87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/* BlenderPython Main routine header *
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$Id$
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***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version. The Blender
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Foundation also sells licenses for use in proprietary software under
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the Blender License. See http://www.blender.org/BL/ for information
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about this.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software Foundation,
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Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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All rights reserved.
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The Original Code is: all of this file.
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Contributor(s): none yet.
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***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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// Note: Functions prefixed with BPY_ are called from blenkernel routines */
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#include "Python.h" /* The python includes themselves. */
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#include "compile.h" /* to give us PyCodeObject */
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#include "eval.h" /* for PyEval_EvalCode.h */
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/* blender stuff */
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_fileops.h" /* string handling of filenames */
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#include "BKE_bad_level_calls.h"
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// #include "BKE_editmesh.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BLO_genfile.h" // for BLO_findstruct_offset only
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#include "BKE_text.h"
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#include "BKE_displist.h"
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#include "BKE_mesh.h"
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#include "BKE_material.h"
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#include "BKE_object.h"
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#include "BKE_screen.h"
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#include "BKE_scene.h"
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#include "BKE_library.h"
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#include "BKE_text.h"
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#include "b_interface.h"
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/* prototypes of externally used functions are HERE */
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#include "BPY_extern.h"
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/* I just chucked some prototypes
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* here... not sure where they should
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* really be. -zr
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*/
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extern struct ID * script_link_id;
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extern PyObject *g_blenderdict;
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extern int g_window_redrawn;
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extern int disable_force_draw;
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void window_update_curCamera(Object *);
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PyObject *ConstObject_New(void);
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void insertConst(PyObject *dict, char *name, PyObject *item);
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PyObject *Windowmodule_Redraw(PyObject *self, PyObject *args);
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char *event_to_name(short event);
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void syspath_append(PyObject *dir);
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void init_syspath(void);
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void set_scriptlinks(ID *id, short event);
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void release_scriptlinks(ID *id);
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