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blender-archive/source/blender/python/gpu/CMakeLists.txt
Germano Cavalcante 9bc678969a pyGPU: Port 'StageInterfaceInfo' and 'ShaderCreateInfo' types
In order to allow GLSL Cross Compilation across platforms, expose in
Python the `GPUShaderCreateInfo` strategy as detailed in
https://wiki.blender.org/wiki/EEVEE_%26_Viewport/GPU_Module/GLSL_Cross_Compilation

The new features can be listed as follows:
```
>>> gpu.types.GPUShaderCreateInfo.
                                  define(
                                  fragment_out(
                                  fragment_source(
                                  push_constant(
                                  sampler(
                                  typedef_source(
                                  uniform_buf(
                                  vertex_in(
                                  vertex_out(
                                  vertex_source(

>>> gpu.types.GPUStageInterfaceInfo.
                                    flat(
                                    name
                                    no_perspective(
                                    smooth(

>>> gpu.shader.create_from_info(
```

Reviewed By: fclem, campbellbarton

Differential Revision: https://developer.blender.org/D14497
2022-04-12 18:50:56 -03:00

69 lines
1.2 KiB
CMake

# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
../../blenkernel
../../blenlib
../../editors/include
../../gpu
../../imbuf
../../makesdna
../../../../intern/glew-mx
../../../../intern/guardedalloc
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
)
set(SRC
gpu_py.c
gpu_py_api.c
gpu_py_batch.c
gpu_py_buffer.c
gpu_py_capabilities.c
gpu_py_element.c
gpu_py_framebuffer.c
gpu_py_matrix.c
gpu_py_offscreen.c
gpu_py_platform.c
gpu_py_select.c
gpu_py_shader_create_info.cc
gpu_py_shader.c
gpu_py_state.c
gpu_py_texture.c
gpu_py_types.c
gpu_py_uniformbuffer.c
gpu_py_vertex_buffer.c
gpu_py_vertex_format.c
gpu_py.h
gpu_py_api.h
gpu_py_batch.h
gpu_py_buffer.h
gpu_py_capabilities.h
gpu_py_element.h
gpu_py_framebuffer.h
gpu_py_matrix.h
gpu_py_offscreen.h
gpu_py_platform.h
gpu_py_select.h
gpu_py_shader.h
gpu_py_state.h
gpu_py_texture.h
gpu_py_types.h
gpu_py_uniformbuffer.h
gpu_py_vertex_buffer.h
gpu_py_vertex_format.h
)
set(LIB
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")