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blender-archive/source/blender/python/bmesh/bmesh_py_ops_call.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

19 lines
395 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. All rights reserved. */
/** \file
* \ingroup pybmesh
*/
#pragma once
typedef struct {
PyObject_HEAD /* Required Python macro. */
const char *opname;
} BPy_BMeshOpFunc;
/**
* This is the `__call__` for `bmesh.ops.xxx()`.
*/
PyObject *BPy_BMO_call(BPy_BMeshOpFunc *self, PyObject *args, PyObject *kw);