The _gpu_ prefix is redundant as they are inside a namespace and run as part of a test suite that already contain the name gpu. (GPUOpenGLTest) This patch also moved the texture test cases to its own compile module.
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#include "gpu_testing.hh"
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#include "MEM_guardedalloc.h"
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#include "BLI_math_vector.hh"
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#include "GPU_context.h"
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#include "GPU_texture.h"
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namespace blender::gpu::tests {
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static void test_texture_read()
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{
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GPU_render_begin();
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eGPUTextureUsage usage = GPU_TEXTURE_USAGE_ATTACHMENT | GPU_TEXTURE_USAGE_HOST_READ;
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GPUTexture *rgba32u = GPU_texture_create_2d("rgba32u", 1, 1, 1, GPU_RGBA32UI, usage, nullptr);
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GPUTexture *rgba16u = GPU_texture_create_2d("rgba16u", 1, 1, 1, GPU_RGBA16UI, usage, nullptr);
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GPUTexture *rgba32f = GPU_texture_create_2d("rgba32f", 1, 1, 1, GPU_RGBA32F, usage, nullptr);
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const float4 fcol = {0.0f, 1.3f, -231.0f, 1000.0f};
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const uint4 ucol = {0, 1, 2, 12223};
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GPU_texture_clear(rgba32u, GPU_DATA_UINT, ucol);
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GPU_texture_clear(rgba16u, GPU_DATA_UINT, ucol);
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GPU_texture_clear(rgba32f, GPU_DATA_FLOAT, fcol);
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GPU_memory_barrier(GPU_BARRIER_TEXTURE_UPDATE);
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uint4 *rgba32u_data = (uint4 *)GPU_texture_read(rgba32u, GPU_DATA_UINT, 0);
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uint4 *rgba16u_data = (uint4 *)GPU_texture_read(rgba16u, GPU_DATA_UINT, 0);
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float4 *rgba32f_data = (float4 *)GPU_texture_read(rgba32f, GPU_DATA_FLOAT, 0);
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EXPECT_EQ(ucol, *rgba32u_data);
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EXPECT_EQ(ucol, *rgba16u_data);
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EXPECT_EQ(fcol, *rgba32f_data);
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MEM_freeN(rgba32u_data);
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MEM_freeN(rgba16u_data);
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MEM_freeN(rgba32f_data);
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GPU_texture_free(rgba32u);
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GPU_texture_free(rgba16u);
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GPU_texture_free(rgba32f);
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GPU_render_end();
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}
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GPU_TEST(texture_read)
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} // namespace blender::gpu::tests
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