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blender-archive/source/blender/sequencer/intern/strip_time.c
Richard Antalik 277fa2f441 VSE: Add channel headers
This patch adds channel region to VSE timeline area for drawing channel
headers. It is synchronizedwith timeline region. 3 basic features are
implemented - channel visibility, locking and name.

Channel data is stored in `SeqTimelineChannel` which can be top-level
owned by `Editing`, or it is owned by meta strip to support nesting.
Strip properties are completely independent and channel properties are
applied on top of particular strip property, thus overriding it.

Implementation is separate from channel regions in other editors. This
is mainly because style and topology is quite different in VSE. But
also code seems to be much more readable this way.

Currently channels use functions similar to VSE timeline to draw
background to provide illusion of transparency, but only for background
and sfra/efra regions.

Great portion of this patch is change from using strip visibility and
lock status to include channel state - this is facilitated by functions
`SEQ_transform_is_locked` and `SEQ_render_is_muted`

Originally this included changes in D14263, but patch was split for
easier review.

Reviewed By: fsiddi, Severin

Differential Revision: https://developer.blender.org/D13836
2022-04-04 12:56:43 +02:00

519 lines
13 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved.
* 2003-2009 Blender Foundation.
* 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de> */
/** \file
* \ingroup bke
*/
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_movieclip.h"
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "DNA_sound_types.h"
#include "IMB_imbuf.h"
#include "SEQ_channels.h"
#include "SEQ_iterator.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
#include "SEQ_transform.h"
#include "strip_time.h"
#include "utils.h"
float seq_give_frame_index(Sequence *seq, float timeline_frame)
{
float frame_index;
int sta = seq->start;
int end = seq->start + seq->len - 1;
if (seq->type & SEQ_TYPE_EFFECT) {
end = seq->enddisp;
}
if (end < sta) {
return -1;
}
if (seq->flag & SEQ_REVERSE_FRAMES) {
/* Reverse frame in this sequence. */
if (timeline_frame <= sta) {
frame_index = end - sta;
}
else if (timeline_frame >= end) {
frame_index = 0;
}
else {
frame_index = end - timeline_frame;
}
}
else {
if (timeline_frame <= sta) {
frame_index = 0;
}
else if (timeline_frame >= end) {
frame_index = end - sta;
}
else {
frame_index = timeline_frame - sta;
}
}
if (seq->strobe < 1.0f) {
seq->strobe = 1.0f;
}
if (seq->strobe > 1.0f) {
frame_index -= fmodf((double)frame_index, (double)seq->strobe);
}
return frame_index;
}
static int metaseq_start(Sequence *metaseq)
{
return metaseq->start + metaseq->startofs;
}
static int metaseq_end(Sequence *metaseq)
{
return metaseq->start + metaseq->len - metaseq->endofs;
}
static void seq_update_sound_bounds_recursive_impl(Scene *scene,
Sequence *metaseq,
int start,
int end)
{
Sequence *seq;
/* For sound we go over full meta tree to update bounds of the sound strips,
* since sound is played outside of evaluating the imbufs. */
for (seq = metaseq->seqbase.first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive_impl(
scene, seq, max_ii(start, metaseq_start(seq)), min_ii(end, metaseq_end(seq)));
}
else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
if (seq->scene_sound) {
int startofs = seq->startofs;
int endofs = seq->endofs;
if (seq->startofs + seq->start < start) {
startofs = start - seq->start;
}
if (seq->start + seq->len - seq->endofs > end) {
endofs = seq->start + seq->len - end;
}
double offset_time = 0.0f;
if (seq->sound != NULL) {
offset_time = seq->sound->offset_time;
}
BKE_sound_move_scene_sound(scene,
seq->scene_sound,
seq->start + startofs,
seq->start + seq->len - endofs,
startofs + seq->anim_startofs,
offset_time);
}
}
}
}
void seq_update_sound_bounds_recursive(Scene *scene, Sequence *metaseq)
{
seq_update_sound_bounds_recursive_impl(
scene, metaseq, metaseq_start(metaseq), metaseq_end(metaseq));
}
static void seq_time_update_sequence_bounds(Scene *scene, Sequence *seq)
{
if (seq->startofs && seq->startstill) {
seq->startstill = 0;
}
if (seq->endofs && seq->endstill) {
seq->endstill = 0;
}
seq->startdisp = seq->start + seq->startofs - seq->startstill;
seq->enddisp = seq->start + seq->len - seq->endofs + seq->endstill;
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive(scene, seq);
}
}
static void seq_time_update_meta_strip(Scene *scene, Sequence *seq_meta)
{
if (BLI_listbase_is_empty(&seq_meta->seqbase)) {
return;
}
int min = MAXFRAME * 2;
int max = -MAXFRAME * 2;
LISTBASE_FOREACH (Sequence *, seq, &seq_meta->seqbase) {
min = min_ii(seq->startdisp, min);
max = max_ii(seq->enddisp, max);
}
seq_meta->start = min + seq_meta->anim_startofs;
seq_meta->len = max - min;
seq_meta->len -= seq_meta->anim_startofs;
seq_meta->len -= seq_meta->anim_endofs;
seq_update_sound_bounds_recursive(scene, seq_meta);
}
void SEQ_time_update_meta_strip_range(Scene *scene, Sequence *seq_meta)
{
if (seq_meta == NULL) {
return;
}
seq_time_update_meta_strip(scene, seq_meta);
/* Prevent meta-strip to move in timeline. */
SEQ_transform_set_left_handle_frame(seq_meta, seq_meta->startdisp);
SEQ_transform_set_right_handle_frame(seq_meta, seq_meta->enddisp);
}
void SEQ_time_update_sequence(Scene *scene, ListBase *seqbase, Sequence *seq)
{
Sequence *seqm;
/* Check all meta-strips recursively. */
seqm = seq->seqbase.first;
while (seqm) {
if (seqm->seqbase.first) {
SEQ_time_update_sequence(scene, &seqm->seqbase, seqm);
}
seqm = seqm->next;
}
/* effects and meta: automatic start and end */
if (seq->type & SEQ_TYPE_EFFECT) {
if (seq->seq1) {
seq->startofs = seq->endofs = seq->startstill = seq->endstill = 0;
if (seq->seq3) {
seq->start = seq->startdisp = max_iii(
seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp);
seq->enddisp = min_iii(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp);
}
else if (seq->seq2) {
seq->start = seq->startdisp = max_ii(seq->seq1->startdisp, seq->seq2->startdisp);
seq->enddisp = min_ii(seq->seq1->enddisp, seq->seq2->enddisp);
}
else {
seq->start = seq->startdisp = seq->seq1->startdisp;
seq->enddisp = seq->seq1->enddisp;
}
/* we can't help if strips don't overlap, it won't give useful results.
* but at least ensure 'len' is never negative which causes bad bugs elsewhere. */
if (seq->enddisp < seq->startdisp) {
/* simple start/end swap */
seq->start = seq->enddisp;
seq->enddisp = seq->startdisp;
seq->startdisp = seq->start;
seq->flag |= SEQ_INVALID_EFFECT;
}
else {
seq->flag &= ~SEQ_INVALID_EFFECT;
}
seq->len = seq->enddisp - seq->startdisp;
}
else {
seq_time_update_sequence_bounds(scene, seq);
}
}
else if (seq->type == SEQ_TYPE_META) {
seq_time_update_meta_strip(scene, seq);
}
else {
seq_time_update_sequence_bounds(scene, seq);
}
Editing *ed = SEQ_editing_get(scene);
/* Strip is inside meta strip */
if (seqbase != &ed->seqbase) {
Sequence *meta = SEQ_get_meta_by_seqbase(&ed->seqbase, seqbase);
SEQ_time_update_meta_strip_range(scene, meta);
}
seq_time_update_sequence_bounds(scene, seq);
}
static bool update_changed_seq_recurs(Scene *scene, Sequence *seq, Sequence *changed_seq)
{
Sequence *subseq;
bool do_update = false;
/* recurse downwards to see if this seq depends on the changed seq */
if (seq == NULL) {
return false;
}
if (seq == changed_seq) {
do_update = true;
}
for (subseq = seq->seqbase.first; subseq; subseq = subseq->next) {
if (update_changed_seq_recurs(scene, subseq, changed_seq)) {
do_update = true;
}
}
if (seq->seq1) {
if (update_changed_seq_recurs(scene, seq->seq1, changed_seq)) {
do_update = true;
}
}
if (seq->seq2 && (seq->seq2 != seq->seq1)) {
if (update_changed_seq_recurs(scene, seq->seq2, changed_seq)) {
do_update = true;
}
}
if (seq->seq3 && (seq->seq3 != seq->seq1) && (seq->seq3 != seq->seq2)) {
if (update_changed_seq_recurs(scene, seq->seq3, changed_seq)) {
do_update = true;
}
}
if (do_update) {
ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(scene));
SEQ_time_update_sequence(scene, seqbase, seq);
}
return do_update;
}
void SEQ_time_update_recursive(Scene *scene, Sequence *changed_seq)
{
Editing *ed = SEQ_editing_get(scene);
Sequence *seq;
if (ed == NULL) {
return;
}
for (seq = ed->seqbase.first; seq; seq = seq->next) {
update_changed_seq_recurs(scene, seq, changed_seq);
}
}
int SEQ_time_find_next_prev_edit(Scene *scene,
int timeline_frame,
const short side,
const bool do_skip_mute,
const bool do_center,
const bool do_unselected)
{
Editing *ed = SEQ_editing_get(scene);
ListBase *channels = SEQ_channels_displayed_get(ed);
Sequence *seq;
int dist, best_dist, best_frame = timeline_frame;
int seq_frames[2], seq_frames_tot;
/* In case where both is passed,
* frame just finds the nearest end while frame_left the nearest start. */
best_dist = MAXFRAME * 2;
if (ed == NULL) {
return timeline_frame;
}
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
int i;
if (do_skip_mute && SEQ_render_is_muted(channels, seq)) {
continue;
}
if (do_unselected && (seq->flag & SELECT)) {
continue;
}
if (do_center) {
seq_frames[0] = (seq->startdisp + seq->enddisp) / 2;
seq_frames_tot = 1;
}
else {
seq_frames[0] = seq->startdisp;
seq_frames[1] = seq->enddisp;
seq_frames_tot = 2;
}
for (i = 0; i < seq_frames_tot; i++) {
const int seq_frame = seq_frames[i];
dist = MAXFRAME * 2;
switch (side) {
case SEQ_SIDE_LEFT:
if (seq_frame < timeline_frame) {
dist = timeline_frame - seq_frame;
}
break;
case SEQ_SIDE_RIGHT:
if (seq_frame > timeline_frame) {
dist = seq_frame - timeline_frame;
}
break;
case SEQ_SIDE_BOTH:
dist = abs(seq_frame - timeline_frame);
break;
}
if (dist < best_dist) {
best_frame = seq_frame;
best_dist = dist;
}
}
}
return best_frame;
}
float SEQ_time_sequence_get_fps(Scene *scene, Sequence *seq)
{
switch (seq->type) {
case SEQ_TYPE_MOVIE: {
seq_open_anim_file(scene, seq, true);
if (BLI_listbase_is_empty(&seq->anims)) {
return 0.0f;
}
StripAnim *strip_anim = seq->anims.first;
if (strip_anim->anim == NULL) {
return 0.0f;
}
short frs_sec;
float frs_sec_base;
if (IMB_anim_get_fps(strip_anim->anim, &frs_sec, &frs_sec_base, true)) {
return (float)frs_sec / frs_sec_base;
}
break;
}
case SEQ_TYPE_MOVIECLIP:
if (seq->clip != NULL) {
return BKE_movieclip_get_fps(seq->clip);
}
break;
case SEQ_TYPE_SCENE:
if (seq->scene != NULL) {
return (float)seq->scene->r.frs_sec / seq->scene->r.frs_sec_base;
}
break;
}
return 0.0f;
}
void SEQ_timeline_init_boundbox(const Scene *scene, rctf *rect)
{
rect->xmin = scene->r.sfra;
rect->xmax = scene->r.efra + 1;
rect->ymin = 0.0f;
rect->ymax = 8.0f;
}
void SEQ_timeline_expand_boundbox(const ListBase *seqbase, rctf *rect)
{
if (seqbase == NULL) {
return;
}
LISTBASE_FOREACH (Sequence *, seq, seqbase) {
if (rect->xmin > seq->startdisp - 1) {
rect->xmin = seq->startdisp - 1;
}
if (rect->xmax < seq->enddisp + 1) {
rect->xmax = seq->enddisp + 1;
}
if (rect->ymax < seq->machine) {
rect->ymax = seq->machine + 2;
}
}
}
void SEQ_timeline_boundbox(const Scene *scene, const ListBase *seqbase, rctf *rect)
{
SEQ_timeline_init_boundbox(scene, rect);
SEQ_timeline_expand_boundbox(seqbase, rect);
}
static bool strip_exists_at_frame(SeqCollection *all_strips, const int timeline_frame)
{
Sequence *seq;
SEQ_ITERATOR_FOREACH (seq, all_strips) {
if (SEQ_time_strip_intersects_frame(seq, timeline_frame)) {
return true;
}
}
return false;
}
void seq_time_gap_info_get(const Scene *scene,
ListBase *seqbase,
const int initial_frame,
GapInfo *r_gap_info)
{
rctf rectf;
/* Get first and last frame. */
SEQ_timeline_boundbox(scene, seqbase, &rectf);
const int sfra = (int)rectf.xmin;
const int efra = (int)rectf.xmax;
int timeline_frame = initial_frame;
r_gap_info->gap_exists = false;
SeqCollection *collection = SEQ_query_all_strips(seqbase);
if (!strip_exists_at_frame(collection, initial_frame)) {
/* Search backward for gap_start_frame. */
for (; timeline_frame >= sfra; timeline_frame--) {
if (strip_exists_at_frame(collection, timeline_frame)) {
break;
}
}
r_gap_info->gap_start_frame = timeline_frame + 1;
timeline_frame = initial_frame;
}
else {
/* Search forward for gap_start_frame. */
for (; timeline_frame <= efra; timeline_frame++) {
if (!strip_exists_at_frame(collection, timeline_frame)) {
r_gap_info->gap_start_frame = timeline_frame;
break;
}
}
}
/* Search forward for gap_end_frame. */
for (; timeline_frame <= efra; timeline_frame++) {
if (strip_exists_at_frame(collection, timeline_frame)) {
const int gap_end_frame = timeline_frame;
r_gap_info->gap_length = gap_end_frame - r_gap_info->gap_start_frame;
r_gap_info->gap_exists = true;
break;
}
}
}
bool SEQ_time_strip_intersects_frame(const Sequence *seq, const int timeline_frame)
{
return (seq->startdisp <= timeline_frame) && (seq->enddisp > timeline_frame);
}