Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
37 lines
752 B
C++
37 lines
752 B
C++
/* SPDX-License-Identifier: Apache-2.0 */
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#include "testing/testing.h"
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#include "CLG_log.h"
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#include "GPU_context.h"
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#include "GPU_init_exit.h"
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#include "gpu_testing.hh"
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#include "GHOST_C-api.h"
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namespace blender::gpu {
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void GPUTest::SetUp()
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{
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GHOST_GLSettings glSettings = {0};
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CLG_init();
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ghost_system = GHOST_CreateSystem();
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ghost_context = GHOST_CreateOpenGLContext(ghost_system, glSettings);
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GHOST_ActivateOpenGLContext(ghost_context);
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context = GPU_context_create(nullptr);
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GPU_init();
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}
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void GPUTest::TearDown()
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{
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GPU_exit();
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GPU_backend_exit();
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GPU_context_discard(context);
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GHOST_DisposeOpenGLContext(ghost_system, ghost_context);
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GHOST_DisposeSystem(ghost_system);
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CLG_exit();
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}
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} // namespace blender::gpu
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