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blender-archive/source/blender/bmesh/bmesh_tools.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

34 lines
772 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*
* Utility functions that operate directly on the BMesh,
* These can be used by both Modifiers and BMesh-Operators.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "tools/bmesh_beautify.h"
#include "tools/bmesh_bevel.h"
#include "tools/bmesh_bisect_plane.h"
#include "tools/bmesh_boolean.h"
#include "tools/bmesh_decimate.h"
#include "tools/bmesh_edgenet.h"
#include "tools/bmesh_edgesplit.h"
#include "tools/bmesh_path.h"
#include "tools/bmesh_path_region.h"
#include "tools/bmesh_path_region_uv.h"
#include "tools/bmesh_path_uv.h"
#include "tools/bmesh_region_match.h"
#include "tools/bmesh_separate.h"
#include "tools/bmesh_triangulate.h"
#ifdef __cplusplus
}
#endif