Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved.
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* 2003-2009 Blender Foundation.
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* 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de> */
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/** \file
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* \ingroup bke
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*/
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#include "DNA_scene_types.h"
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#include "BLI_string.h"
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#include "BKE_scene.h"
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#include "IMB_imbuf.h"
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#include "multiview.h"
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void seq_anim_add_suffix(Scene *scene, struct anim *anim, const int view_id)
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{
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const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id);
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IMB_suffix_anim(anim, suffix);
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}
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int seq_num_files(Scene *scene, char views_format, const bool is_multiview)
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{
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if (!is_multiview) {
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return 1;
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}
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if (views_format == R_IMF_VIEWS_STEREO_3D) {
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return 1;
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}
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/* R_IMF_VIEWS_INDIVIDUAL */
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return BKE_scene_multiview_num_views_get(&scene->r);
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}
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void seq_multiview_name(Scene *scene,
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const int view_id,
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const char *prefix,
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const char *ext,
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char *r_path,
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size_t r_size)
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{
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const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id);
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BLI_assert(ext != NULL && suffix != NULL && prefix != NULL);
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BLI_snprintf(r_path, r_size, "%s%s%s", prefix, suffix, ext);
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}
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