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blender-archive/source/blender/editors/include/UI_resources.h
Campbell Barton e9c7aaaa3c patch [#33609] Syntax highlighting for OSL in Text Editor
from Patrick Boelens (senshi). with modifications to split it into its own function.

also added C style multi-line comment support /* ... */

I've left out the part of this patch that sets the language in the space, since I think this might be better stored in the text block.

For now it simply uses OSL syntax highlighting when the extension is '.osl'.
2012-12-29 18:25:03 +00:00

301 lines
7.0 KiB
C++

/*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/** \file UI_resources.h
* \ingroup editorui
*/
#ifndef __UI_RESOURCES_H__
#define __UI_RESOURCES_H__
/* elubie: TODO: move the typedef for icons to UI_interface_icons.h */
/* and add/replace include of UI_resources.h by UI_interface_icons.h */
#define DEF_ICON(name) ICON_##name,
#define DEF_VICO(name) VICO_##name,
typedef enum {
/* ui */
#include "UI_icons.h"
BIFICONID_LAST
} BIFIconID;
#define BIFICONID_FIRST (ICON_NONE)
#undef DEF_ICON
#undef DEF_VICO
enum {
TH_REDALERT,
TH_THEMEUI,
// common colors among spaces
TH_BACK,
TH_TEXT,
TH_TEXT_HI,
TH_TITLE,
TH_HEADER,
TH_HEADERDESEL,
TH_HEADER_TEXT,
TH_HEADER_TEXT_HI,
/* panels */
TH_PANEL_HEADER,
TH_PANEL_BACK,
TH_PANEL_SHOW_HEADER,
TH_PANEL_SHOW_BACK,
TH_BUTBACK,
TH_BUTBACK_TEXT,
TH_BUTBACK_TEXT_HI,
TH_SHADE1,
TH_SHADE2,
TH_HILITE,
TH_GRID,
TH_WIRE,
TH_SELECT,
TH_ACTIVE,
TH_GROUP,
TH_GROUP_ACTIVE,
TH_TRANSFORM,
TH_VERTEX,
TH_VERTEX_SELECT,
TH_VERTEX_SIZE,
TH_OUTLINE_WIDTH,
TH_EDGE,
TH_EDGE_SELECT,
TH_EDGE_SEAM,
TH_EDGE_FACESEL,
TH_FACE,
TH_FACE_SELECT,
TH_NORMAL,
TH_VNORMAL,
TH_FACE_DOT,
TH_FACEDOT_SIZE,
TH_CFRAME,
TH_NURB_ULINE,
TH_NURB_VLINE,
TH_NURB_SEL_ULINE,
TH_NURB_SEL_VLINE,
/* this eight colors should be in one block */
TH_HANDLE_FREE,
TH_HANDLE_AUTO,
TH_HANDLE_VECT,
TH_HANDLE_ALIGN,
TH_HANDLE_AUTOCLAMP,
TH_HANDLE_SEL_FREE,
TH_HANDLE_SEL_AUTO,
TH_HANDLE_SEL_VECT,
TH_HANDLE_SEL_ALIGN,
TH_HANDLE_SEL_AUTOCLAMP,
TH_ACTIVE_SPLINE,
TH_LASTSEL_POINT,
TH_SYNTAX_B,
TH_SYNTAX_V,
TH_SYNTAX_R,
TH_SYNTAX_C,
TH_SYNTAX_L,
TH_SYNTAX_D,
TH_SYNTAX_N,
TH_BONE_SOLID,
TH_BONE_POSE,
TH_BONE_POSE_ACTIVE,
TH_STRIP,
TH_STRIP_SELECT,
TH_LAMP,
TH_SPEAKER,
TH_CAMERA,
TH_EMPTY,
TH_NODE,
TH_NODE_IN_OUT,
TH_NODE_OPERATOR,
TH_NODE_CONVERTOR,
TH_NODE_GROUP,
TH_NODE_FRAME,
TH_CONSOLE_OUTPUT,
TH_CONSOLE_INPUT,
TH_CONSOLE_INFO,
TH_CONSOLE_ERROR,
TH_CONSOLE_CURSOR,
TH_SEQ_MOVIE,
TH_SEQ_MOVIECLIP,
TH_SEQ_MASK,
TH_SEQ_IMAGE,
TH_SEQ_SCENE,
TH_SEQ_AUDIO,
TH_SEQ_EFFECT,
TH_SEQ_TRANSITION,
TH_SEQ_META,
TH_SEQ_PREVIEW,
TH_EDGE_SHARP,
TH_EDITMESH_ACTIVE,
TH_HANDLE_VERTEX,
TH_HANDLE_VERTEX_SELECT,
TH_HANDLE_VERTEX_SIZE,
TH_DOPESHEET_CHANNELOB,
TH_DOPESHEET_CHANNELSUBOB,
TH_PREVIEW_BACK,
TH_EDGE_CREASE,
TH_DRAWEXTRA_EDGELEN,
TH_DRAWEXTRA_FACEAREA,
TH_DRAWEXTRA_FACEANG,
TH_NODE_CURVING,
TH_MARKER_OUTLINE,
TH_MARKER,
TH_ACT_MARKER,
TH_SEL_MARKER,
TH_BUNDLE_SOLID,
TH_DIS_MARKER,
TH_PATH_BEFORE,
TH_PATH_AFTER,
TH_CAMERA_PATH,
TH_LOCK_MARKER,
TH_STITCH_PREVIEW_FACE,
TH_STITCH_PREVIEW_EDGE,
TH_STITCH_PREVIEW_VERT,
TH_STITCH_PREVIEW_STITCHABLE,
TH_STITCH_PREVIEW_UNSTITCHABLE,
TH_STITCH_PREVIEW_ACTIVE,
TH_MATCH, /* highlight color for search matches */
TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */
TH_SKIN_ROOT,
TH_ANIM_ACTIVE, /* active action */
TH_ANIM_INACTIVE, /* no active action */
TH_NLA_TWEAK, /* 'tweaking' track in NLA */
TH_NLA_TWEAK_DUPLI, /* error/warning flag for other strips referencing dupli strip */
TH_NLA_TRANSITION,
TH_NLA_TRANSITION_SEL,
TH_NLA_META,
TH_NLA_META_SEL,
TH_NLA_SOUND,
TH_NLA_SOUND_SEL,
TH_AXIS_X, /* X/Y/Z Axis */
TH_AXIS_Y,
TH_AXIS_Z
};
/* XXX WARNING: previous is saved in file, so do not change order! */
/* specific defines per space should have higher define values */
struct bTheme;
struct PointerRNA;
// THE CODERS API FOR THEMES:
// sets the color
void UI_ThemeColor(int colorid);
// sets the color plus alpha
void UI_ThemeColor4(int colorid);
// sets color plus offset for shade
void UI_ThemeColorShade(int colorid, int offset);
// sets color plus offset for alpha
void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
// sets color, which is blend between two theme colors
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
// same, with shade offset
void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
// returns one value, not scaled
float UI_GetThemeValuef(int colorid);
int UI_GetThemeValue(int colorid);
// get three color values, scaled to 0.0-1.0 range
void UI_GetThemeColor3fv(int colorid, float col[3]);
// get the color, range 0.0-1.0, complete with shading offset
void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
// get four color values, scaled to 0.0-1.0 range
void UI_GetThemeColor4fv(int colorid, float col[4]);
// get the 3 or 4 byte values
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
// get a theme color from specified space type
void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
// blends and shades between two color pointers
void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
// clear the openGL ClearColor using the input colorid
void UI_ThemeClearColor(int colorid);
// internal (blender) usage only, for init and set active
void UI_SetTheme(int spacetype, int regionid);
// get current theme
struct bTheme *UI_GetTheme(void);
// return shadow width outside menus and popups */
int UI_ThemeMenuShadowWidth(void);
/* only for buttons in theme editor! */
const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis);
#endif /* UI_ICONS_H */