This addresses reduced visibility of scenes (as displayed in the VR headset) that can result from the 8-bit color depth format currently used for XR swapchain images. By switching to a swapchain format with higher color depth (RGB10_A2, RGBA16, RGBA16F) for supported runtimes, visibility in VR should be noticeably improved. However, current limitations are lack of support for these higher color depth formats by some XR runtimes, especially for OpenGL. Also important to note that GPU_offscreen_create() now explicitly takes in the texture format (eGPUTextureFormat) instead of a "high_bitdepth" boolean. Reviewed By: Julian Eisel, Clément Foucault Differential Revision: http://developer.blender.org/D9842