In order to allow GLSL Cross Compilation across platforms, expose in Python the `GPUShaderCreateInfo` strategy as detailed in https://wiki.blender.org/wiki/EEVEE_%26_Viewport/GPU_Module/GLSL_Cross_Compilation The new features can be listed as follows: ``` >>> gpu.types.GPUShaderCreateInfo. define( fragment_out( fragment_source( push_constant( sampler( typedef_source( uniform_buf( vertex_in( vertex_out( vertex_source( >>> gpu.types.GPUStageInterfaceInfo. flat( name no_perspective( smooth( >>> gpu.shader.create_from_info( ``` Reviewed By: fclem, campbellbarton Differential Revision: https://developer.blender.org/D14497
69 lines
1.2 KiB
CMake
69 lines
1.2 KiB
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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../../blenkernel
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../../blenlib
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../../editors/include
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../../gpu
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../../imbuf
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../../makesdna
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../../../../intern/glew-mx
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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${PYTHON_INCLUDE_DIRS}
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)
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set(SRC
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gpu_py.c
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gpu_py_api.c
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gpu_py_batch.c
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gpu_py_buffer.c
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gpu_py_capabilities.c
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gpu_py_element.c
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gpu_py_framebuffer.c
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gpu_py_matrix.c
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gpu_py_offscreen.c
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gpu_py_platform.c
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gpu_py_select.c
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gpu_py_shader_create_info.cc
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gpu_py_shader.c
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gpu_py_state.c
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gpu_py_texture.c
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gpu_py_types.c
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gpu_py_uniformbuffer.c
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gpu_py_vertex_buffer.c
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gpu_py_vertex_format.c
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gpu_py.h
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gpu_py_api.h
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gpu_py_batch.h
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gpu_py_buffer.h
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gpu_py_capabilities.h
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gpu_py_element.h
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gpu_py_framebuffer.h
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gpu_py_matrix.h
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gpu_py_offscreen.h
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gpu_py_platform.h
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gpu_py_select.h
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gpu_py_shader.h
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gpu_py_state.h
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gpu_py_texture.h
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gpu_py_types.h
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gpu_py_uniformbuffer.h
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gpu_py_vertex_buffer.h
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gpu_py_vertex_format.h
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)
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set(LIB
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${PYTHON_LINKFLAGS}
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${PYTHON_LIBRARIES}
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)
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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