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blender-archive/source/blender/compositor/nodes/COM_CompositorNode.cpp
Sergey Sharybin 19476cead4 Enable previews for inactive compo output and viewer nodes.
This keeps old behavior and could be nice. However, it'll
make compositing slower  (doing final compo after editing
tree). This is easy to hide preview in this case, and also
i hope to implement percentage rendering soon.
2013-03-22 10:10:21 +00:00

55 lines
2.1 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_CompositorNode.h"
#include "COM_CompositorOperation.h"
#include "COM_ExecutionSystem.h"
CompositorNode::CompositorNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void CompositorNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
bNode *editorNode = this->getbNode();
bool is_active = (editorNode->flag & NODE_DO_OUTPUT_RECALC) ||
context->isRendering();
InputSocket *imageSocket = this->getInputSocket(0);
InputSocket *alphaSocket = this->getInputSocket(1);
InputSocket *depthSocket = this->getInputSocket(2);
CompositorOperation *compositorOperation = new CompositorOperation();
compositorOperation->setSceneName(editorNode->id->name);
compositorOperation->setRenderData(context->getRenderData());
compositorOperation->setbNodeTree(context->getbNodeTree());
compositorOperation->setIgnoreAlpha(editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA);
compositorOperation->setActive(is_active);
imageSocket->relinkConnections(compositorOperation->getInputSocket(0), 0, graph);
alphaSocket->relinkConnections(compositorOperation->getInputSocket(1));
depthSocket->relinkConnections(compositorOperation->getInputSocket(2));
graph->addOperation(compositorOperation);
addPreviewOperation(graph, context, compositorOperation->getInputSocket(0));
}