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blender-archive/source/blender/ikplugin/BIK_api.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

39 lines
984 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup ikplugin
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
struct Object;
struct Scene;
struct bConstraint;
struct bPose;
struct bPoseChannel;
void BIK_init_tree(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
float ctime);
void BIK_execute_tree(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan,
float ctime);
void BIK_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void BIK_clear_data(struct bPose *pose);
void BIK_clear_cache(struct bPose *pose);
void BIK_update_param(struct bPose *pose);
void BIK_test_constraint(struct Object *ob, struct bConstraint *cons);
#ifdef __cplusplus
}
#endif