code particles from older files may no longer
* be visible. Here we correct this by setting a default draw size for those files. */
for (Object *object = main->object.first; object; object = object->id.next) {
for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
if (psys->part->draw_size == 0.0f) {
psys->part->draw_size = 0.1f;
}
}
}
}
{
for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) {
if (workspace->view_layer) {
/* During 2.8 work we temporarly stored view-layer in the
* workspace directly, but should be stored there per-scene. */
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
if (BLI_findindex(&scene->view_layers, workspace->view_layer) != -1) {
BKE_workspace_view_layer_set(workspace, workspace->view_layer, scene);
workspace->view_layer = NULL;
}
}
}
/* While this should apply to most cases, it fails when reading workspaces.blend
* to get its list of workspaces without actually appending any of them. */
// BLI_assert(workspace->view_layer == NULL);
}
}
{
/* Since we don't have access to FileData we check the (always valid) master collection of the group. */
for (Group *group = main->group.first; group; group = group->id.next) {
if (group->collection == NULL) {
BKE_group_init(group);
SceneCollection *sc = GROUP_MASTER_COLLECTION(group);
SceneCollection *sc_hidden = NULL;
for (GroupObject *go = group->gobject.first; go; go = go->next) {
if (go->ob->lay & group->layer) {
BKE_collection_object_add(&group->id, sc, go->ob);
}
else {
if (sc_hidden == NULL) {
sc_hidden = BKE_collection_add(&group->id, sc, COLLECTION_TYPE_GROUP_INTERNAL, "Hidden");
}
BKE_collection_object_add(&group->id, sc_hidden, go->ob);
}
}
if (sc_hidden != NULL) {
LayerCollection *layer_collection_master, *layer_collection_hidden;
layer_collection_master = group->view_layer->layer_collections.first;
layer_collection_hidden = layer_collection_master->layer_collections.first;
layer_collection_hidden->flag |= COLLECTION_DISABLED;
}
}
GroupObject *go;
while ((go = BLI_pophead(&group->gobject))) {
MEM_freeN(go);
}
}
}
{
for (Object *object = main->object.first; object; object = object->id.next) {
#ifndef VERSION_280_SUBVERSION_4
/* If any object already has an initialized value for
* duplicator_visibility_flag it means we've already doversioned it.
* TODO(all) remove the VERSION_280_SUBVERSION_4 code once the subversion was bumped. */
if (object->duplicator_visibility_flag != 0) {
break;
}
#endif
if (object->particlesystem.first) {
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
for (ParticleSystem *psys = object->particlesystem.first; psys; psys = psys->next) {
if (psys->part->draw & PART_DRAW_EMITTER) {
object->duplicator_visibility_flag |= OB_DUPLI_FLAG_RENDER;
#ifndef VERSION_280_SUBVERSION_4
psys->part->draw &= ~PART_DRAW_EMITTER;
#else
break;
#endif
}
}
}
else if (object->transflag & OB_DUPLI) {
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT;
}
else {
object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER;
}
}
}
/* SpaceTime & SpaceLogic removal/replacing */
if (!MAIN_VERSION_ATLEAST(main, 280, 9)) {
const wmWindowManager *wm = main->wm.first;
const Scene *scene = main->scene.first;
if (wm != NULL) {
/* Action editors need a scene for creation. First, update active
* screens using the active scene of the window they're displayed in.
* Next, update remaining screens using first scene in main listbase. */
for (wmWindow *win = wm->windows.first; win; win = win->next) {
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
if (ELEM(area->butspacetype, SPACE_TIME, SPACE_LOGIC)) {
do_version_area_change_space_to_space_action(area, win->scene);
/* Don't forget to unset! */
area->butspacetype = SPACE_EMPTY;
}
}
}
}
if (scene != NULL) {
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
if (ELEM(area->butspacetype, SPACE_TIME, SPACE_LOGIC)) {
/* Areas that were already handled won't be handled again */
do_version_area_change_space_to_space_action(area, scene);
/* Don't forget to unset! */
area->butspacetype = SPACE_EMPTY;
}
}
}
}
}
}
static void do_version_layer_collections_idproperties(ListBase *lb)
{
IDPropertyTemplate val = {0};
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
lc->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
BKE_layer_collection_engine_settings_create(lc->properties);
/* No overrides at first */
for (IDProperty *prop = lc->properties->data.group.first; prop; prop = prop->next) {
while (prop->data.group.first) {
IDP_FreeFromGroup(prop, prop->data.group.first);
}
}
/* Do it recursively */
do_version_layer_collections_idproperties(&lc->layer_collections);
}
}
static void do_version_view_layer_visibility(ViewLayer *view_layer)
{
LayerCollection *layer_collection;
for (layer_collection = view_layer->layer_collections.first;
layer_collection;
layer_collection = layer_collection->next)
{
if (layer_collection->flag & COLLECTION_DISABLED) {
BKE_collection_enable(view_layer, layer_collection);
layer_collection->flag &= ~COLLECTION_DISABLED;
}
if ((layer_collection->flag & (1 << 0)) == 0) { /* !COLLECTION_VISIBLE */
layer_collection->flag |= COLLECTION_DISABLED;
}
layer_collection->flag |= COLLECTION_VIEWPORT | COLLECTION_RENDER;
}
}
void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
{
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
/* Master Collection */
scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
}
}
if (DNA_struct_elem_find(fd->filesdna, "LayerCollection", "ListBase", "engine_settings") &&
!DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties"))
{
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
do_version_layer_collections_idproperties(&view_layer->layer_collections);
}
}
}
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
scene->r.gauss = 1.5f;
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->bleedexp = 2.5f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
for (Camera *ca = main->camera.first; ca; ca = ca->id.next) {
ca->gpu_dof.ratio = 1.0f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "ViewLayer", "IDProperty", "*properties")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
IDPropertyTemplate val = {0};
view_layer->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
BKE_view_layer_engine_settings_create(view_layer->properties);
}
}
}
/* MTexPoly now removed. */
if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */
for (Mesh *me = main->mesh.first; me; me = me->id.next) {
/* If we have UV's, so this file will have MTexPoly layers too! */
if (me->mloopuv != NULL) {
CustomData_update_typemap(&me->pdata);
CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
BKE_mesh_update_customdata_pointers(me, false);
}
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 2)) {
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->cascade_max_dist = 1000.0f;
la->cascade_count = 4;
la->cascade_exponent = 0.8f;
la->cascade_fade = 0.1f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->contact_dist = 1.0f;
la->contact_bias = 0.03f;
la->contact_spread = 0.2f;
la->contact_thickness = 0.5f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "vis_bias")) {
for (LightProbe *probe = main->lightprobe.first; probe; probe = probe->id.next) {
probe->vis_bias = 1.0f;
probe->vis_blur = 0.2f;
}
}
typedef enum eNTreeDoVersionErrors {
NTREE_DOVERSION_NO_ERROR = 0,
NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
} eNTreeDoVersionErrors;
/* Eevee shader nodes renamed because of the output node system.
* Note that a new output node is not being added here, because it would be overkill
* to handle this case in lib_verify_nodetree.
*
* Also, metallic node is now unified into the principled node. */
eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
FOREACH_NODETREE(main, ntree, id) {
if (ntree->type == NTREE_SHADER) {
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
STREQ(node->idname, "ShaderNodeOutputMetallic"))
{
BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
error |= NTREE_DOVERSION_NEED_OUTPUT;
}
else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
error |= NTREE_DOVERSION_NEED_OUTPUT;
}
else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
{
node->type = SH_NODE_OUTPUT_MATERIAL;
BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
}
else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
STREQ(node->idname, "ShaderNodeEeveeMetallic"))
{
node->type = SH_NODE_BSDF_PRINCIPLED;
BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
node->custom1 = SHD_GLOSSY_MULTI_GGX;
error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
}
}
}
} FOREACH_NODETREE_END
if (error & NTREE_DOVERSION_NEED_OUTPUT) {
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
}
if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
}
if ((DNA_struct_elem_find(fd->filesdna, "ViewLayer", "FreestyleConfig", "freestyle_config") == false) &&
DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers"))
{
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
ViewLayer *view_layer;
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
view_layer->flag |= VIEW_LAYER_FREESTYLE;
view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */
view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
view_layer->pass_alpha_threshold = 0.5f;
BKE_freestyle_config_init(&view_layer->freestyle_config);
}
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 3)) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
ViewLayer *view_layer;
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
do_version_view_layer_visibility(view_layer);
}
}
for (Group *group = main->group.first; group; group = group->id.next) {
if (group->view_layer != NULL) {
do_version_view_layer_visibility(group->view_layer);
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 6)) {
if (DNA_struct_elem_find(fd->filesdna, "SpaceOops", "int", "filter") == false) {
bScreen *sc;
ScrArea *sa;
SpaceLink *sl;
/* Update files using invalid (outdated) outlinevis Outliner values. */
for (sc = main->screen.first; sc; sc = sc->id.next) {
for (sa = sc->areabase.first; sa; sa = sa->next) {
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_OUTLINER) {
SpaceOops *so = (SpaceOops *)sl;
if (!ELEM(so->outlinevis,
SO_SCENES,
SO_GROUPS,
SO_LIBRARIES,
SO_SEQUENCE,
SO_DATABLOCKS,
SO_ID_ORPHANS,
SO_COLLECTIONS))
{
so->outlinevis = SO_COLLECTIONS;
}
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "intensity")) {
for (LightProbe *probe = main->lightprobe.first; probe; probe = probe->id.next) {
probe->intensity = 1.0f;
}
}
for (Object *ob = main->object.first; ob; ob = ob->id.next) {
bConstraint *con, *con_next;
con = ob->constraints.first;
while (con) {
con_next = con->next;
if (con->type == 17) { /* CONSTRAINT_TYPE_RIGIDBODYJOINT */
BLI_remlink(&ob->constraints, con);
BKE_constraint_free_data(con);
MEM_freeN(con);
}
con = con_next;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "int", "orientation_index_custom")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
scene->orientation_index_custom = -1;
}
}
for (bScreen *sc = main->screen.first; sc; sc = sc->id.next) {
for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->drawtype_lighting = V3D_LIGHTING_STUDIO;
/* Assume (demo) files written with 2.8 want to show
* Eevee renders in the viewport. */
if (MAIN_VERSION_ATLEAST(main, 280, 0)) {
v3d->drawtype = OB_MATERIAL;
}
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 7)) {
/* Render engine storage moved elsewhere and back during 2.8
* development, we assume any files saved in 2.8 had Eevee set
* as scene render engine. */
if (MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 8)) {
/* Blender Internal removal */
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
if (STREQ(scene->r.engine, "BLENDER_RENDER") ||
STREQ(scene->r.engine, "BLENDER_GAME"))
{
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
}
scene->r.bake_mode = 0;
}
for (Tex *tex = main->tex.first; tex; tex = tex->id.next) {
/* Removed envmap, pointdensity, voxeldata, ocean textures. */
if (ELEM(tex->type, 10, 14, 15, 16)) {
tex->type = 0;
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 11)) {
/* Remove info editor, but only if at the top of the window. */
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
/* Calculate window width/height from screen vertices */
int win_width = 0, win_height = 0;
for (ScrVert *vert = screen->vertbase.first; vert; vert = vert->next) {
win_width = MAX2(win_width, vert->vec.x);
win_height = MAX2(win_height, vert->vec.y);
}
for (ScrArea *area = screen->areabase.first, *area_next; area; area = area_next) {
area_next = area->next;
if (area->spacetype == SPACE_INFO) {
if ((area->v2->vec.y == win_height) && (area->v1->vec.x == 0) && (area->v4->vec.x == win_width)) {
BKE_screen_area_free(area);
BLI_remlink(&screen->areabase, area);
BKE_screen_remove_double_scredges(screen);
BKE_screen_remove_unused_scredges(screen);
BKE_screen_remove_unused_scrverts(screen);
MEM_freeN(area);
}
}
/* AREA_TEMP_INFO is deprecated from now on, it should only be set for info areas
* which are deleted above, so don't need to unset it. Its slot/bit can be reused */
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 11)) {
for (Lamp *lamp = main->lamp.first; lamp; lamp = lamp->id.next) {
if (lamp->mode & (1 << 13)) { /* LA_SHAD_RAY */
lamp->mode |= LA_SHADOW;
lamp->mode &= ~(1 << 13);
}
}
}
#ifdef WITH_REDO_REGION_REMOVAL
if (!MAIN_VERSION_ATLEAST(main, 280, TO_BE_DETERMINED)) {
/* Remove tool property regions. */
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (ELEM(sl->spacetype, SPACE_VIEW3D, SPACE_CLIP)) {
ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
for (ARegion *region = regionbase->first, *region_next; region; region = region_next) {
region_next = region->next;
if (region->regiontype == RGN_TYPE_TOOL_PROPS) {
BKE_area_region_free(NULL, region);
BLI_freelinkN(regionbase, region);
}
}
}
}
}
}
}
#endif
}