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blender-archive/source/blender/python/intern/CMakeLists.txt
Kévin Dietrich e9452f909c Implementation of OpenVDB as a possible cache format for smoke
simulations.

This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.

A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.

A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB

Reviewers: sergey, lukastoenne, brecht, campbellbarton

Reviewed By: brecht, campbellbarton

Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht

Differential Revision: https://developer.blender.org/D1721
2016-01-23 08:39:40 +01:00

293 lines
5.1 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurainm, Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
set(INC
..
../../blenkernel
../../blenlib
../../blenloader
../../blentranslation
../../editors/include
../../gpu
../../imbuf
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/cycles/blender
../../../../intern/opencolorio
../../../../intern/guardedalloc
)
set(INC_SYS
${PYTHON_INCLUDE_DIRS}
)
set(SRC
gpu.c
gpu_offscreen.c
bpy.c
bpy_app.c
bpy_app_build_options.c
bpy_app_ffmpeg.c
bpy_app_handlers.c
bpy_app_ocio.c
bpy_app_oiio.c
bpy_app_openvdb.c
bpy_app_sdl.c
bpy_app_translations.c
bpy_driver.c
bpy_interface.c
bpy_interface_atexit.c
bpy_intern_string.c
bpy_library.c
bpy_operator.c
bpy_operator_wrap.c
bpy_path.c
bpy_props.c
bpy_rna.c
bpy_rna_anim.c
bpy_rna_array.c
bpy_rna_callback.c
bpy_rna_id_collection.c
bpy_traceback.c
bpy_util.c
bpy_utils_previews.c
bpy_utils_units.c
stubs.c
gpu.h
bpy.h
bpy_app.h
bpy_app_build_options.h
bpy_app_ffmpeg.h
bpy_app_handlers.h
bpy_app_ocio.h
bpy_app_oiio.h
bpy_app_openvdb.h
bpy_app_sdl.h
bpy_app_translations.h
bpy_driver.h
bpy_intern_string.h
bpy_library.h
bpy_operator.h
bpy_operator_wrap.h
bpy_path.h
bpy_props.h
bpy_rna.h
bpy_rna_anim.h
bpy_rna_callback.h
bpy_rna_id_collection.h
bpy_traceback.h
bpy_util.h
bpy_utils_previews.h
bpy_utils_units.h
../BPY_extern.h
)
# only to check if buildinfo is available
if(WITH_BUILDINFO)
add_definitions(-DBUILD_DATE)
endif()
if(WITH_PYTHON_MODULE)
add_definitions(-DWITH_PYTHON_MODULE)
endif()
if(WITH_PYTHON_SAFETY)
add_definitions(-DWITH_PYTHON_SAFETY)
endif()
if(WITH_AUDASPACE)
add_definitions(-DWITH_AUDASPACE)
endif()
if(WITH_BULLET)
add_definitions(-DWITH_BULLET)
endif()
if(WITH_CODEC_AVI)
add_definitions(-DWITH_AVI)
endif()
if(WITH_CODEC_FFMPEG)
list(APPEND INC_SYS
${FFMPEG_INCLUDE_DIRS}
)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_CODEC_QUICKTIME)
add_definitions(-DWITH_QUICKTIME)
endif()
if(WITH_CODEC_SNDFILE)
add_definitions(-DWITH_SNDFILE)
endif()
if(WITH_COMPOSITOR)
add_definitions(-DWITH_COMPOSITOR)
endif()
if(WITH_CYCLES)
add_definitions(-DWITH_CYCLES)
endif()
if(WITH_CYCLES_OSL)
add_definitions(-DWITH_CYCLES_OSL)
endif()
if(WITH_FREESTYLE)
list(APPEND INC
../../freestyle/intern/python
)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
if(WITH_IMAGE_CINEON)
add_definitions(-DWITH_CINEON)
endif()
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
if(WITH_IMAGE_FRAMESERVER)
add_definitions(-DWITH_FRAMESERVER)
endif()
if(WITH_IMAGE_HDR)
add_definitions(-DWITH_HDR)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_OPENIMAGEIO)
add_definitions(-DWITH_OPENIMAGEIO)
endif()
if(WITH_IMAGE_OPENJPEG)
add_definitions(-DWITH_OPENJPEG)
endif()
if(WITH_IMAGE_REDCODE)
add_definitions(-DWITH_REDCODE)
endif()
if(WITH_IMAGE_TIFF)
add_definitions(-DWITH_TIFF)
endif()
if(WITH_INPUT_NDOF)
add_definitions(-DWITH_INPUT_NDOF)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_OPENAL)
add_definitions(-DWITH_OPENAL)
endif()
if(WITH_SDL)
list(APPEND INC_SYS
${SDL_INCLUDE_DIR}
)
add_definitions(-DWITH_SDL)
endif()
if(WITH_SDL_DYNLOAD)
list(APPEND INC
../../../../extern/sdlew/include
)
add_definitions(-DWITH_SDL_DYNLOAD)
endif()
if(WITH_JACK)
add_definitions(-DWITH_JACK)
endif()
if(WITH_LIBMV)
add_definitions(-DWITH_LIBMV)
endif()
if(WITH_MOD_BOOLEAN)
add_definitions(-DWITH_MOD_BOOLEAN)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_MOD_FLUID)
endif()
if(WITH_MOD_OCEANSIM)
add_definitions(-DWITH_OCEANSIM)
endif()
if(WITH_MOD_REMESH)
add_definitions(-DWITH_MOD_REMESH)
endif()
if(WITH_MOD_SMOKE)
add_definitions(-DWITH_SMOKE)
endif()
if(WITH_OPENCOLLADA)
add_definitions(-DWITH_COLLADA)
endif()
if(WITH_OPENCOLORIO)
add_definitions(-DWITH_OCIO)
endif()
if(WITH_OPENVDB)
add_definitions(-DWITH_OPENVDB)
list(APPEND INC
../../../../intern/openvdb
)
endif()
if(WITH_OPENIMAGEIO)
add_definitions(-DWITH_OPENIMAGEIO)
list(APPEND INC
../../imbuf/intern/oiio
)
endif()
if(WITH_PLAYER)
add_definitions(-DWITH_PLAYER)
endif()
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}")