Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
53 lines
859 B
CMake
53 lines
859 B
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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../../blenkernel
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../../blenlib
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../../bmesh
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../../depsgraph
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../../makesdna
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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${PYTHON_INCLUDE_DIRS}
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)
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set(SRC
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mathutils.c
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mathutils_Color.c
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mathutils_Euler.c
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mathutils_Matrix.c
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mathutils_Quaternion.c
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mathutils_Vector.c
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mathutils_bvhtree.c
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mathutils_geometry.c
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mathutils_interpolate.c
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mathutils_kdtree.c
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mathutils_noise.c
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mathutils.h
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mathutils_Color.h
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mathutils_Euler.h
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mathutils_Matrix.h
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mathutils_Quaternion.h
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mathutils_Vector.h
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mathutils_bvhtree.h
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mathutils_geometry.h
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mathutils_interpolate.h
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mathutils_kdtree.h
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mathutils_noise.h
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)
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set(LIB
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bf_blenlib
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bf_python_ext
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${PYTHON_LINKFLAGS}
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${PYTHON_LIBRARIES}
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)
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blender_add_lib(bf_python_mathutils "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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