simulations. This commits implements OpenVDB as an extra cache format in the Point Cache system for smoke simulations. Compilation with the library is turned off by default for now, and shall be enabled when the library is present. A documentation of its doings is available here: http:// wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport. A guide to compile OpenVDB can be found here (Linux): http:// wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/ Dependencies_From_Source#OpenVDB Reviewers: sergey, lukastoenne, brecht, campbellbarton Reviewed By: brecht, campbellbarton Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli, jtheninja, lukasstockner97, dingto, brecht Differential Revision: https://developer.blender.org/D1721
293 lines
5.1 KiB
CMake
293 lines
5.1 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurainm, Campbell Barton
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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..
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../../blenkernel
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../../blenlib
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../../blenloader
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../../blentranslation
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../../editors/include
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../../gpu
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../../imbuf
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../../makesdna
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../../makesrna
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../../windowmanager
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../../../../intern/cycles/blender
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../../../../intern/opencolorio
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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${PYTHON_INCLUDE_DIRS}
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)
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set(SRC
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gpu.c
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gpu_offscreen.c
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bpy.c
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bpy_app.c
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bpy_app_build_options.c
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bpy_app_ffmpeg.c
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bpy_app_handlers.c
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bpy_app_ocio.c
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bpy_app_oiio.c
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bpy_app_openvdb.c
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bpy_app_sdl.c
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bpy_app_translations.c
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bpy_driver.c
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bpy_interface.c
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bpy_interface_atexit.c
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bpy_intern_string.c
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bpy_library.c
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bpy_operator.c
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bpy_operator_wrap.c
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bpy_path.c
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bpy_props.c
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bpy_rna.c
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bpy_rna_anim.c
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bpy_rna_array.c
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bpy_rna_callback.c
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bpy_rna_id_collection.c
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bpy_traceback.c
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bpy_util.c
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bpy_utils_previews.c
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bpy_utils_units.c
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stubs.c
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gpu.h
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bpy.h
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bpy_app.h
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bpy_app_build_options.h
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bpy_app_ffmpeg.h
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bpy_app_handlers.h
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bpy_app_ocio.h
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bpy_app_oiio.h
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bpy_app_openvdb.h
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bpy_app_sdl.h
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bpy_app_translations.h
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bpy_driver.h
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bpy_intern_string.h
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bpy_library.h
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bpy_operator.h
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bpy_operator_wrap.h
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bpy_path.h
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bpy_props.h
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bpy_rna.h
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bpy_rna_anim.h
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bpy_rna_callback.h
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bpy_rna_id_collection.h
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bpy_traceback.h
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bpy_util.h
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bpy_utils_previews.h
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bpy_utils_units.h
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../BPY_extern.h
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)
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# only to check if buildinfo is available
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if(WITH_BUILDINFO)
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add_definitions(-DBUILD_DATE)
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endif()
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if(WITH_PYTHON_MODULE)
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add_definitions(-DWITH_PYTHON_MODULE)
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endif()
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if(WITH_PYTHON_SAFETY)
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add_definitions(-DWITH_PYTHON_SAFETY)
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endif()
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if(WITH_AUDASPACE)
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add_definitions(-DWITH_AUDASPACE)
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endif()
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if(WITH_BULLET)
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add_definitions(-DWITH_BULLET)
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endif()
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if(WITH_CODEC_AVI)
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add_definitions(-DWITH_AVI)
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endif()
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if(WITH_CODEC_FFMPEG)
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list(APPEND INC_SYS
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${FFMPEG_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_FFMPEG)
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endif()
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if(WITH_CODEC_QUICKTIME)
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add_definitions(-DWITH_QUICKTIME)
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endif()
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if(WITH_CODEC_SNDFILE)
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add_definitions(-DWITH_SNDFILE)
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endif()
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if(WITH_COMPOSITOR)
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add_definitions(-DWITH_COMPOSITOR)
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endif()
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if(WITH_CYCLES)
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add_definitions(-DWITH_CYCLES)
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endif()
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if(WITH_CYCLES_OSL)
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add_definitions(-DWITH_CYCLES_OSL)
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endif()
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if(WITH_FREESTYLE)
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list(APPEND INC
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../../freestyle/intern/python
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)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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if(WITH_GAMEENGINE)
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add_definitions(-DWITH_GAMEENGINE)
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endif()
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if(WITH_IMAGE_CINEON)
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add_definitions(-DWITH_CINEON)
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endif()
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if(WITH_IMAGE_DDS)
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add_definitions(-DWITH_DDS)
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endif()
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if(WITH_IMAGE_FRAMESERVER)
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add_definitions(-DWITH_FRAMESERVER)
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endif()
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if(WITH_IMAGE_HDR)
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add_definitions(-DWITH_HDR)
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endif()
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if(WITH_IMAGE_OPENEXR)
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add_definitions(-DWITH_OPENEXR)
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endif()
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if(WITH_OPENIMAGEIO)
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add_definitions(-DWITH_OPENIMAGEIO)
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endif()
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if(WITH_IMAGE_OPENJPEG)
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add_definitions(-DWITH_OPENJPEG)
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endif()
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if(WITH_IMAGE_REDCODE)
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add_definitions(-DWITH_REDCODE)
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endif()
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if(WITH_IMAGE_TIFF)
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add_definitions(-DWITH_TIFF)
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endif()
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if(WITH_INPUT_NDOF)
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add_definitions(-DWITH_INPUT_NDOF)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_OPENAL)
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add_definitions(-DWITH_OPENAL)
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endif()
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if(WITH_SDL)
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list(APPEND INC_SYS
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${SDL_INCLUDE_DIR}
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)
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add_definitions(-DWITH_SDL)
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endif()
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if(WITH_SDL_DYNLOAD)
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list(APPEND INC
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../../../../extern/sdlew/include
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)
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add_definitions(-DWITH_SDL_DYNLOAD)
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endif()
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if(WITH_JACK)
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add_definitions(-DWITH_JACK)
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endif()
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if(WITH_LIBMV)
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add_definitions(-DWITH_LIBMV)
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endif()
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if(WITH_MOD_BOOLEAN)
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add_definitions(-DWITH_MOD_BOOLEAN)
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endif()
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_MOD_FLUID)
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endif()
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if(WITH_MOD_OCEANSIM)
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add_definitions(-DWITH_OCEANSIM)
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endif()
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if(WITH_MOD_REMESH)
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add_definitions(-DWITH_MOD_REMESH)
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endif()
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if(WITH_MOD_SMOKE)
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add_definitions(-DWITH_SMOKE)
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endif()
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if(WITH_OPENCOLLADA)
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add_definitions(-DWITH_COLLADA)
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endif()
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if(WITH_OPENCOLORIO)
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add_definitions(-DWITH_OCIO)
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endif()
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if(WITH_OPENVDB)
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add_definitions(-DWITH_OPENVDB)
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list(APPEND INC
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../../../../intern/openvdb
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)
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endif()
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if(WITH_OPENIMAGEIO)
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add_definitions(-DWITH_OPENIMAGEIO)
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list(APPEND INC
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../../imbuf/intern/oiio
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)
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endif()
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if(WITH_PLAYER)
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add_definitions(-DWITH_PLAYER)
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endif()
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}")
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