Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
19 lines
395 B
C++
19 lines
395 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup pybmesh
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*/
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#pragma once
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typedef struct {
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PyObject_HEAD /* Required Python macro. */
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const char *opname;
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} BPy_BMeshOpFunc;
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/**
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* This is the `__call__` for `bmesh.ops.xxx()`.
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*/
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PyObject *BPy_BMO_call(BPy_BMeshOpFunc *self, PyObject *args, PyObject *kw);
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