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blender-archive/source/blender/bpython/intern/BPY_scene.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

511 lines
12 KiB
C

/** Scene module; access to Scene objects in Blender
*
* Scene objects are no longer DataBlock objects, but referred
* by name. This makes it a little slower, but safer - Scene properties
* can no longer be accessed after a Scene was deleted.
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#include "Python.h"
#include "BKE_scene.h"
#include "BIF_drawscene.h"
#include "BSE_headerbuttons.h"
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "opy_datablock.h"
#include "b_interface.h"
#include "BPY_macros.h"
#include "BPY_window.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* DEFINES */
#define CHECK_VALIDSCENE(x) CHECK_VALIDDATA(x, \
"Scene was deleted!")
#define PyScene_AsScene(x) \
getSceneByName(((PyScene *) x)->name)
/* PROTOS */
PyObject *PyScene_FromScene(Scene *scene);
/************************/
/* Helper routines */
/* returns a python list of the objects of the Base 'base' */
static PyObject *objectlist_from_base(Base *base)
{
PyObject *pylist= PyList_New(0);
PyObject *b;
while (base) {
b = (PyObject *) DataBlock_fromData(base->object);
PyList_Append(pylist, b);
Py_XDECREF(b); // because PyList_Append increfs!
base = base->next;
}
return pylist;
}
/* Scene object */
typedef struct {
PyObject_VAR_HEAD
char name[32];
} PyScene;
static PyObject *newPyScene(char *name);
/** Returns scene by name. Can be NULL if not found */
Scene *getSceneByName(char *name)
{
return (Scene *) getFromList(getSceneList(), name);
}
/************************/
/* Scene object methods */
static char Scene_getChildren_doc[] =
"() - returns list of scene children objects";
static PyObject *Scene_getChildren(PyObject *self, PyObject *args)
{
Scene *scene = PyScene_AsScene(self);
CHECK_VALIDSCENE(scene)
BPY_TRY(PyArg_ParseTuple(args, ""));
return objectlist_from_base(scene->base.first);
}
static char Scene_getCurrentCamera_doc[] =
"() - returns current active camera";
static PyObject *Scene_getCurrentCamera(PyObject *self, PyObject *args)
{
Scene *scene = PyScene_AsScene(self);
Object *object;
CHECK_VALIDSCENE(scene)
object = scene->camera;
if (!object) {
Py_INCREF(Py_None);
return Py_None;
}
return DataBlock_fromData(object);
}
static char Scene_setCurrentCamera_doc[] =
"(camera) - sets current active camera. 'camera' must be a valid camera\n\
Object";
static PyObject *Scene_setCurrentCamera(PyObject *self, PyObject *args)
{
Scene *scene = PyScene_AsScene(self);
Object *object;
DataBlock *block;
CHECK_VALIDSCENE(scene)
BPY_TRY(PyArg_ParseTuple(args, "O!", &DataBlock_Type, &block));
if (!DataBlock_isType(block, ID_OB)) {
PyErr_SetString(PyExc_TypeError, "Object type expected!");
return NULL;
}
object = PYBLOCK_AS_OBJECT(block);
scene->camera = object;
if (scene_getCurrent() == scene) // update current scene display
window_update_curCamera(object);
Py_INCREF(Py_None);
return Py_None;
}
#define SCENE_GETDIR(name, elem) \
static PyObject *Scene_get##name(PyObject *self, PyObject *args) \
{ \
Scene *scene = PyScene_AsScene(self); \
CHECK_VALIDSCENE(scene) \
return PyString_FromString(scene->elem); \
} \
static char Scene_getRenderdir_doc[] =
"() - returns directory where rendered images are saved to";
SCENE_GETDIR(Renderdir, r.pic)
static char Scene_getBackbufdir_doc[] =
"() - returns the Backbuffer images location";
SCENE_GETDIR(Backbufdir, r.backbuf)
#define INVALID_FRAME -99999
static char Scene_frameSettings_doc[] =
"(start, end, current) - sets the scene's frame settings:\n\
start : start frame\n\
end : end frame\n\
current: current frame\n\
If a frame value is negative, it is not set.\n\
\n\
Return value: the current frame settings (start, end, current)";
static PyObject *Scene_frameSettings(PyObject *self, PyObject *args)
{
RenderData *rd = 0;
int current = INVALID_FRAME;
int start = INVALID_FRAME;
int end = INVALID_FRAME;
Scene *scene = PyScene_AsScene(self);
CHECK_VALIDSCENE(scene)
rd = &scene->r;
BPY_TRY(PyArg_ParseTuple(args, "|iii", &start, &end, &current));
if (start > 0) {
rd->sfra = start;
}
if (end > 0) {
rd->efra = end;
}
if (current > 0) {
rd->cfra = current;
}
return Py_BuildValue("(iii)", rd->sfra, rd->efra, rd->cfra);
}
static char Scene_makeCurrent_doc[] =
"() - makes Scene the current Scene";
static PyObject *Scene_makeCurrent(PyObject *self, PyObject *args)
{
Scene *scene = PyScene_AsScene(self);
CHECK_VALIDSCENE(scene)
set_scene(scene);
Py_INCREF(Py_None);
return Py_None;
}
static char Scene_copy_doc[] =
"(duplicate_objects = 1) - make a copy of a scene\n\
'The optional argument defines, how the scene's children objects are\n\
duplicated:\n\
\n\
0: Link Objects\n\
1: Link Object data\n\
2: Full Copy";
static PyObject *Scene_copy(PyObject *self, PyObject *args)
{
Scene *scene = PyScene_AsScene(self);
int dup_objects = 0;
CHECK_VALIDSCENE(scene)
BPY_TRY(PyArg_ParseTuple(args, "|i", &dup_objects));
return PyScene_FromScene(copy_scene(scene, dup_objects));
}
static char Scene_update_doc[]= "() - Update scene\n\
This function explicitely resorts the base list of a newly created object\n\
hierarchy.";
static PyObject *Scene_update(PyObject *self, PyObject *args)
{
Scene *scene = PyScene_AsScene(self);
CHECK_VALIDSCENE(scene)
BPY_TRY(PyArg_ParseTuple(args, ""));
sort_baselist(scene);
Py_INCREF(Py_None);
return Py_None;
}
static char Scene_link_doc[]= "(object) - Links object to scene";
/** Links an object with a scene */
static PyObject *Scene_link(PyObject *self, PyObject *args)
{
DataBlock *block;
Object *object;
Scene *scene = PyScene_AsScene(self);
CHECK_VALIDSCENE(scene)
BPY_TRY(PyArg_ParseTuple(args, "O!", &DataBlock_Type, &block));
if (DataBlock_type(block) != ID_OB) {
PyErr_SetString(PyExc_TypeError, "link: invalid Object type");
return NULL;
}
object = PYBLOCK_AS_OBJECT(block);
if (!scene_linkObject(scene, object))
{
PyErr_SetString(PyExc_RuntimeError, "Object already in scene!");
return NULL;
}
Py_INCREF(Py_None);
return Py_None;
}
/** unlinks (removes) an object from a scene */
static char Scene_unlink_doc[]= "(object) - Unlinks object from scene";
static PyObject *Scene_unlink(PyObject *self, PyObject *args)
{
PyObject *retval;
DataBlock *block;
Object *object;
Scene *scene = PyScene_AsScene(self);
CHECK_VALIDSCENE(scene)
BPY_TRY(PyArg_ParseTuple(args, "O!", &DataBlock_Type, &block));
if (DataBlock_type(block) != ID_OB) {
PyErr_SetString(PyExc_TypeError, "unlink: invalid Object type");
return NULL;
}
object = PYBLOCK_AS_OBJECT(block);
if (!scene_unlinkObject(scene, object))
retval = Py_BuildValue("i", 0);
else
retval = Py_BuildValue("i", 1);
Py_INCREF(retval);
return retval;
}
#undef MethodDef
#define MethodDef(func) _MethodDef(func, Scene)
/* these are the scene object methods */
static struct PyMethodDef Scene_methods[] = {
MethodDef(copy),
MethodDef(link),
MethodDef(unlink),
MethodDef(getChildren),
MethodDef(getCurrentCamera),
MethodDef(setCurrentCamera),
MethodDef(getRenderdir),
MethodDef(getBackbufdir),
MethodDef(frameSettings),
MethodDef(makeCurrent),
MethodDef(update),
{NULL, NULL}
};
static void PyScene_dealloc(PyObject *self)
{
PyMem_DEL(self);
}
static PyObject *PyScene_getattr(PyObject *self, char *attr)
{
Scene *scene;
if (!strcmp(attr, "name")) {
return PyString_FromString(((PyScene *) self)->name);
} else if (!strcmp(attr, "users")) {
scene = PyScene_AsScene(self);
return PyInt_FromLong(getUsers(scene));
} else if (!strcmp(attr, "block_type")) {
return Py_BuildValue("s", "Scene");
}
return Py_FindMethod(Scene_methods, (PyObject *) self, attr);
}
PyObject *PyScene_repr(PyScene *self)
{
char s[256];
Scene *scene = PyScene_AsScene(self);
if (scene)
sprintf (s, "[Scene %.32s]", getName(scene));
else
sprintf (s, "[deleted Scene]");
return Py_BuildValue("s", s);
}
static PyTypeObject PyScene_Type = {
PyObject_HEAD_INIT(NULL)
0, /*ob_size*/
"Scene", /*tp_name*/
sizeof(PyScene), /*tp_basicsize*/
0, /*tp_itemsize*/
/* methods */
(destructor) PyScene_dealloc, /*tp_dealloc*/
(printfunc)0, /*tp_print*/
(getattrfunc)PyScene_getattr, /*tp_getattr*/
(setattrfunc)0, /*tp_setattr*/
(cmpfunc)0, /*tp_compare*/
(reprfunc)PyScene_repr, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
(hashfunc)0, /*tp_hash*/
(ternaryfunc)0, /*tp_call*/
(reprfunc)0, /*tp_str*/
/* Space for future expansion */
0L,0L,0L,0L,
0 /* Documentation string */
};
static PyObject *newPyScene(char *name)
{
PyScene *scene = PyObject_NEW(PyScene, &PyScene_Type);
strncpy(scene->name, name, 31);
return (PyObject *) scene;
}
PyObject *PyScene_FromScene(Scene *scene)
{
if (scene)
return newPyScene(getName(scene));
else {
Py_INCREF(Py_None);
return Py_None;
}
}
PyObject *PyScene_FromVoid(void *scene)
{
return PyScene_FromScene((Scene *) scene);
}
/************************/
/* Scene module methods */
static char Scenemodule_get_doc[] =
"(name = None) - get Scene 'name' from Blender, if 'name' specified.\n\
Otherwise, a list of all Scenes is returned";
static PyObject *Scenemodule_get(PyObject *self, PyObject *args)
{
char *name= NULL;
BPY_TRY(PyArg_ParseTuple(args, "|s", &name));
if (name) {
return PyScene_FromScene(getSceneByName(name));
} else {
return BPY_PyList_FromIDList(getSceneList(), PyScene_FromVoid);
}
}
static char Scenemodule_New_doc[] =
"(name = None) - Create new scene with (optionally given)\n\
name.";
static PyObject *Scenemodule_New(PyObject *self, PyObject *args)
{
Scene *scene;
char *name = "Scene";
BPY_TRY(PyArg_ParseTuple(args, "|s", &name));
scene = add_scene(name);
return newPyScene(name);
}
static char Scenemodule_getCurrent_doc[] =
"() - returns currently active Scene";
static PyObject *Scenemodule_getCurrent(PyObject *self, PyObject *args)
{
return newPyScene(getName(scene_getCurrent()));
}
static char Scenemodule_unlink_doc[] =
"(scene) - deletes the Scene 'scene' from Blender\n\
The Scene must be empty before removing it";
static PyObject *Scenemodule_unlink(PyObject *self, PyObject *args)
{
PyObject *sceneobj;
Scene *scene;
if(!PyArg_ParseTuple(args, "O!", &PyScene_Type, &sceneobj)) {
PyErr_SetString(PyExc_TypeError, "Scene object expected!");
return NULL;
}
scene = PyScene_AsScene(sceneobj);
free_libblock(getSceneList(), scene);
Py_INCREF(Py_None);
return Py_None;
}
/*****************/
/* METHOD TABLES */
/* these are the module methods */
#undef MethodDef
#define MethodDef(func) _MethodDef(func, Scenemodule)
struct PyMethodDef Scenemodule_methods[] = {
MethodDef(get),
MethodDef(getCurrent),
MethodDef(New),
MethodDef(unlink),
{NULL, NULL}
};
PyObject *initScene()
{
PyObject *mod;
PyScene_Type.ob_type = &PyType_Type;
mod= Py_InitModule(MODNAME(BLENDERMODULE) ".Scene",
Scenemodule_methods);
return mod;
}