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blender-archive/source/blender/bmesh/operators/bmo_join_triangles.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/operators/bmo_join_triangles.c
* \ingroup bmesh
*
* Convert triangle to quads.
*
* TODO
* - convert triangles to any sided faces, not just quads.
*/
#include "MEM_guardedalloc.h"
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
#include "BLI_array.h"
#include "BKE_customdata.h"
#include "bmesh.h"
#include "intern/bmesh_operators_private.h" /* own include */
/* assumes edges are validated before reaching this poin */
static float measure_facepair(BMVert *v1, BMVert *v2,
BMVert *v3, BMVert *v4, float limit)
{
/* gives a 'weight' to a pair of triangles that join an edge to decide how good a join they would make */
/* Note: this is more complicated than it needs to be and should be cleaned up.. */
float n1[3], n2[3], measure = 0.0f, angle1, angle2, diff;
float edgeVec1[3], edgeVec2[3], edgeVec3[3], edgeVec4[3];
float minarea, maxarea, areaA, areaB;
/* First Test: Normal difference */
normal_tri_v3(n1, v1->co, v2->co, v3->co);
normal_tri_v3(n2, v1->co, v3->co, v4->co);
if (n1[0] == n2[0] && n1[1] == n2[1] && n1[2] == n2[2]) angle1 = 0.0f;
else angle1 = angle_v3v3(n1, n2);
normal_tri_v3(n1, v2->co, v3->co, v4->co);
normal_tri_v3(n2, v4->co, v1->co, v2->co);
if (n1[0] == n2[0] && n1[1] == n2[1] && n1[2] == n2[2]) angle2 = 0.0f;
else angle2 = angle_v3v3(n1, n2);
measure += (angle1 + angle2) * 0.5f;
if (measure > limit) {
return measure;
}
/* Second test: Colinearity */
sub_v3_v3v3(edgeVec1, v1->co, v2->co);
sub_v3_v3v3(edgeVec2, v2->co, v3->co);
sub_v3_v3v3(edgeVec3, v3->co, v4->co);
sub_v3_v3v3(edgeVec4, v4->co, v1->co);
/* a completely skinny face is 'pi' after halving */
diff = 0.25f * (fabsf(angle_v3v3(edgeVec1, edgeVec2) - (float)M_PI_2) +
fabsf(angle_v3v3(edgeVec2, edgeVec3) - (float)M_PI_2) +
fabsf(angle_v3v3(edgeVec3, edgeVec4) - (float)M_PI_2) +
fabsf(angle_v3v3(edgeVec4, edgeVec1) - (float)M_PI_2));
if (!diff) {
return 0.0;
}
measure += diff;
if (measure > limit) {
return measure;
}
/* Third test: Concavity */
areaA = area_tri_v3(v1->co, v2->co, v3->co) + area_tri_v3(v1->co, v3->co, v4->co);
areaB = area_tri_v3(v2->co, v3->co, v4->co) + area_tri_v3(v4->co, v1->co, v2->co);
if (areaA <= areaB) minarea = areaA;
else minarea = areaB;
if (areaA >= areaB) maxarea = areaA;
else maxarea = areaB;
if (!maxarea) measure += 1;
else measure += (1 - (minarea / maxarea));
return measure;
}
#define T2QUV_LIMIT 0.005f
#define T2QCOL_LIMIT 3
static bool bm_edge_faces_cmp(BMesh *bm, BMEdge *e, const bool do_uv, const bool do_tf, const bool do_vcol)
{
/* first get loops */
BMLoop *l[4];
l[0] = e->l;
l[2] = e->l->radial_next;
/* match up loops on each side of an edge corresponding to each vert */
if (l[0]->v == l[2]->v) {
l[1] = l[0]->next;
l[3] = l[1]->next;
}
else {
l[1] = l[0]->next;
l[3] = l[2];
l[2] = l[3]->next;
}
/* Test UV's */
if (do_uv) {
const MLoopUV *luv[4] = {
CustomData_bmesh_get(&bm->ldata, l[0]->head.data, CD_MLOOPUV),
CustomData_bmesh_get(&bm->ldata, l[1]->head.data, CD_MLOOPUV),
CustomData_bmesh_get(&bm->ldata, l[2]->head.data, CD_MLOOPUV),
CustomData_bmesh_get(&bm->ldata, l[3]->head.data, CD_MLOOPUV),
};
/* do UV */
if (luv[0] && (!compare_v2v2(luv[0]->uv, luv[2]->uv, T2QUV_LIMIT) ||
!compare_v2v2(luv[1]->uv, luv[3]->uv, T2QUV_LIMIT)))
{
return false;
}
}
if (do_tf) {
const MTexPoly *tp[2] = {
CustomData_bmesh_get(&bm->pdata, l[0]->f->head.data, CD_MTEXPOLY),
CustomData_bmesh_get(&bm->pdata, l[1]->f->head.data, CD_MTEXPOLY),
};
if (tp[0] && (tp[0]->tpage != tp[1]->tpage)) {
return false;
}
}
/* Test Vertex Colors */
if (do_vcol) {
const MLoopCol *lcol[4] = {
CustomData_bmesh_get(&bm->ldata, l[0]->head.data, CD_MLOOPCOL),
CustomData_bmesh_get(&bm->ldata, l[1]->head.data, CD_MLOOPCOL),
CustomData_bmesh_get(&bm->ldata, l[2]->head.data, CD_MLOOPCOL),
CustomData_bmesh_get(&bm->ldata, l[3]->head.data, CD_MLOOPCOL),
};
if (lcol[0]) {
if (!compare_rgb_uchar((unsigned char *)&lcol[0]->r, (unsigned char *)&lcol[2]->r, T2QCOL_LIMIT) ||
!compare_rgb_uchar((unsigned char *)&lcol[1]->r, (unsigned char *)&lcol[3]->r, T2QCOL_LIMIT))
{
return false;
}
}
}
return true;
}
typedef struct JoinEdge {
float weight;
BMEdge *e;
} JoinEdge;
#define EDGE_MARK 1
#define EDGE_CHOSEN 2
#define FACE_MARK 1
#define FACE_INPUT 2
static int fplcmp(const void *v1, const void *v2)
{
const JoinEdge *e1 = (JoinEdge *)v1, *e2 = (JoinEdge *)v2;
if (e1->weight > e2->weight) return 1;
else if (e1->weight < e2->weight) return -1;
return 0;
}
void bmo_join_triangles_exec(BMesh *bm, BMOperator *op)
{
const bool do_sharp = BMO_slot_bool_get(op->slots_in, "cmp_sharp");
const bool do_uv = BMO_slot_bool_get(op->slots_in, "cmp_uvs");
const bool do_tf = do_uv; /* texture face, make make its own option eventually */
const bool do_vcol = BMO_slot_bool_get(op->slots_in, "cmp_vcols");
const bool do_mat = BMO_slot_bool_get(op->slots_in, "cmp_materials");
const float limit = BMO_slot_float_get(op->slots_in, "limit");
BMIter iter, liter;
BMOIter siter;
BMFace *f;
BMLoop *l;
BMEdge *e;
BLI_array_declare(jedges);
JoinEdge *jedges = NULL;
int i, totedge;
/* flag all edges of all input face */
BMO_ITER (f, &siter, op->slots_in, "faces", BM_FACE) {
BMO_elem_flag_enable(bm, f, FACE_INPUT);
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BMO_elem_flag_enable(bm, l->e, EDGE_MARK);
}
}
/* unflag edges that are invalid; e.g. aren't surrounded by triangle */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
BMFace *f1, *f2;
if (!BMO_elem_flag_test(bm, e, EDGE_MARK))
continue;
if (!BM_edge_face_pair(e, &f1, &f2)) {
BMO_elem_flag_disable(bm, e, EDGE_MARK);
continue;
}
if (f1->len != 3 || f2->len != 3) {
BMO_elem_flag_disable(bm, e, EDGE_MARK);
continue;
}
if (!BMO_elem_flag_test(bm, f1, FACE_INPUT) || !BMO_elem_flag_test(bm, f2, FACE_INPUT)) {
BMO_elem_flag_disable(bm, e, EDGE_MARK);
continue;
}
}
i = 0;
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
BMVert *v1, *v2, *v3, *v4;
BMFace *f1, *f2;
float measure;
if (!BMO_elem_flag_test(bm, e, EDGE_MARK))
continue;
f1 = e->l->f;
f2 = e->l->radial_next->f;
v1 = e->l->v;
v2 = e->l->prev->v;
v3 = e->l->next->v;
v4 = e->l->radial_next->prev->v;
if (do_sharp && !BM_elem_flag_test(e, BM_ELEM_SMOOTH))
continue;
if (do_mat && f1->mat_nr != f2->mat_nr)
continue;
if ((do_uv || do_tf || do_vcol) && (bm_edge_faces_cmp(bm, e, do_uv, do_tf, do_vcol) == false))
continue;
measure = measure_facepair(v1, v2, v3, v4, limit);
if (measure < limit) {
BLI_array_grow_one(jedges);
jedges[i].e = e;
jedges[i].weight = measure;
i++;
}
}
if (!jedges)
return;
qsort(jedges, BLI_array_count(jedges), sizeof(JoinEdge), fplcmp);
totedge = BLI_array_count(jedges);
for (i = 0; i < totedge; i++) {
BMFace *f1, *f2;
e = jedges[i].e;
f1 = e->l->f;
f2 = e->l->radial_next->f;
if (BMO_elem_flag_test(bm, f1, FACE_MARK) || BMO_elem_flag_test(bm, f2, FACE_MARK))
continue;
BMO_elem_flag_enable(bm, f1, FACE_MARK);
BMO_elem_flag_enable(bm, f2, FACE_MARK);
BMO_elem_flag_enable(bm, e, EDGE_CHOSEN);
}
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
BMFace *f1, *f2;
if (!BMO_elem_flag_test(bm, e, EDGE_CHOSEN))
continue;
BM_edge_face_pair(e, &f1, &f2); /* checked above */
BM_faces_join_pair(bm, f1, f2, e, true);
}
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BMO_elem_flag_test(bm, e, EDGE_MARK)) {
BMFace *f1, *f2;
/* ok, this edge wasn't merged, check if it's
* in a 2-tri-pair island, and if so merg */
f1 = e->l->f;
f2 = e->l->radial_next->f;
if (f1->len != 3 || f2->len != 3)
continue;
for (i = 0; i < 2; i++) {
BM_ITER_ELEM (l, &liter, i ? f2 : f1, BM_LOOPS_OF_FACE) {
if (l->e != e && BMO_elem_flag_test(bm, l->e, EDGE_MARK)) {
break;
}
}
/* if l isn't NULL, we broke out of the loop */
if (l) {
break;
}
}
/* if i isn't 2, we broke out of that loop */
if (i != 2) {
continue;
}
BM_faces_join_pair(bm, f1, f2, e, true);
}
}
BLI_array_free(jedges);
}