
The trim functionality is implemented in the geometry module, and generalized a bit to be potentially useful for bisecting in the future. The implementation is based on a helper type called `IndexRangeCyclic` which allows iteration over all control points between two points on a curve. Catmull Rom curves are now supported-- trimmed without resampling first. However, maintaining the exact shape is not possible. NURBS splines are still converted to polylines using the evaluated curve concept. Performance is equivalent or faster then a 3.1 build with regards to node timings. Compared to 3.3 and 3.2, it's easy to observe test cases where the node is at least 3 or 4 times faster. Differential Revision: https://developer.blender.org/D14481
36 lines
963 B
C++
36 lines
963 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_generic_span.hh"
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#include "BLI_generic_virtual_array.hh"
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#include "BLI_index_mask.hh"
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#include "BLI_task.hh"
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namespace blender::array_utils {
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/**
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* Fill the destination span by copying masked values from the src array. Threaded based on
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* grainsize.
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*/
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void copy(const GVArray &src, IndexMask selection, GMutableSpan dst, int64_t grain_size = 4096);
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/**
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* Fill the destination span by copying values from the src array. Threaded based on
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* grainsize.
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*/
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template<typename T>
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inline void copy(const Span<T> src,
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const IndexMask selection,
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MutableSpan<T> dst,
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const int64_t grain_size = 4096)
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{
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threading::parallel_for(selection.index_range(), grain_size, [&](const IndexRange range) {
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for (const int64_t index : selection.slice(range)) {
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dst[index] = src[index];
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}
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});
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}
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} // namespace blender::array_utils
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