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blender-archive/source/blender/compositor/nodes/COM_SplitViewerNode.cpp
Sergey Sharybin e9b0b402cc Changes to compositor output node
Make it so compositor output node wouldn't be calculated
when Render Result image is not visible on the screen.
This makes compositor tree editing more friendly and
faster.

Also, if there's no viewer image visible on the screen
viewer nodes wouldn't be handled.

Final rendering keeps unchanged for now.

This solves issues when for performance artists are
disconnecting compo output node before tweaking values
in compositor and forgets to attach compo output
node before sending file to the farm.
2013-03-20 18:01:47 +00:00

71 lines
2.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_SplitViewerNode.h"
#include "BKE_global.h"
#include "COM_SplitViewerOperation.h"
#include "COM_ExecutionSystem.h"
SplitViewerNode::SplitViewerNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void SplitViewerNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
bNode *editorNode = this->getbNode();
bool is_active = ((editorNode->flag & NODE_DO_OUTPUT_RECALC) &&
(editorNode->flag & NODE_DO_OUTPUT) && this->isInActiveGroup()) ||
context->isRendering();
InputSocket *image1Socket = this->getInputSocket(0);
InputSocket *image2Socket = this->getInputSocket(1);
Image *image = (Image *)this->getbNode()->id;
ImageUser *imageUser = (ImageUser *) this->getbNode()->storage;
if (image1Socket->isConnected() && image2Socket->isConnected()) {
SplitViewerOperation *splitViewerOperation = new SplitViewerOperation();
splitViewerOperation->setImage(image);
splitViewerOperation->setImageUser(imageUser);
splitViewerOperation->setActive(is_active);
splitViewerOperation->setSplitPercentage(this->getbNode()->custom1);
splitViewerOperation->setViewSettings(context->getViewSettings());
splitViewerOperation->setDisplaySettings(context->getDisplaySettings());
/* defaults - the viewer node has these options but not exposed for split view
* we could use the split to define an area of interest on one axis at least */
splitViewerOperation->setChunkOrder(COM_ORDER_OF_CHUNKS_DEFAULT);
splitViewerOperation->setCenterX(0.5f);
splitViewerOperation->setCenterY(0.5f);
splitViewerOperation->setXSplit(!this->getbNode()->custom2);
image1Socket->relinkConnections(splitViewerOperation->getInputSocket(0), 0, graph);
image2Socket->relinkConnections(splitViewerOperation->getInputSocket(1), 1, graph);
if (is_active)
addPreviewOperation(graph, context, splitViewerOperation->getInputSocket(0));
graph->addOperation(splitViewerOperation);
}
}